Pillars of Eternity II: Deadfire similar games & best alternatives

Pillars of Eternity II: Deadfire

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, Xbox One • 2018

Should you play it?

Patch 5.0 - Turn-based mode and The Ultimate challenge out now! Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire.

What works
  • Deep and engaging story with moral ambiguity
  • Extensive character customization and multiclassing
  • Large open world with rich exploration
  • Meaningful faction and companion interactions
  • Turn-based and real-time with pause combat options
Things to keep in mind
  • Main story considered short or rushed by some
  • Ship-to-ship combat is underdeveloped and repetitive
  • Performance issues and long load times reported
  • Some quest bugs and order dependencies
  • Loot balance and pacing can be frustrating

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Wizardry 8

  • Warhammer 40,000: Rogue Trader

  • FINAL FANTASY IX

  • Monster Hunter Stories 3: Twisted Reflection

  • Tales of Vesperia: Definitive Edition

  • Icewind Dale: Enhanced Edition

  • Avowed

  • Risen 2: Dark Waters

  • FINAL FANTASY VIII - REMASTERED

Hidden Gems

Less popular games with surprisingly high similarity

  • Planet Alcatraz 2

  • Archaelund

  • A House of Many Doors

If you liked…

Recommendations by what you enjoyed most

  • Escapism

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  • Exploration

    Legend of Grimrock 2

  • Fantasy

    Elemental: Reforged

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Pillars of Eternity II: Deadfire: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Story. It leans lower than usual among comparable games on Cooperation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

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  • Competition

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    "Focus is on personal progression and story exploration rather than direct competition or leaderboards."

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  • Continuation

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  • Cooperation

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    "Primarily single-player with AI teammates; limited multiplayer or cooperative modes currently."

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  • Creativity

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  • Domination

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    "Interactions emphasize balanced faction reputation and choices rather than exerting control over others."

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  • Escapism

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    "Immersive fantasy world with rich lore and exploration offers strong escape from real life."

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  • Expectation

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    "Players engage voluntarily out of personal interest and intrinsic motivation for story and roleplaying."

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  • Experimenting

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  • Exploration

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  • Expression

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  • Fantasy

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  • Fellowship

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  • Growth

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    "Character leveling, skill acquisition, and strategic combat provide meaningful personal development"

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  • Health

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  • Idle

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    "Requires focused attention and strategic planning; not designed for casual or background play."

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  • Intimacy

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    "Romance options and companion interactions provide some emotional connection."

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  • Progression

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    "Strong emphasis on leveling up, acquiring items, upgrading gear, and unlocking abilities."

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  • Relaxation

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  • Sensation

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  • Status

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  • Story

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  • Strategy

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  • Violence

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    "Combat involves fighting and defeating enemies with physical and magical attacks."

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  • Survival

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Last update: 01/06/2026