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Pillars of Eternity II: Deadfire

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2018

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Quick resume

Patch 5.0 - Turn-based mode and The Ultimate challenge out now! Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire.

Global score

88/100

Genres

Role-playing (RPG), Adventure

Pros

  • Deep and engaging story with moral ambiguity
  • Extensive character customization and multiclassing
  • Large open world with rich exploration
  • Meaningful faction and companion interactions
  • Turn-based and real-time with pause combat options

Cons

  • Main story considered short or rushed by some
  • Ship-to-ship combat is underdeveloped and repetitive
  • Performance issues and long load times reported
  • Some quest bugs and order dependencies
  • Loot balance and pacing can be frustrating

Motivations

  • Autonomy
    3

    "Players have freedom to explore a large open world, choose faction alliances, and customize characters and party AI, though some quest orders can limit choices."

  • Competence
    4

    "Combat is mentally and strategically demanding, with skill customization and challenging encounters, especially on higher difficulties."

  • Competition
    -3

    "Focus is on personal story progression and exploration rather than direct competition or leaderboards."

  • Continuation
    4

    "Long playtime with extensive side quests and DLC encourages habitual and extended play sessions."

  • Cooperation
    -2

    "Primarily single-player with party members controlled by player or AI; limited multiplayer or cooperative gameplay."

  • Creativity
    4

    "Extensive character customization, multiclassing, and party AI setup allow creative playstyles and strategies."

  • Domination
    -4

    "Interactions emphasize balanced faction politics and moral ambiguity rather than exerting superiority or control over others."

  • Escapism
    5

    "Highly immersive fantasy world with rich lore and exploration offers strong escape from real life."

  • Expectation
    -4

    "Players engage out of intrinsic interest and personal desire for story and roleplaying rather than obligation."

  • Experimenting
    4

    "Players encouraged to try different character builds, faction choices, and combat tactics."

  • Exploration
    5

    "Open world archipelago with many islands, hidden quests, and secrets strongly encourages discovery."

  • Expression
    4

    "Character creation and customization, including multiclassing and equipment upgrades, support player expression."

  • Fantasy
    5

    "Strong fantasy setting with gods, magic, and mythical elements central to story and gameplay."

  • Fellowship
    1

    "Some sense of community through faction interactions and companion relationships, but mostly single-player."

  • Growth
    4

    "Character leveling, skill acquisition, and strategic combat promote learning and personal development."

  • Health
    -4

    "Typical sedentary gameplay with long sessions and no physical activity elements."

  • Idle
    -3

    "Requires focused attention and strategic planning; not designed for casual or background play."

  • Intimacy
    2

    "Companion relationships and some romance options provide moderate emotional connection."

  • Leadership
    3

    "Player leads party and makes key decisions affecting factions and story outcomes."

  • Progression
    5

    "Strong emphasis on leveling up, acquiring items, upgrading gear, and unlocking abilities."

  • Relaxation
    2

    "Generally balanced challenge with moments of flow, though some find pacing slow or grindy."

  • Sensation
    3

    "Enjoyable visuals, voice acting, and music provide sensory stimulation and emotional engagement."

  • Status
    -3

    "Focus is on individual story and roleplay rather than social recognition or popularity."

  • Story
    5

    "Narrative immersion is a core strength with rich lore, character development, and meaningful choices."

  • Strategy
    5

    "Combat and faction decisions require logical planning, problem solving, and tactical thinking."

  • Thrill
    2

    "Some suspense and tension in combat and story, but overall controlled and thoughtful experience."

  • Value
    4

    "High perceived value due to extensive content, replayability, and quality of writing and design."

  • Violence
    3

    "Combat involves tactical battles with enemies, including ship boarding and magical attacks."

  • Survival
    2

    "Resource management and avoiding failure in combat are important but not extreme survival elements."

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