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Perception

PC (Microsoft Windows) • 2017

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Quick resume

An award-winning narrative thriller about a blind woman’s journey to uncover the truth about the mansion from her nightmares, or else become one of its victims.

Global score

73/100

Genres

Adventure, Indie, Shooter

Pros

  • Unique echolocation gameplay
  • Immersive and creepy atmosphere
  • Engaging narrative with multiple story chapters
  • Innovative perspective of a blind protagonist
  • Well-done sound design and voice acting

Cons

  • Short game length with limited replay value
  • Some plot holes and confusing story elements
  • Repetitive walking and navigation
  • Limited enemy ai and threat
  • Lack of customization and multiplayer features

Motivations

  • Autonomy
    3

    "Players control a blind protagonist with echolocation, freely exploring the mansion and making decisions on how to navigate and use abilities."

  • Competence
    2

    "The game involves some skill in managing noise and navigation in darkness, but overall gameplay is simple and walking-simulator-like."

  • Competition
    -5

    "No competitive elements; focus is on individual exploration and story."

  • Continuation
    -3

    "Short game (~3-5 hours) with limited replay value; some players found it easy to disengage after finishing."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    4

    "Unique echolocation mechanic and narrative style provide creative gameplay and storytelling."

  • Domination
    -5

    "No elements of exerting control or superiority over others; cooperative and equal interactions absent."

  • Escapism
    3

    "Provides immersive horror atmosphere and distraction from real life through exploration and suspense."

  • Expectation
    -4

    "Players engage voluntarily out of interest in unique gameplay and story; no obligation or pressure noted."

  • Experimenting
    3

    "Players experiment with echolocation and sound-based navigation, exploring different areas and approaches."

  • Exploration
    4

    "Core gameplay involves discovering new areas, secrets, and story elements in a changing mansion environment."

  • Expression
    -5

    "Minimal customization or personalization; players use the fixed protagonist and environment."

  • Fantasy
    3

    "Supernatural elements and paranormal story create an imaginative, fictional experience."

  • Fellowship
    -5

    "No social or community features; strictly single-player."

  • Growth
    2

    "Players learn to navigate and manage echolocation mechanics and story progression, though limited complexity."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and active navigation; not suited for idle or background play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; solitary experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player narrative."

  • Progression
    3

    "Players collect items, unlock story elements, and progress through chapters with increasing narrative depth."

  • Relaxation
    -1

    "Atmosphere is tense and suspenseful, with moments of calm but overall some stress and anxiety."

  • Sensation
    3

    "Strong auditory and atmospheric sensory stimulation create emotional engagement and suspense."

  • Status
    -5

    "No social recognition or status systems; individual experience."

  • Story
    4

    "Narrative-driven game with unfolding plot, character development, and multiple story chapters."

  • Strategy
    1

    "Some planning required to manage noise and avoid enemies, but overall straightforward gameplay."

  • Thrill
    3

    "Tension and suspense from evading enemies and navigating dark environments provide thrills."

  • Value
    -2

    "Some players felt the game was short and lacked replay value, making price less justified."

  • Violence
    -3

    "Limited combat; focus on avoidance and hiding rather than destruction or aggression."

  • Survival
    3

    "Avoiding detection and managing noise to survive encounters with hostile presence is a gameplay element."

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    Last update: 06/03/2026