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Avowed

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2025

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Quick resume

Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.

Global score

77/100

Genres

Role-playing (RPG), Adventure

Pros

  • Engaging and varied combat
  • Rich exploration with rewarding secrets
  • Meaningful player choices impacting story
  • High-quality graphics and sound design
  • Well-written characters and dialogue

Cons

  • Some performance issues and occasional bugs
  • Limited companion customization
  • Lack of npc routines and world interactivity
  • Story pacing and depth uneven in places
  • Price considered high by some players

Motivations

  • Autonomy
    4

    "Players have freedom to customize characters, choose playstyles, respec skills anytime, and make meaningful story choices shaping the world."

  • Competence
    3

    "Combat is engaging and skill-based with timing, combos, and tactical companion commands; some players note difficulty balancing issues."

  • Competition
    -4

    "Focus is on personal exploration and story progression without competitive or ranked modes."

  • Continuation
    4

    "Players report long playtimes (50-90+ hours), rewarding exploration, and high replay value encouraging multiple playthroughs."

  • Cooperation
    2

    "Companions assist in combat and have dialogue interactions, but player primarily controls actions; teamwork is supportive rather than central."

  • Creativity
    3

    "Character customization and build respec allow creative playstyles; exploration and loot encourage creative problem solving."

  • Domination
    -3

    "Interactions emphasize balanced relationships with companions and NPCs; no evidence of power imposition or trash talk."

  • Escapism
    5

    "Highly immersive fantasy world with rich lore, exploration, and engaging combat provides strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indications of obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different weapons, magic, and builds; exploration of hidden areas and secrets encourages novelty."

  • Exploration
    5

    "Game world is dense, handcrafted, and rewards curiosity with secrets, loot, and lore in every nook and cranny."

  • Expression
    3

    "Character creation is detailed with options for appearance and pronouns; players can customize godlike looks or opt out."

  • Fantasy
    5

    "Set in a rich fantasy universe with magic, mythical creatures, and imaginative lore consistent with Pillars of Eternity."

  • Fellowship
    2

    "Players experience a sense of community through companions and shared story, though social multiplayer is absent."

  • Growth
    3

    "Leveling, skill trees, and lore discovery provide learning and character development opportunities."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -4

    "Requires active attention and engagement; combat and exploration demand focus."

  • Intimacy
    2

    "Companions have personality and dialogue, fostering emotional connection, but no deep relationship systems."

  • Leadership
    2

    "Player leads companions in combat and decision-making, but companions act autonomously with limited direct control."

  • Progression
    4

    "Players accumulate items, upgrades, and skills; loot and crafting systems support continuous progression."

  • Relaxation
    3

    "Exploration and story provide immersive flow; combat can be challenging but rewarding, balancing tension and relaxation."

  • Sensation
    3

    "Visuals, sound design, and combat feedback offer stimulating sensory experiences."

  • Status
    -3

    "Achievements and social recognition are minimal; focus is on personal experience rather than social status."

  • Story
    4

    "Narrative is engaging with meaningful choices, character development, and rich lore; story impacts world state."

  • Strategy
    3

    "Combat and character builds require tactical thinking and planning; choices affect outcomes and gameplay."

  • Thrill
    2

    "Combat offers moments of tension and excitement; overall experience balances suspense with exploration."

  • Value
    3

    "Players report good value for time invested, especially with extensive content and replayability."

  • Violence
    4

    "Combat involves defeating enemies with weapons and magic; destruction and fighting are core gameplay elements."

  • Survival
    2

    "Combat requires managing health and stamina; some difficulty modes increase challenge but no hardcore survival mechanics."

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    Last update: 06/03/2026