Avowed similar games & best alternatives
Avowed
2025
Related articles
Quick resume
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Global score
77/100
Genres
Role-playing (RPG), Adventure
Similar games
Pros
- Engaging and varied combat
- Rich exploration with rewarding secrets
- Meaningful player choices impacting story
- High-quality graphics and sound design
- Well-written characters and dialogue
Cons
- Some performance issues and occasional bugs
- Limited companion customization
- Lack of npc routines and world interactivity
- Story pacing and depth uneven in places
- Price considered high by some players
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Exploration, Violence. It leans lower than usual among comparable games on Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to customize characters, choose playstyles, respec skills anytime, and make meaningful story choices shaping the world."
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Competence3
"Combat is engaging and skill-based with timing, combos, and tactical companion commands; some players note difficulty balancing issues."
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Competition-4
"Focus is on personal exploration and story progression without competitive or ranked modes."
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Continuation4
"Players report long playtimes (50-90+ hours), rewarding exploration, and high replay value encouraging multiple playthroughs."
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Cooperation2
"Companions assist in combat and have dialogue interactions, but player primarily controls actions; teamwork is supportive rather than central."
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Creativity3
"Character customization and build respec allow creative playstyles; exploration and loot encourage creative problem solving."
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Domination-3
"Interactions emphasize balanced relationships with companions and NPCs; no evidence of power imposition or trash talk."
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Escapism5
"Highly immersive fantasy world with rich lore, exploration, and engaging combat provides strong escape from real life."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no indications of obligation or external pressure."
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Experimenting3
"Players experiment with different weapons, magic, and builds; exploration of hidden areas and secrets encourages novelty."
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Exploration5
"Game world is dense, handcrafted, and rewards curiosity with secrets, loot, and lore in every nook and cranny."
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Expression3
"Character creation is detailed with options for appearance and pronouns; players can customize godlike looks or opt out."
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Fantasy5
"Set in a rich fantasy universe with magic, mythical creatures, and imaginative lore consistent with Pillars of Eternity."
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Fellowship2
"Players experience a sense of community through companions and shared story, though social multiplayer is absent."
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Growth3
"Leveling, skill trees, and lore discovery provide learning and character development opportunities."
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Health-4
"Typical sedentary gameplay with no physical activity or health-related mechanics."
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Idle-4
"Requires active attention and engagement; combat and exploration demand focus."
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Intimacy2
"Companions have personality and dialogue, fostering emotional connection, but no deep relationship systems."
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Leadership2
"Player leads companions in combat and decision-making, but companions act autonomously with limited direct control."
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Progression4
"Players accumulate items, upgrades, and skills; loot and crafting systems support continuous progression."
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Relaxation3
"Exploration and story provide immersive flow; combat can be challenging but rewarding, balancing tension and relaxation."
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Sensation3
"Visuals, sound design, and combat feedback offer stimulating sensory experiences."
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Status-3
"Achievements and social recognition are minimal; focus is on personal experience rather than social status."
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Story4
"Narrative is engaging with meaningful choices, character development, and rich lore; story impacts world state."
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Strategy3
"Combat and character builds require tactical thinking and planning; choices affect outcomes and gameplay."
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Thrill2
"Combat offers moments of tension and excitement; overall experience balances suspense with exploration."
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Value3
"Players report good value for time invested, especially with extensive content and replayability."
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Violence4
"Combat involves defeating enemies with weapons and magic; destruction and fighting are core gameplay elements."
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Survival2
"Combat requires managing health and stamina; some difficulty modes increase challenge but no hardcore survival mechanics."
Last update: 29/04/2026