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Praey for the Gods

Xbox One, PlayStation 5, PC (Microsoft Windows), Xbox Series X|S, Mac, PlayStation 4 • 2021

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Quick resume

Praey for the Gods is a boss climbing open world adventure game where you play a lone hero sent to the edge of a dying frozen land to explore and solve the secrets of a never ending winter. Grapple, glide and grab hold of massive beasts as you fight to survive and return the world to proper order.

Global score

81/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Platform, Simulator

Pros

  • Epic boss fights with unique mechanics
  • Immersive open world exploration
  • Atmospheric visuals and soundtrack
  • Adjustable survival difficulty
  • Crafting and gear upgrades

Cons

  • Clunky controls and camera issues
  • Limited number of bosses
  • Survival mechanics can be tedious
  • Sparse story and minimal narrative
  • Some bugs and animation roughness

Motivations

  • Autonomy
    4

    "Players have freedom to explore the open world, choose how to approach bosses, and manage survival elements with adjustable difficulty settings."

  • Competence
    3

    "Boss fights require skillful climbing, stamina management, and puzzle solving; survival mechanics add challenge but can be adjusted or ignored."

  • Competition
    -4

    "Focus is on individual exploration and boss fights without competitive multiplayer or leaderboards."

  • Continuation
    2

    "Players engage in multiple boss fights and exploration sessions; some find survival mechanics tedious, others enjoy extended play."

  • Cooperation
    -5

    "Single-player experience with no cooperative multiplayer or teamwork elements."

  • Creativity
    3

    "Players craft weapons, upgrade gear, and solve puzzles; exploration and survival encourage creative problem solving."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is solo and respectful."

  • Escapism
    4

    "Immersive world, survival challenge, and epic boss battles provide strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and nostalgia; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players explore different strategies for boss fights, experiment with survival mechanics and gear upgrades."

  • Exploration
    4

    "Open world with caves, puzzles, collectibles, and secrets encourages discovery and curiosity-driven activities."

  • Expression
    2

    "Customization through gear upgrades and clothing changes allows some self-expression."

  • Fantasy
    4

    "Players engage in imaginative fiction with giant mythical creatures and a mysterious frozen world."

  • Fellowship
    -5

    "Solo play with minimal social interaction or community involvement."

  • Growth
    3

    "Players learn boss patterns, improve skills, and upgrade stamina and health through totems."

  • Health
    -3

    "Sedentary gameplay with survival mechanics; no physical activity involved."

  • Idle
    -3

    "Requires focused attention during boss fights and survival management; not suited for idle play."

  • Intimacy
    -5

    "No evidence of close relationships or emotional social interactions."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    3

    "Players collect resources, craft and upgrade gear, and improve stats through totems."

  • Relaxation
    1

    "Some find the game immersive and relaxing; others find survival mechanics and controls frustrating."

  • Sensation
    3

    "Visual and auditory design praised for atmosphere and epic boss battles; some sensory excitement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    1

    "Story is vague and minimal, delivered through environmental clues and notes; some narrative immersion."

  • Strategy
    3

    "Boss fights require strategic climbing and timing; survival elements require resource management."

  • Thrill
    3

    "Boss fights and survival elements create tension and excitement; some frustration reported."

  • Value
    3

    "Generally considered good value for price, especially given small development team and content."

  • Violence
    2

    "Combat involves fighting giant creatures and smaller enemies; violence is part of gameplay but not excessive."

  • Survival
    4

    "Survival mechanics of hunger, cold, and fatigue are core gameplay elements affecting health and stamina."

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    Last update: 06/03/2026