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Rebuild 3: Gangs of Deadsville

iOS, Android, PC (Microsoft Windows), Mac • 2015

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Quick resume

Rebuild a ruined city in this post-apocalyptic mix of strategy and simulation. Manage survivors, scavenge for food and supplies, deal with rival gangs, illness, interpersonal strife and zombie attacks.

Global score

86/100

Genres

Indie, Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS)

Pros

  • Deep strategic gameplay
  • Addictive and replayable
  • Engaging survivor and faction stories
  • Flexible pace with turn-based and real-time options
  • Strong community and developer support

Cons

  • Some repetitive gameplay and events
  • Cartoonish graphics not to all tastes
  • Limited character customization
  • Some bugs and early access unfinished features
  • Lack of multiplayer mode

Motivations

  • Autonomy
    4

    "Players have significant control over city building, survivor management, faction diplomacy, and strategic decisions."

  • Competence
    3

    "Game involves strategic micromanagement, skill development of survivors, and resource prioritization with increasing complexity."

  • Competition
    2

    "Competition mainly against AI factions for territory; no multiplayer but faction rivalry and war mechanics present."

  • Continuation
    4

    "Highly addictive gameplay with long sessions and replayability through multiple cities and campaigns."

  • Cooperation
    3

    "Players manage groups of survivors cooperating internally; also ally with or fight other factions, involving diplomacy and teamwork."

  • Creativity
    2

    "Some customization in survivor roles, equipment, and city building choices, but within predefined structures."

  • Domination
    -2

    "Interactions with factions and survivors emphasize balanced diplomacy and mutual respect rather than domination."

  • Escapism
    4

    "Players use the game as an immersive escape into a post-apocalyptic zombie world with emergent stories."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and nostalgia for the series."

  • Experimenting
    3

    "Players try different strategies, faction alliances, and survivor builds to explore game mechanics."

  • Exploration
    3

    "Players discover new city areas, random events, and faction dynamics as they expand territory."

  • Expression
    2

    "Limited character customization and backstory choices allow some self-expression but mostly standardized presentation."

  • Fantasy
    4

    "Strongly set in a fictional zombie apocalypse with imaginative factions and storylines."

  • Fellowship
    3

    "Players feel part of a community managing survivors and interacting with factions, though mostly single-player."

  • Growth
    4

    "Players develop survivor skills, research technologies, and improve city infrastructure over time."

  • Health
    -5

    "Game is sedentary with no physical activity involved."

  • Idle
    -3

    "Requires active micromanagement and attention to multiple systems; not a casual idle game."

  • Intimacy
    2

    "Some emotional connections through survivor relationships and backstories, but limited social interaction."

  • Leadership
    4

    "Players lead groups of survivors, assign roles, and make strategic decisions guiding the community."

  • Progression
    4

    "Strong progression through acquiring resources, upgrading survivors, building infrastructure, and expanding territory."

  • Relaxation
    1

    "Game balances challenge and strategy but can become repetitive and occasionally frustrating."

  • Sensation
    1

    "Visuals are simple and cartoony with minimal sound; sensory stimulation is moderate."

  • Status
    -3

    "Focus is on individual gameplay and story rather than social recognition or leaderboards."

  • Story
    4

    "Narrative immersion with character backstories, faction plots, and multiple endings."

  • Strategy
    4

    "Requires planning, resource management, tactical combat, and diplomatic choices."

  • Thrill
    2

    "Some suspense from zombie attacks and faction wars, but overall predictable outcomes."

  • Value
    4

    "Players report good value for price with many hours of gameplay and replayability."

  • Violence
    3

    "Combat against zombies and factions is central, involving tactical violence and destruction."

  • Survival
    4

    "Core gameplay revolves around managing threats, resource scarcity, and defending against zombies and factions."

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    Last update: 06/03/2026