STAR WARS™: Dark Forces Remaster similar games & best alternatives

STAR WARS™: Dark Forces Remaster

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2024

Should you play it?

The evil Empire is currently creating a doomsday army behind a veil of secrecy. However, they are no match for the Rebel Alliance's covert operations division. Your mission is to infiltrate the Empire and put an end to their plans for terror and domination.

What works
  • Faithful and high-quality remaster
  • Improved graphics and controls
  • Nostalgic star wars atmosphere
  • Challenging puzzles and level design
  • Bonus content and achievements
Things to keep in mind
  • Price considered steep by many
  • Short game length
  • Lack of save-anywhere feature
  • Some obtuse level design
  • No multiplayer or additional content

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • STAR WARS™ Dark Forces (Classic, 1995)

  • Outcast - Second Contact

  • STAR WARS™ SHADOWS OF THE EMPIRE™

  • Scars Above

  • Alien: Rogue Incursion Evolved Edition

  • Mafia: Definitive Edition

  • Dino Crisis

  • Daymare: 1994 Sandcastle

  • Crysis Remastered

Hidden Gems

Less popular games with surprisingly high similarity

  • Daymare: 1994 Sandcastle

  • Cosmodread

  • Shadows Peak

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    STAR WARS™ Dark Forces (Classic, 1995)

  • Autonomy

    Quake

  • Escapism

    STAR WARS™ Galactic Battlegrounds Saga

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

STAR WARS™: Dark Forces Remaster: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Value, Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore levels, choose paths, and use various weapons and tactics; no hand-holding or fixed routines."

    Capsule for Quake Quake

    "Players have freedom to explore complex levels, solve puzzles, and choose weapons; no hand-holding or forced routines."

  • Competence

    Game with the same Competence vibe

    3

    "Games offer skill challenges such as puzzle solving, platforming, and achievement hunting with feedback and progression."

    Capsule for The Elephant Collection The Elephant Collection

    "Game offers skill-based shooting, puzzle solving, and challenging level design with feedback via achievements."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience without ranked modes or direct player-vs-player competition."

    Capsule for AMID EVIL AMID EVIL

    "Focus is on single-player experience without multiplayer or ranked modes; no direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report nostalgia-driven repeated playthroughs, but the game is relatively short and linear, limiting habitual long-term engagement."

    Capsule for Lost Planet™: Extreme Condition Lost Planet™: Extreme Condition

    "Some players report multiple playthroughs and nostalgia-driven engagement, but game is relatively short and can be completed quickly."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer modes."

    Capsule for Dead Space (2008) Dead Space (2008)

    "Entirely single-player with no cooperative or multiplayer modes."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Players engage with predefined puzzles and mechanics; no creation or modification features."

    Capsule for YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM! YEAH! YOU WANT "THOSE GAMES," RIGHT? SO HERE YOU GO! NOW, LET'S SEE YOU CLEAR THEM!

    "Players follow designed levels and puzzles with no creation or modification features; some exploration but no building."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or multiplayer dominance aspects; purely individual gameplay."

    Capsule for Half-Life 2: Lost Coast Half-Life 2: Lost Coast

    "No social or multiplayer dominance elements; purely individual gameplay."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game for nostalgia, stress relief, and immersion in the Star Wars universe, escaping real life."

    Capsule for STAR WARS™ Galactic Battlegrounds Saga STAR WARS™ Galactic Battlegrounds Saga

    "Players use the game as nostalgic escape into Star Wars universe and classic FPS gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and nostalgia; no obligation or external pressure noted."

    Capsule for Sam & Max Save the World Sam & Max Save the World

    "Players engage voluntarily out of personal interest and nostalgia; no obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Exploration and puzzle solving encourage some experimentation with mechanics and environment."

    Capsule for Postmouse Postmouse

    "Exploration and puzzle solving encourage some experimentation with game mechanics and level navigation."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large, maze-like levels with hidden secrets and puzzles encourage discovery and curiosity."

    Capsule for The Fall of the Dungeon Guardians - Enhanced Edition The Fall of the Dungeon Guardians - Enhanced Edition

    "Game features maze-like levels with secrets and hidden areas encouraging discovery."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or cosmetic expression; fixed visual style."

    Capsule for The Coma: Recut The Coma: Recut

    "No character customization or cosmetic expression; fixed character and assets."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in the Star Wars universe with fictional characters, weapons, and scenarios."

    Capsule for STAR WARS™ Dark Forces (Classic, 1995) STAR WARS™ Dark Forces (Classic, 1995)

    "Set in Star Wars universe with fictional characters, weapons, and story; strong imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Single-player experience with minimal social interaction or community involvement."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Single-player experience with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in combat, puzzle solving, and navigation, with some learning curve noted."

    Capsule for Hexen: Beyond Heretic Hexen: Beyond Heretic

    "Players develop skills in shooting, puzzle solving, and navigation; some learning curve noted."

  • Health

    Game with the same Health vibe

    -5

    "Traditional sedentary gameplay with no physical activity or health-related features."

    Capsule for The Legend of Heroes: Trails through Daybreak The Legend of Heroes: Trails through Daybreak

    "Traditional sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement; no background or casual play elements."

    Capsule for Obey the Voice™ Obey the Voice™

    "Requires focused attention and continuous engagement; no background or casual play elements."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual gameplay."

    Capsule for King of the Bridge King of the Bridge

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player focus."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No leadership or group management roles; single-player focus."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect weapons, ammo, and complete objectives to progress through levels and unlock achievements."

    Capsule for HUNTDOWN HUNTDOWN

    "Players collect weapons, ammo, and unlock achievements; level progression through missions."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find nostalgic enjoyment, but game is challenging and tense."

    Capsule for Raptor: Call of The Shadows - 2015 Edition Raptor: Call of The Shadows - 2015 Edition

    "Some players find nostalgic enjoyment and flow, but game includes tense combat and challenging puzzles."

  • Sensation

    Game with the same Sensation vibe

    3

    "Bright visuals, sound effects, and music provide sensory stimulation and excitement."

    Capsule for Sky Rogue Sky Rogue

    "Enhanced visuals, sound effects, and music provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; achievements are personal."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social recognition or ranking systems; achievements are personal."

  • Story

    Game with the same Story vibe

    4

    "Campaign offers narrative immersion with cutscenes, lore, and character development."

    Capsule for Halo Wars: Definitive Edition Halo Wars: Definitive Edition

    "Narrative delivered through cutscenes and mission briefings; story-driven single-player campaign."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan use of weapons, abilities, and traps; puzzle solving requires logical thinking; combat involves tactical positioning."

    Capsule for Strange Brigade Strange Brigade

    "Players solve puzzles and plan navigation; combat requires tactical use of weapons and positioning."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat and exploration provide moments of tension and excitement"

    Capsule for VoidExpanse VoidExpanse

    "Combat and exploration provide moments of tension and excitement, though not extreme or sustained."

  • Value

    Game with the same Value vibe

    -2

    "Some players feel price is high for content amount, though others appreciate the quality and potential."

    Capsule for Bugaboo Pocket Bugaboo Pocket

    "Many players feel the price is high for the content and length; value perceived as moderate."

  • Violence

    Game with the same Violence vibe

    4

    "Gameplay centers on combat, shooting enemies, and destruction."

    Capsule for METAL SLUG 3 METAL SLUG 3

    "Gameplay centers on combat and shooting enemies in a Star Wars setting."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage health and resources to avoid failure in combat and progress through threats."

    Capsule for Ys IX: Monstrum Nox Ys IX: Monstrum Nox

    "Players manage health and lives to avoid failure; some resource management and threat avoidance."

Last update: 01/06/2026