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Strata

iOS, Mac, PC (Microsoft Windows), Linux • 2014

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Quick resume

Simple. Elegant. Challenging.

Global score

87/100

Genres

Casual, Indie, Strategy, Puzzle

Pros

  • Relaxing zen atmosphere
  • Large number of puzzles
  • Simple yet challenging gameplay
  • Beautiful minimalist art and sound design
  • Good value for price

Cons

  • Some minor bugs and menu glitches
  • Repetitive mechanics without new concepts
  • Lack of tutorial or strategy guidance
  • No multiplayer or social features
  • Can become mentally exhausting over long sessions

Motivations

  • Autonomy
    4

    "Players freely choose how to place ribbons and solve puzzles with no time pressure or forced routines"

  • Competence
    4

    "Puzzles require skillful planning and problem solving with increasing difficulty and feedback on performance"

  • Competition
    -4

    "Focus is on individual puzzle solving without comparison or competitive elements"

  • Continuation
    3

    "Many levels and achievements encourage extended play sessions and repeated engagement"

  • Cooperation
    -5

    "Single-player puzzle game with no cooperative or multiplayer features"

  • Creativity
    3

    "Players can experiment with different ribbon placement sequences and discover multiple solutions"

  • Domination
    -5

    "No social dominance or power dynamics; purely individual puzzle solving"

  • Escapism
    4

    "Relaxing, zen-like atmosphere and music provide a calming escape from real life"

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and mental challenge without external pressure"

  • Experimenting
    3

    "Encourages trying different strategies and approaches to solve puzzles"

  • Exploration
    2

    "Exploration of puzzle solutions and patterns rather than physical environments"

  • Expression
    2

    "Visual outcomes vary with player choices in ribbon layering, allowing some personal expression"

  • Fantasy
    -4

    "Abstract, minimalistic puzzle game with no narrative or fictional elements"

  • Fellowship
    -5

    "No social or community features; strictly solo play"

  • Growth
    4

    "Players develop problem-solving skills and learn puzzle-solving techniques over time"

  • Health
    -5

    "Sedentary gameplay with no physical activity involved"

  • Idle
    -3

    "Requires focused attention and mental engagement during puzzle solving"

  • Intimacy
    -5

    "No social interaction or relationship building"

  • Leadership
    -5

    "No leadership or group management roles"

  • Progression
    3

    "Progression through increasingly complex puzzles and achievement unlocking"

  • Relaxation
    5

    "Zen atmosphere, calming music, and stress-free gameplay promote relaxation"

  • Sensation
    3

    "Pleasant visual design and soothing musical feedback provide sensory enjoyment"

  • Status
    -5

    "No social recognition or status systems"

  • Story
    -5

    "No narrative or story elements; purely abstract puzzles"

  • Strategy
    4

    "Requires logical planning, sequencing, and problem solving"

  • Thrill
    -3

    "Low risk, calm gameplay without suspense or tension"

  • Value
    4

    "Many puzzles and hours of gameplay provide good value for price"

  • Violence
    -5

    "No violence or destructive gameplay elements"

  • Survival
    -5

    "No survival or threat avoidance mechanics"

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    Last update: 06/03/2026