Tales Of Glory similar games & best alternatives
Tales Of Glory
2020
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Quick resume
Tales Of Glory is setting a new standard for medieval melee fights, bringing best of both worlds by combining large scale battles and full physics one vs many combat, everything packed into a 30+ hours sandbox campaign
Global score
81/100
Genres
Action, Simulator
Pros
- Immersive large scale medieval battles
- Active and responsive developer
- Extensive campaign and replayability
- Variety of weapons and tactics
- Strong physics-based combat
Cons
- Some bugs and clunky combat mechanics
- Performance demands for large battles
- Limited multiplayer currently
- Ui and tutorials can be confusing
- Graphics and animations could improve
Motivations
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Autonomy4
"Players have freedom to choose weapons, tactics, army composition, and direct their own actions in battles and campaign."
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Competence3
"Combat requires skillful aiming, timing, and strategic command of troops; players report learning curve and gradual mastery."
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Competition1
"Mostly single-player focused with some player vs AI challenges; multiplayer planned but not yet implemented."
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Continuation4
"Players report long play sessions, high replayability, and habitual engagement with campaign and battles."
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Cooperation3
"Players command and cooperate with AI troops in large battles; some desire for co-op multiplayer."
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Creativity2
"Players customize armies, choose weapons and tactics; mod support allows further customization."
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Domination2
"Players exert control over armies and dominate enemies, but interactions are mostly balanced and respectful."
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Escapism4
"Immersive medieval battles and campaign provide strong escape from real life."
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Expectation-4
"Players engage out of intrinsic interest and personal desire, enjoying the experience voluntarily."
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Experimenting3
"Players try different weapons, tactics, army compositions, and explore various battle scenarios."
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Exploration2
"Campaign and maps encourage discovering new areas, quests, and secrets, though limited by game scale."
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Expression2
"Players customize characters, weapons, and armies; modding adds further expression possibilities."
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Fantasy3
"Medieval fantasy setting with some magic elements and heroic battles, though grounded in realism."
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Fellowship1
"Some social interaction via Discord and community, but gameplay mostly single-player focused."
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Growth4
"Players develop skills, level up characters, and improve armies over time in campaign."
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Health3
"Physical activity involved in VR combat and movement, players report sweating and workout-like exertion."
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Idle-3
"Requires active attention and continuous engagement during battles and campaign."
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Intimacy-3
"Limited social or emotional connections; interactions mostly with AI and solo play."
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Leadership4
"Players lead armies, command troops, and make strategic decisions in battles and campaign."
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Progression4
"Strong progression through leveling, acquiring better weapons, and expanding armies and territory."
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Relaxation2
"Some moments of flow and catharsis, but combat and battles can be intense and physically demanding."
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Sensation3
"Immersive visuals, sound design, and physical combat provide strong sensory stimulation and excitement."
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Status1
"Some recognition in community and leaderboards, but mostly individual focus on gameplay."
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Story3
"Campaign mode with quests, politics, and narrative elements provide story immersion."
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Strategy4
"Strong strategic elements in army management, battle tactics, and campaign decisions."
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Thrill3
"Players experience suspense and excitement in large scale battles and challenging combat."
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Value3
"Players find good return on investment with extensive content, replayability, and developer support."
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Violence4
"Enjoyment of brutal medieval combat, dismemberment, and destruction in battles."
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Survival3
"Players manage threats and resources in battles and campaign to avoid defeat and loss."
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Last update: 06/03/2026