Tales Of Glory similar games & best alternatives
Tales Of Glory
2020
Related articles
Quick resume
Tales Of Glory is setting a new standard for medieval melee fights, bringing best of both worlds by combining large scale battles and full physics one vs many combat, everything packed into a 30+ hours sandbox campaign
Global score
80/100
Genres
Action, Simulator
Similar games
Pros
- Immersive large scale medieval battles
- Active and responsive developer
- Extensive campaign and replayability
- Variety of weapons and tactics
- Strong physics-based combat
Cons
- Some bugs and clunky combat mechanics
- Performance demands for large battles
- Limited multiplayer currently
- Ui and tutorials can be confusing
- Graphics and animations could improve
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Health, Story, Competition, Status. Here, the score leans higher than usual among comparable games on Leadership, Domination, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose weapons, tactics, army composition, and direct their own actions in battles and campaign."
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Competence3
"Combat requires skillful aiming, timing, and strategic command of troops; players report learning curve and gradual mastery."
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Competition1
"Mostly single-player focused with some player vs AI challenges; multiplayer planned but not yet implemented."
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Continuation4
"Players report long play sessions, high replayability, and habitual engagement with campaign and battles."
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Cooperation3
"Players command and cooperate with AI troops in large battles; some desire for co-op multiplayer."
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Creativity2
"Players customize armies, choose weapons and tactics; mod support allows further customization."
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Domination2
"Players exert control over armies and dominate enemies, but interactions are mostly balanced and respectful."
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Escapism4
"Immersive medieval battles and campaign provide strong escape from real life."
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Expectation-4
"Players engage out of intrinsic interest and personal desire, enjoying the experience voluntarily."
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Experimenting3
"Players try different weapons, tactics, army compositions, and explore various battle scenarios."
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Exploration2
"Campaign and maps encourage discovering new areas, quests, and secrets, though limited by game scale."
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Expression2
"Players customize characters, weapons, and armies; modding adds further expression possibilities."
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Fantasy3
"Medieval fantasy setting with some magic elements and heroic battles, though grounded in realism."
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Fellowship1
"Some social interaction via Discord and community, but gameplay mostly single-player focused."
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Growth4
"Players develop skills, level up characters, and improve armies over time in campaign."
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Health3
"Physical activity involved in VR combat and movement, players report sweating and workout-like exertion."
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Idle-3
"Requires active attention and continuous engagement during battles and campaign."
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Intimacy-3
"Limited social or emotional connections; interactions mostly with AI and solo play."
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Leadership4
"Players lead armies, command troops, and make strategic decisions in battles and campaign."
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Progression4
"Strong progression through leveling, acquiring better weapons, and expanding armies and territory."
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Relaxation2
"Some moments of flow and catharsis, but combat and battles can be intense and physically demanding."
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Sensation3
"Immersive visuals, sound design, and physical combat provide strong sensory stimulation and excitement."
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Status1
"Some recognition in community and leaderboards, but mostly individual focus on gameplay."
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Story3
"Campaign mode with quests, politics, and narrative elements provide story immersion."
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Strategy4
"Strong strategic elements in army management, battle tactics, and campaign decisions."
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Thrill3
"Players experience suspense and excitement in large scale battles and challenging combat."
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Value3
"Players find good return on investment with extensive content, replayability, and developer support."
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Violence4
"Enjoyment of brutal medieval combat, dismemberment, and destruction in battles."
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Survival3
"Players manage threats and resources in battles and campaign to avoid defeat and loss."
Last update: 29/04/2026