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To the Moon

PC (Microsoft Windows) • 2012

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Quick resume

A story-driven experience about two doctors traversing backwards through a dying man's memories to artificially fulfill his last wish.

Global score

96/100

Genres

Adventure, Indie, Role-playing (RPG)

Pros

  • Exceptional emotional storytelling
  • Beautiful soundtrack
  • Memorable characters
  • Short, impactful experience
  • Accessible gameplay

Cons

  • Simple and repetitive gameplay
  • Clunky controls
  • Limited player agency
  • Dated graphics
  • Some minor bugs and achievement issues

Motivations

  • Autonomy
    -3

    "Gameplay is very linear and story-driven with limited player control and simple point-and-click mechanics."

  • Competence
    -4

    "Gameplay involves simple puzzles and walking simulator elements with minimal skill or challenge."

  • Competition
    -5

    "No competitive elements or comparison with others; focus is on personal story experience."

  • Continuation
    2

    "Players often engage in full playthroughs and some replay for emotional impact, but sessions are short."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    -4

    "Players follow a fixed narrative with no creation or modification elements."

  • Domination
    -5

    "No elements of exerting control or superiority over others."

  • Escapism
    4

    "Strong emotional immersion and escapism through story and music, providing distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest in story and emotional experience."

  • Experimenting
    -4

    "Gameplay is straightforward and linear with little novelty or experimentation."

  • Exploration
    -3

    "Some exploration of memory fragments and environments but within a limited, familiar narrative structure."

  • Expression
    -5

    "No character customization or self-expression features."

  • Fantasy
    3

    "Narrative involves fictional memory alteration and sci-fi elements, but grounded in emotional realism."

  • Fellowship
    -5

    "Primarily a solo experience with minimal social interaction."

  • Growth
    2

    "Players gain emotional insight and narrative understanding, though limited skill growth."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention to follow story; not suited for casual or background play."

  • Intimacy
    3

    "Emotional connection to characters and story fosters a sense of closeness and empathy."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    1

    "Narrative progression through story milestones rather than item or power accumulation."

  • Relaxation
    4

    "Calm pacing and emotional flow provide a relaxing and cathartic experience."

  • Sensation
    2

    "Music and emotional tone provide sensory and emotional stimulation, though graphics are simple."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    5

    "Core focus on narrative immersion with strong emotional storytelling."

  • Strategy
    -4

    "Minimal strategic or problem-solving gameplay; mostly linear story progression."

  • Thrill
    -3

    "Emotional tension rather than suspense or risk-based thrill."

  • Value
    3

    "Highly praised for emotional and narrative value despite short length and simple gameplay."

  • Violence
    -5

    "No combat or destructive gameplay elements."

  • Survival
    -5

    "No survival or threat avoidance mechanics."

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    Last update: 06/03/2026