To the Moon similar games & best alternatives
To the Moon
2012
Related articles
Quick resume
A story-driven experience about two doctors traversing backwards through a dying man's memories to artificially fulfill his last wish.
Global score
96/100
Genres
Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Exceptional emotional storytelling
- Beautiful soundtrack
- Memorable characters
- Short, impactful experience
- Accessible gameplay
Cons
- Simple and repetitive gameplay
- Clunky controls
- Limited player agency
- Dated graphics
- Some minor bugs and achievement issues
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Idle, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy-3
"Gameplay is very linear and story-driven with limited player control and simple point-and-click mechanics."
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Competence-4
"Gameplay involves simple puzzles and walking simulator elements with minimal skill or challenge."
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Competition-5
"No competitive elements or comparison with others; focus is on personal story experience."
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Continuation2
"Players often engage in full playthroughs and some replay for emotional impact, but sessions are short."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity-4
"Players follow a fixed narrative with no creation or modification elements."
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Domination-5
"No elements of exerting control or superiority over others."
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Escapism4
"Strong emotional immersion and escapism through story and music, providing distraction from real life."
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Expectation-4
"Players engage voluntarily driven by intrinsic interest in story and emotional experience."
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Experimenting-4
"Gameplay is straightforward and linear with little novelty or experimentation."
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Exploration-3
"Some exploration of memory fragments and environments but within a limited, familiar narrative structure."
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Expression-5
"No character customization or self-expression features."
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Fantasy3
"Narrative involves fictional memory alteration and sci-fi elements, but grounded in emotional realism."
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Fellowship-5
"Primarily a solo experience with minimal social interaction."
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Growth2
"Players gain emotional insight and narrative understanding, though limited skill growth."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-4
"Requires focused attention to follow story; not suited for casual or background play."
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Intimacy3
"Emotional connection to characters and story fosters a sense of closeness and empathy."
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Leadership-5
"No leadership or group management elements."
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Progression1
"Narrative progression through story milestones rather than item or power accumulation."
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Relaxation4
"Calm pacing and emotional flow provide a relaxing and cathartic experience."
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Sensation2
"Music and emotional tone provide sensory and emotional stimulation, though graphics are simple."
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Status-5
"No social recognition or status systems."
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Story5
"Core focus on narrative immersion with strong emotional storytelling."
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Strategy-4
"Minimal strategic or problem-solving gameplay; mostly linear story progression."
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Thrill-3
"Emotional tension rather than suspense or risk-based thrill."
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Value3
"Highly praised for emotional and narrative value despite short length and simple gameplay."
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Violence-5
"No combat or destructive gameplay elements."
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Survival-5
"No survival or threat avoidance mechanics."
Last update: 29/04/2026