We Know the Devil similar games & best alternatives
We Know the Devil
2016
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Quick resume
WE KNOW THE DEVIL is a visual novel about teens reluctantly fighting the devil at summer camp. Follow meangirl Neptune, tomboy Jupiter, and shy shy Venus as they get to know each other--but one always gets left out.
Global score
94/100
Genres
Adventure, Casual, Indie, Visual Novel
Pros
- Powerful, emotionally resonant story
- Strong queer and religious trauma themes
- Unique art style and atmospheric soundtrack
- Multiple endings encouraging replay
- Relatable, well-developed characters
Cons
- Very short gameplay length
- Minimal interactivity and skill challenge
- Some players find narrative vague or confusing
- Occasional visual glitches reported
- Price may feel high for duration
Motivations
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Autonomy4
"Players make meaningful choices about which characters to pair, influencing story outcomes and endings, reflecting personal agency rather than fixed routines."
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Competence-2
"Gameplay is minimal and narrative-driven with few skill challenges; focus is on reading and interpretation rather than technical mastery."
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Competition-5
"No competitive elements or comparison to others; experience is personal and introspective."
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Continuation3
"Players often replay multiple endings and routes, showing engagement beyond a single session despite the game's short length."
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Cooperation2
"Story centers on relationships and interactions among three main characters, emphasizing connection though gameplay is single-player."
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Creativity3
"Players explore different narrative paths and endings, interpreting symbolism and themes, fostering creative engagement with story."
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Domination-5
"No elements of exerting control or superiority over others; interactions are balanced and respectful."
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Escapism4
"Strong emotional and thematic immersion offers escape from real-life issues, especially for queer players with religious trauma."
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Expectation-4
"Players engage voluntarily out of personal interest and emotional connection, not obligation or external pressure."
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Experimenting3
"Multiple endings and choices encourage players to try different narrative paths and interpretations."
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Exploration2
"Players discover story layers and symbolism through multiple playthroughs, though physical environment is limited."
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Expression3
"Character customization is minimal but players express themselves through choice of narrative focus and interpretation."
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Fantasy3
"Game features supernatural and symbolic elements (devil, radios) blended with realistic adolescent struggles."
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Fellowship4
"Strong sense of community and shared identity among characters and players, especially within queer contexts."
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Growth4
"Players experience personal development and emotional insight through story and character arcs."
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Health-5
"Sedentary visual novel experience with no physical activity or health-related gameplay."
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Idle-3
"Requires focused reading and attention; not designed for background or casual intermittent play."
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Intimacy4
"Deep emotional connections and exploration of identity and relationships foster intimacy."
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Leadership-4
"No leadership or group management mechanics; players follow narrative rather than lead others."
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Progression2
"Progression is narrative-based through unlocking endings and story layers rather than item or power accumulation."
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Relaxation1
"Atmospheric and immersive but often emotionally intense and unsettling rather than purely relaxing."
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Sensation3
"Strong audio-visual atmosphere with evocative music and art creates emotional and sensory engagement."
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Status-5
"No social status or recognition mechanics; experience is private and personal."
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Story5
"Narrative immersion is central, with multiple endings, character development, and thematic depth."
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Strategy-2
"Choice mechanics are simple and narrative-focused, with minimal strategic complexity."
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Thrill2
"Some suspense and emotional tension through horror elements and story uncertainty, but no high-risk gameplay."
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Value3
"Players find strong emotional and artistic value despite short length; some note price may be high for duration."
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Violence-3
"No combat or destructive gameplay; focus is on emotional and psychological conflict."
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Survival1
"Themes of survival are metaphorical and emotional rather than gameplay-based resource or threat management."
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Last update: 06/03/2026