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The Infected

PC (Microsoft Windows) • 2020

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Quick resume

The Infected is a survival crafting game set in an open world sandbox. Build your base defend and protect yourself from wildlife and infected Vambies. (Hybrid Vampire-Zombie)

Global score

85/100

Genres

Action, Casual, Indie, Simulator, Early Access, Tactical, Fighting

Pros

  • Highly customizable gameplay settings
  • Engaging crafting and base building systems
  • Active and responsive developer
  • Immersive atmosphere and sound design
  • Long playtime and habitual engagement

Cons

  • No multiplayer or cooperative modes
  • Sparse map with limited points of interest
  • Lack of story or narrative depth
  • Some grind and repetitive resource gathering
  • Control scheme and ui can be clunky

Motivations

  • Autonomy
    4

    "Players have extensive freedom to customize settings, choose play style, and direct their own survival and building strategies."

  • Competence
    3

    "Game offers skill-based crafting, resource management, and survival challenges with meaningful progression and feedback."

  • Competition
    -4

    "Focus is on solo play and personal goals; no multiplayer or ranked modes available."

  • Continuation
    4

    "Many players report long playtimes and habitual engagement with ongoing updates and progression."

  • Cooperation
    -5

    "Single-player only; no cooperative or multiplayer modes."

  • Creativity
    4

    "Strong base building and crafting systems with customization and creative freedom."

  • Domination
    -4

    "No evidence of power over others; interactions are solo and balanced."

  • Escapism
    4

    "Players use the game as a relaxing, immersive survival experience to escape real life stress."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting
    3

    "Players explore different strategies, settings, and building designs; creative experimentation encouraged."

  • Exploration
    3

    "Open world with points of interest and resource gathering motivates discovery, though map can feel sparse."

  • Expression
    3

    "Customization of bases and some character options allow for personal expression."

  • Fantasy
    1

    "Game features fictional infected creatures and survival elements but grounded in realistic crafting and environment."

  • Fellowship
    -5

    "Minimal social connection; primarily solo play with limited community interaction."

  • Growth
    4

    "Players develop skills, unlock tech trees, and improve survival and building capabilities."

  • Health
    -4

    "Sedentary gameplay with no physical activity; some players report discomfort due to control scheme."

  • Idle
    -3

    "Requires active attention to survival, crafting, and base management; not a casual idle game."

  • Intimacy
    -5

    "No close social relationships formed in-game; interactions are limited and surface-level."

  • Leadership
    -5

    "No leadership roles; solo gameplay without group management or authority."

  • Progression
    4

    "Strong progression through tech trees, crafting upgrades, and base building advancement."

  • Relaxation
    3

    "Many players find the game relaxing and immersive despite survival challenges."

  • Sensation
    2

    "Atmospheric audio and visuals provide sensory engagement but not extreme stimulation."

  • Status
    -5

    "No social recognition or ranking systems; achievements are personal and private."

  • Story
    -4

    "No narrative or lore; gameplay is context-free survival and crafting."

  • Strategy
    3

    "Players engage in planning base layouts, resource management, and survival tactics."

  • Thrill
    2

    "Some suspense from enemy encounters and survival risks, but not intense or constant."

  • Value
    4

    "Players report good value for money with extensive playtime and developer support."

  • Violence
    1

    "Combat exists but is not the main focus; more emphasis on survival and building."

  • Survival
    4

    "Core gameplay revolves around managing threats, resources, and environmental hazards."

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    Last update: 06/03/2026