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The Infected similar games & best alternatives

The Infected

PC (Microsoft Windows) • 2020

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Quick resume

The Infected is a survival crafting game set in an open world sandbox. Build your base defend and protect yourself from wildlife and infected Vambies. (Hybrid Vampire-Zombie)

Global score

84/100

Genres

Action, Casual, Indie, Simulator, Early Access, Tactical, Fighting

Similar games

    Pros

    • Highly customizable gameplay settings
    • Engaging crafting and base building systems
    • Active and responsive developer
    • Immersive atmosphere and sound design
    • Long playtime and habitual engagement

    Cons

    • No multiplayer or cooperative modes
    • Sparse map with limited points of interest
    • Lack of story or narrative depth
    • Some grind and repetitive resource gathering
    • Control scheme and ui can be clunky

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Story, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have extensive freedom to customize settings, choose play style, and direct their own survival and building strategies."

    • Competence
      3

      "Game offers skill-based crafting, resource management, and survival challenges with meaningful progression and feedback."

    • Competition
      -4

      "Focus is on solo play and personal goals; no multiplayer or ranked modes available."

    • Continuation
      4

      "Many players report long playtimes and habitual engagement with ongoing updates and progression."

    • Cooperation
      -5

      "Single-player only; no cooperative or multiplayer modes."

    • Creativity
      4

      "Strong base building and crafting systems with customization and creative freedom."

    • Domination
      -4

      "No evidence of power over others; interactions are solo and balanced."

    • Escapism
      4

      "Players use the game as a relaxing, immersive survival experience to escape real life stress."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation."

    • Experimenting
      3

      "Players explore different strategies, settings, and building designs; creative experimentation encouraged."

    • Exploration
      3

      "Open world with points of interest and resource gathering motivates discovery, though map can feel sparse."

    • Expression
      3

      "Customization of bases and some character options allow for personal expression."

    • Fantasy
      1

      "Game features fictional infected creatures and survival elements but grounded in realistic crafting and environment."

    • Fellowship
      -5

      "Minimal social connection; primarily solo play with limited community interaction."

    • Growth
      4

      "Players develop skills, unlock tech trees, and improve survival and building capabilities."

    • Health
      -4

      "Sedentary gameplay with no physical activity; some players report discomfort due to control scheme."

    • Idle
      -3

      "Requires active attention to survival, crafting, and base management; not a casual idle game."

    • Intimacy
      -5

      "No close social relationships formed in-game; interactions are limited and surface-level."

    • Leadership
      -5

      "No leadership roles; solo gameplay without group management or authority."

    • Progression
      4

      "Strong progression through tech trees, crafting upgrades, and base building advancement."

    • Relaxation
      3

      "Many players find the game relaxing and immersive despite survival challenges."

    • Sensation
      2

      "Atmospheric audio and visuals provide sensory engagement but not extreme stimulation."

    • Status
      -5

      "No social recognition or ranking systems; achievements are personal and private."

    • Story
      -4

      "No narrative or lore; gameplay is context-free survival and crafting."

    • Strategy
      3

      "Players engage in planning base layouts, resource management, and survival tactics."

    • Thrill
      2

      "Some suspense from enemy encounters and survival risks, but not intense or constant."

    • Value
      4

      "Players report good value for money with extensive playtime and developer support."

    • Violence
      1

      "Combat exists but is not the main focus; more emphasis on survival and building."

    • Survival
      4

      "Core gameplay revolves around managing threats, resources, and environmental hazards."

    Last update: 29/04/2026