The Infected similar games & best alternatives
The Infected
2020
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Quick resume
The Infected is a survival crafting game set in an open world sandbox. Build your base defend and protect yourself from wildlife and infected Vambies. (Hybrid Vampire-Zombie)
Global score
85/100
Genres
Action, Casual, Indie, Simulator, Early Access, Tactical, Fighting
Pros
- Highly customizable gameplay settings
- Engaging crafting and base building systems
- Active and responsive developer
- Immersive atmosphere and sound design
- Long playtime and habitual engagement
Cons
- No multiplayer or cooperative modes
- Sparse map with limited points of interest
- Lack of story or narrative depth
- Some grind and repetitive resource gathering
- Control scheme and ui can be clunky
Motivations
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Autonomy4
"Players have extensive freedom to customize settings, choose play style, and direct their own survival and building strategies."
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Competence3
"Game offers skill-based crafting, resource management, and survival challenges with meaningful progression and feedback."
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Competition-4
"Focus is on solo play and personal goals; no multiplayer or ranked modes available."
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Continuation4
"Many players report long playtimes and habitual engagement with ongoing updates and progression."
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Cooperation-5
"Single-player only; no cooperative or multiplayer modes."
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Creativity4
"Strong base building and crafting systems with customization and creative freedom."
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Domination-4
"No evidence of power over others; interactions are solo and balanced."
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Escapism4
"Players use the game as a relaxing, immersive survival experience to escape real life stress."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, not obligation."
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Experimenting3
"Players explore different strategies, settings, and building designs; creative experimentation encouraged."
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Exploration3
"Open world with points of interest and resource gathering motivates discovery, though map can feel sparse."
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Expression3
"Customization of bases and some character options allow for personal expression."
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Fantasy1
"Game features fictional infected creatures and survival elements but grounded in realistic crafting and environment."
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Fellowship-5
"Minimal social connection; primarily solo play with limited community interaction."
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Growth4
"Players develop skills, unlock tech trees, and improve survival and building capabilities."
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Health-4
"Sedentary gameplay with no physical activity; some players report discomfort due to control scheme."
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Idle-3
"Requires active attention to survival, crafting, and base management; not a casual idle game."
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Intimacy-5
"No close social relationships formed in-game; interactions are limited and surface-level."
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Leadership-5
"No leadership roles; solo gameplay without group management or authority."
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Progression4
"Strong progression through tech trees, crafting upgrades, and base building advancement."
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Relaxation3
"Many players find the game relaxing and immersive despite survival challenges."
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Sensation2
"Atmospheric audio and visuals provide sensory engagement but not extreme stimulation."
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Status-5
"No social recognition or ranking systems; achievements are personal and private."
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Story-4
"No narrative or lore; gameplay is context-free survival and crafting."
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Strategy3
"Players engage in planning base layouts, resource management, and survival tactics."
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Thrill2
"Some suspense from enemy encounters and survival risks, but not intense or constant."
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Value4
"Players report good value for money with extensive playtime and developer support."
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Violence1
"Combat exists but is not the main focus; more emphasis on survival and building."
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Survival4
"Core gameplay revolves around managing threats, resources, and environmental hazards."
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Last update: 06/03/2026