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Bad Dream: Fever

Nintendo Switch, PC (Microsoft Windows), Mac • 2018

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Quick resume

The world is covered in strange ink, an unknown plague has gathered its cruel harvest. The city seems to be completely empty and dead, but in its every corner there are manifestations of fear, sorrow, loneliness and suffering.

Global score

82/100

Genres

Adventure, Indie, Free To Play, Point-and-click

Pros

  • Unique and creative puzzles
  • Strong emotional and narrative depth
  • Beautiful and distinctive art style
  • Immersive atmospheric sound design
  • Thought-provoking meta storytelling

Cons

  • Linear gameplay with limited player freedom
  • Short length and low replayability
  • Pixel hunting and backtracking can be tedious
  • Lack of achievements and multiplayer
  • Some puzzles unintuitive or frustrating

Motivations

  • Autonomy
    -3

    "The game is highly linear with a single path and limited player choice; items become usable only after story progression, restricting player freedom."

  • Competence
    3

    "Puzzles require creative and out-of-the-box thinking, with some being challenging and unintuitive, providing a sense of skill and accomplishment."

  • Competition
    -5

    "No evidence of competitive elements; gameplay is single-player and story-driven without comparison to others."

  • Continuation
    -2

    "Short game (~3-4 hours) with limited replayability and no multiple endings, leading to less habitual or long-term engagement."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    4

    "Creative puzzles, unique art style, and meta narrative elements encourage experimentation and novel problem solving."

  • Domination
    -5

    "No elements of exerting control or superiority over others; cooperative and equal interactions are absent."

  • Escapism
    4

    "The game offers a dark, immersive, and emotional narrative that allows players to escape real life through psychological horror and surreal storytelling."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and intrinsic motivation; no obligation or external pressure is noted."

  • Experimenting
    3

    "Players explore unusual mechanics and meta elements, requiring experimentation beyond standard point-and-click conventions."

  • Exploration
    -2

    "Limited number of locations and linear progression reduce exploration; some backtracking is required but within a familiar environment."

  • Expression
    -4

    "No customization or personalization options; players use predefined characters and environments."

  • Fantasy
    3

    "The game features surreal, psychological horror themes and meta-fictional elements, providing an imaginative fictional experience."

  • Fellowship
    -5

    "Minimal social interaction; the game is a solitary experience without community or multiplayer features."

  • Growth
    3

    "Players develop problem-solving skills and engage in creative thinking through challenging puzzles."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventure games; no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and active problem solving; not suited for casual or background play."

  • Intimacy
    -4

    "Limited emotional connection mainly with in-game characters; no real social or close relationships formed."

  • Leadership
    -5

    "No leadership or group management elements; gameplay is individual and guided."

  • Progression
    2

    "Progression is story-driven with item collection and puzzle completion, but lacks RPG-style upgrades or multiple endings."

  • Relaxation
    -1

    "The game has moments of tension and frustration due to puzzle difficulty and pixel hunting, limiting relaxation."

  • Sensation
    3

    "Unique art style, sound design, and atmospheric effects provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems; achievements are absent and gameplay is personal."

  • Story
    5

    "Strong narrative immersion with emotional depth, meta storytelling, and character development."

  • Strategy
    3

    "Puzzles require logical thinking, problem solving, and planning, though some solutions are unintuitive."

  • Thrill
    2

    "The game builds suspense and psychological tension but lacks traditional jump scares or high-risk thrills."

  • Value
    4

    "Players perceive good value for the price, especially on sale, given the quality of story and art despite short length."

  • Violence
    -3

    "Minimal violence; focus is on puzzle solving and narrative rather than combat or destruction."

  • Survival
    -4

    "No survival mechanics or threat avoidance; gameplay is stable and puzzle-focused."

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    Last update: 06/03/2026