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A Bird Story

Mac, PC (Microsoft Windows), Linux • 2014

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Quick resume

An experimental short from the creator of To the Moon & Finding Paradise: A simple & surreal 1-hour interactive animation about a boy and an injured bird, told without dialogues.If you're looking for To the Moon-like experience, I'd suggest playing Finding Paradise first.

Global score

85/100

Genres

Adventure, Indie, Role-playing (RPG)

Pros

  • Emotional and touching story
  • Beautiful music and atmosphere
  • Innovative wordless storytelling
  • Short and accessible experience
  • Artistic visual presentation

Cons

  • Minimal and simple gameplay
  • Very short playtime
  • Lack of dialogue may not appeal to all
  • Limited replay value
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have limited control but can direct the boy's movement and simple actions, emphasizing personal agency within a linear narrative."

  • Competence
    -3

    "Gameplay is minimal and simple, with no challenges or skill tests; mostly a walking simulator with basic interactions."

  • Competition
    -5

    "No competitive elements or comparison to others; focus is entirely on personal experience."

  • Continuation
    -2

    "Short playtime (~1-2 hours) and linear story limit habitual or long sessions; players tend to complete in one sitting."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Creative storytelling through visual narrative and music without dialogue; imaginative dreamlike sequences."

  • Domination
    -5

    "No elements of exerting control or superiority over others; experience is personal and empathetic."

  • Escapism
    4

    "Provides emotional escape through touching story and immersive atmosphere, allowing players to revisit childhood feelings."

  • Expectation
    -4

    "Players engage voluntarily out of interest in emotional storytelling and artistic expression, not obligation."

  • Experimenting
    3

    "Experimental narrative style using no dialogue and blending reality with fantasy in visual storytelling."

  • Exploration
    1

    "Some exploration of environments and imaginative spaces, but mostly linear and guided."

  • Expression
    -4

    "No character customization or player expression; presentation is fixed and artistically directed."

  • Fantasy
    3

    "Story blends realistic childhood loneliness with imaginative, surreal dream sequences."

  • Fellowship
    -4

    "Focus on solitary experience of the boy; minimal social interaction or community feeling."

  • Growth
    2

    "Emotional growth and personal development of the protagonist is central, though gameplay learning is minimal."

  • Health
    Insufficient data
  • Idle
    -4

    "Requires focused attention to follow the story; not designed for background or casual intermittent play."

  • Intimacy
    4

    "Strong emotional connection and intimacy through the story of friendship and loneliness."

  • Leadership
    -5

    "No leadership or group management roles; purely individual narrative experience."

  • Progression
    1

    "Narrative progression through story events rather than item or power accumulation."

  • Relaxation
    4

    "Calm, emotional flow with soothing music and gentle pacing creates a relaxing experience."

  • Sensation
    3

    "Emotional and auditory stimulation through music and visuals, though not intense or action-packed."

  • Status
    -5

    "No social status or recognition mechanics; experience is private and personal."

  • Story
    5

    "Central focus on narrative immersion told through visuals and music without dialogue."

  • Strategy
    -5

    "No strategic or problem-solving gameplay; story unfolds linearly without player planning."

  • Thrill
    -4

    "Low risk, calm emotional tone with no suspense or tension-driven thrills."

  • Value
    3

    "Good perceived value for a short, emotionally impactful experience at a low price."

  • Violence
    -5

    "No violence or combat; focus on caring and friendship."

  • Survival
    -5

    "No survival or threat mechanics; stable and safe narrative environment."

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    Last update: 06/03/2026