Twelve Minutes Thumbnail

Twelve Minutes similar games & best alternatives

Twelve Minutes

PC (Microsoft Windows), iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2021

Related articles

Quick resume

An interactive thriller about a man trapped in a time loop. Featuring James McAvoy, Daisy Ridley, and Willem Dafoe.

Global score

73/100

Genres

Adventure, Indie, Puzzle, Point-and-click

Similar games

    Pros

    • Unique time loop narrative
    • Strong voice acting
    • Engaging mystery and plot twists
    • Encourages experimentation
    • Immersive atmosphere

    Cons

    • Repetitive gameplay loops
    • Limited spatial exploration
    • Some unintuitive puzzle solutions
    • Lack of guidance can cause frustration
    • Short game length for full price

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Exploration, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can freely experiment with different actions and dialogue choices within the time loop, but progression requires following certain sequences, limiting full autonomy."

    • Competence
      2

      "Game involves puzzle solving and learning from trial and error, requiring mental skill and problem solving, though some tasks can feel repetitive."

    • Competition
      -5

      "Single-player experience focused on personal discovery without any competitive elements."

    • Continuation
      1

      "Players engage in repeated loops and experimentation, but some find the repetition tedious, leading to mixed attachment."

    • Cooperation
      -5

      "Entirely single-player with no cooperative gameplay or social collaboration."

    • Creativity
      3

      "Players experiment with different actions and dialogue to uncover story branches, encouraging creative problem solving."

    • Domination
      -5

      "No social dominance or power over others; interactions are narrative-driven and equal."

    • Escapism
      3

      "Immersive narrative and time loop mechanic provide distraction and emotional engagement, offering escape from reality."

    • Expectation
      -4

      "Players engage voluntarily out of curiosity and interest in story and puzzles, not due to obligation."

    • Experimenting
      4

      "Core gameplay revolves around trying different actions and dialogue options to unlock new story elements."

    • Exploration
      -3

      "Set entirely in a small apartment with limited spatial exploration, focus is on narrative and interaction exploration."

    • Expression
      -4

      "No character customization or visual expression; presentation is fixed and standardized."

    • Fantasy
      2

      "Story involves a fictional time loop and mystery with some surreal elements, though grounded in a realistic setting."

    • Fellowship
      -5

      "Solo experience without community or social identity aspects."

    • Growth
      3

      "Players learn new information and develop understanding through repeated loops, improving problem-solving skills."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention and active engagement; some waiting during loops but generally demands player focus."

    • Intimacy
      1

      "Narrative includes emotional interactions with wife character, but limited to scripted dialogue without social bonding."

    • Leadership
      -5

      "No leadership or group management elements; entirely single-player narrative."

    • Progression
      3

      "Progression is through unlocking story branches and achievements, accumulating knowledge rather than items."

    • Relaxation
      -1

      "Game can be tense and frustrating due to repetition and trial and error, though some find it immersive and engaging."

    • Sensation
      1

      "Atmospheric audio and voice acting provide emotional stimulation, but visuals are simple and subdued."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      5

      "Narrative-driven game with strong focus on plot, character interaction, and multiple endings."

    • Strategy
      3

      "Requires planning and logical thinking to determine correct sequences of actions to progress."

    • Thrill
      2

      "Suspenseful and tense atmosphere with mystery and plot twists, though not high-risk gameplay."

    • Value
      0

      "Mixed player opinions on price versus content; recommended on sale due to short length."

    • Violence
      2

      "Includes violent actions and scenarios as part of the narrative, though not gratuitous or central gameplay."

    • Survival
      1

      "Avoiding failure by solving puzzles and progressing story, but no traditional survival mechanics."

    Where to buy

    Last update: 29/04/2026