It Takes a War similar games & best alternatives
It Takes a War
2025
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Quick resume
Graphics! Guns! Glory! Get ready to drop into a devastatingly real depiction of the battlefield as you and your team take on a relentless foe. It Takes a War presents a new vision for the team-based tactical shooter genre.
Global score
93/100
Genres
Action, Adventure, Indie, Tactical, Shooter
Pros
- Innovative meta-narrative storytelling
- Emotional and relatable themes
- Short and accessible experience
- Creative use of steam features
- Thought-provoking social commentary
Cons
- Clunky and weak gameplay mechanics
- Very short with limited replay value
- Some voice acting and writing criticized
- Technical issues and bugs reported
- Some players found story execution uneven
Motivations
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Autonomy3
"Players have some control over their actions in the shooter segments but much of the experience is narrative-driven and scripted, limiting full autonomy."
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Competence-2
"Gameplay is intentionally clunky and low-skill, with weak shooting mechanics and predictable bot behavior, focusing more on story than skill."
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Competition1
"There is a leaderboard and team-based shooter elements, but competition is minimal and secondary to the narrative experience."
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Continuation-3
"The game is short (~45 minutes), designed for a single sitting, with limited replay value and no habitual play."
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Cooperation2
"Players experience team-based matches with teammates interacting, but cooperation is scripted and part of the story rather than player-driven."
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Creativity4
"Highly creative storytelling using meta-narrative, fourth-wall breaks, and innovative use of Steam features and player data."
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Domination-3
"Interactions emphasize shared experiences and emotional connection rather than exerting control or superiority over others."
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Escapism4
"The game offers a unique, immersive narrative experience that allows players to reflect and escape into a meta story about online friendships."
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Expectation-4
"Players engage voluntarily out of interest in the unique narrative and artistic experience, not out of obligation or pressure."
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Experimenting3
"The game encourages exploration of unconventional storytelling mechanics and meta elements, inviting players to experience new narrative forms."
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Exploration1
"Some exploration of the game environment and hidden elements occurs, but the setting is limited and mostly familiar."
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Expression-2
"Limited customization or personalization; players mostly experience preset characters and environments."
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Fantasy1
"The game uses a fictionalized shooter setting with meta-fictional elements, blending imaginative and realistic aspects."
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Fellowship3
"Strong sense of community and shared experience is evoked through the narrative about online friendships and social dynamics."
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Growth1
"Some personal reflection and emotional growth are encouraged, but gameplay learning is minimal."
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Health-5
"No physical activity or health-related features; gameplay is sedentary."
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Idle-3
"Requires focused attention during its short duration; not designed for background or idle play."
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Intimacy4
"The game fosters emotional intimacy and connection through its narrative about friendship, social anxiety, and personal relationships."
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Leadership-4
"Players do not lead others; interactions are scripted and cooperative without leadership roles."
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Progression-4
"No item collection or upgrades; the experience is static and narrative-focused without traditional progression."
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Relaxation2
"The game balances moments of tension with emotional catharsis, providing a thoughtful and reflective experience."
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Sensation3
"Uses audio-visual surprises and immersive sound design to create emotional and sensory impact."
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Status-3
"Recognition is minimal and not a focus; the game emphasizes personal experience over social status."
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Story5
"Strong narrative immersion with meta storytelling, character development, and emotional themes central to the experience."
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Strategy-3
"Gameplay involves minimal strategy; focus is on narrative rather than tactical decision-making."
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Thrill2
"Contains moments of suspense and surprise, including fourth-wall breaks and unexpected events."
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Value4
"Players generally feel the game offers good value for its price and duration due to its unique narrative experience."
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Violence-2
"While combat is present, it is intentionally weak and secondary to the story, emphasizing emotional content over violence."
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Survival-4
"The game operates in low-risk, stable conditions without survival or resource management challenges."
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Last update: 06/03/2026