ORDER 13 similar games & best alternatives

ORDER 13

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

Should you play it?

You wake up in a dark warehouse, tasked with packing orders while something lurks in the shadows. Work fast, stay safe, and protect your cat. He’s all you’ve got.

What works
  • Unique horror-work simulation concept
  • Engaging gameplay loop with upgrades
  • Emotional cat companion adds depth
  • Atmospheric audio and visuals
  • Good value for price
Things to keep in mind
  • Repetitive gameplay and scares
  • Short overall length
  • Limited enemy variety
  • Lack of multiplayer or social features
  • No controller support at launch

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • American Theft 80s

  • Heart's Medicine - Time to Heal

  • American Theft 80s: Prologue

  • DateBoy

  • Die Young

  • and Roger

  • Star Shelter

  • Pixel Cafe

  • Scavenger SV-4

Hidden Gems

Less popular games with surprisingly high similarity

  • DateBoy

  • Star Shelter

  • Scavenger SV-4

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Welcome to the Game

  • Progression

    Meowjiro

  • Thrill

    The Dark Pictures Anthology: Little Hope

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

ORDER 13: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Intimacy, Expression. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to manage shelter, choose upgrades, decorate, and decide animal care approaches, though some routines are fixed."

    Capsule for Animal Shelter 2 Animal Shelter 2

    "Players have freedom to choose upgrades, manage cat care, and decide how to approach tasks and monster encounters."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful multitasking, memory, and puzzle solving under time pressure with feedback on performance."

    Capsule for Size Matters Size Matters

    "Game involves skillful navigation, memory for item locations and codes, and managing time and resources under pressure."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progress and survival rather than competing against others; no multiplayer or leaderboards."

    Capsule for clickyland clickyland

    "Focus is on personal progress and survival rather than competing against others; no multiplayer or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report enjoyment and replayability through collectibles and free play, but some find the game short and repetitive, leading to moderate habitual play."

    Capsule for The LEGO® Movie - Videogame The LEGO® Movie - Videogame

    "Players enjoy the gameplay loop and replayability, though some find it repetitive and short, leading to moderate habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative elements."

    Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

    "Entirely single-player experience with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Creative cat placements and some color art elements enhance the visual experience, but gameplay is fixed."

    Capsule for 100 Waiting Cats 100 Waiting Cats

    "Customization of cat appearance and upgrades offers some creative expression, but gameplay follows a fixed loop."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; interactions are solitary and survival-focused."

    Capsule for Alien: Isolation Alien: Isolation

    "No elements of exerting control over others; interactions are individual and survival-focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a tense horror experience, escaping real life through suspense and fear."

    Capsule for Welcome to the Game Welcome to the Game

    "Players use the game to escape real-life stress, immersing in a tense but engaging horror-sim environment."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no external pressure or obligation."

    Capsule for Lightmatter Lightmatter

    "Players engage voluntarily out of interest and enjoyment, with no external obligations or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with strategies and upgrades, but core gameplay is repetitive and routine-based."

    Capsule for Pixel Cafe Pixel Cafe

    "Some experimentation with different strategies, upgrades, and managing cat happiness, but core gameplay is repetitive."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore branching paths and unlock new floors and bosses, discovering new challenges."

    Capsule for CiniCross CiniCross

    "Players explore progressively larger warehouse areas and unlock new floors, discovering new environments and challenges."

  • Expression

    Game with the same Expression vibe

    2

    "Some cosmetic customization options allow personal expression within the game's style."

    Capsule for Handy Harry's Haunted House Services Handy Harry's Haunted House Services

    "Cat customization and upgrade choices allow for some personal expression within the game."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Game is set in a plausible mansion environment with minimal narrative fantasy elements."

    Capsule for Escape From Mystwood Mansion Escape From Mystwood Mansion

    "Game setting is a realistic warehouse environment with horror elements, but no strong fantasy or roleplaying aspects."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in stealth, combat, and resource management; character progression through upgrades."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Players develop skills in stealth, memory, and resource management, and progress through upgrades and levels."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention to solve puzzles and catch cats; not designed for passive play."

    Capsule for Fishing at the Lake Full of Cats Fishing at the Lake Full of Cats

    "Requires focused attention to manage tasks, cat happiness, and avoid monsters; not suitable for passive play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Emotional attachment to animals and caring interactions foster feelings of closeness."

    Capsule for Animal Shelter: Prologue Animal Shelter: Prologue

    "Emotional attachment to the cat companion provides a sense of closeness and care."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Slay the Spire Slay the Spire

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through earning money, upgrading furniture, unlocking new cats, and improving skills."

    Capsule for Meowjiro Meowjiro

    "Strong progression through earning money, meeting quotas, unlocking floors, and upgrading equipment and cat care."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing or engaging, though tension is present due to horror elements."

    Capsule for Just Ignore Them Just Ignore Them

    "Some players find the gameplay loop relaxing once familiar, though horror elements create tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric audio and visual design provide sensory stimulation and emotional engagement."

    Capsule for Resident Evil Revelations Resident Evil Revelations

    "Atmospheric audio and visual design provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative elements present, mostly atmospheric and abstract rather than plot-driven."

    Capsule for Ynglet Ynglet

    "Minimal narrative and lore elements; story is subtle and mostly atmospheric rather than plot-driven."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning escape routes, managing inventory, and adapting to different monsters."

    Capsule for Monstrum Monstrum

    "Requires planning routes, managing time and resources, and tactical avoidance of monsters."

  • Thrill

    Game with the same Thrill vibe

    4

    "Jump scares, suspense, and horror create strong thrill and tension."

    Capsule for The Dark Pictures Anthology: Little Hope The Dark Pictures Anthology: Little Hope

    "Tension from monster encounters, time pressure from cat happiness, and jump scares provide thrills."

  • Value

    Game with the same Value vibe

    4

    "Players generally feel the game offers good value for its price and playtime."

    Capsule for Fly Corp Fly Corp

    "Players generally feel the game offers good value for its price and playtime."

  • Violence

    Game with the same Violence vibe

    -3

    "Limited violence; focus is on evasion and survival rather than combat or destruction."

    Capsule for Never Again Never Again

    "Limited violence; focus is on avoidance and survival rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding death, managing resources, and surviving monster threats."

    Capsule for Dark Hours: Prologue Dark Hours: Prologue

    "Core gameplay centers on avoiding death from monsters and managing cat happiness to survive each day."

Last update: 01/06/2026