ORDER 13 similar games & best alternatives
ORDER 13
2025
Related articles
Quick resume
You wake up in a dark warehouse, tasked with packing orders while something lurks in the shadows. Work fast, stay safe, and protect your cat. He’s all you’ve got.
Global score
86/100
Genres
Action, Indie, Simulator, Adventure
Similar games
Pros
- Unique horror-work simulation concept
- Engaging gameplay loop with upgrades
- Emotional cat companion adds depth
- Atmospheric audio and visuals
- Good value for price
Cons
- Repetitive gameplay and scares
- Short overall length
- Limited enemy variety
- Lack of multiplayer or social features
- No controller support at launch
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to choose upgrades, manage cat care, and decide how to approach tasks and monster encounters."
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Competence3
"Game involves skillful navigation, memory for item locations and codes, and managing time and resources under pressure."
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Competition-4
"Focus is on personal progress and survival rather than competing against others; no multiplayer or leaderboards."
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Continuation2
"Players enjoy the gameplay loop and replayability, though some find it repetitive and short, leading to moderate habitual play."
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Cooperation-5
"Entirely single-player experience with no cooperative elements."
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Creativity2
"Customization of cat appearance and upgrades offers some creative expression, but gameplay follows a fixed loop."
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Domination-5
"No elements of exerting control over others; interactions are individual and survival-focused."
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Escapism4
"Players use the game to escape real-life stress, immersing in a tense but engaging horror-sim environment."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, with no external obligations or pressure."
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Experimenting2
"Some experimentation with different strategies, upgrades, and managing cat happiness, but core gameplay is repetitive."
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Exploration3
"Players explore progressively larger warehouse areas and unlock new floors, discovering new environments and challenges."
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Expression2
"Cat customization and upgrade choices allow for some personal expression within the game."
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Fantasy-2
"Game setting is a realistic warehouse environment with horror elements, but no strong fantasy or roleplaying aspects."
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Fellowship-5
"No social or community features; gameplay is solitary."
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Growth3
"Players develop skills in stealth, memory, and resource management, and progress through upgrades and levels."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention to manage tasks, cat happiness, and avoid monsters; not suitable for passive play."
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Intimacy3
"Emotional attachment to the cat companion provides a sense of closeness and care."
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Leadership-5
"No leadership or group management roles; purely individual gameplay."
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Progression4
"Strong progression through earning money, meeting quotas, unlocking floors, and upgrading equipment and cat care."
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Relaxation1
"Some players find the gameplay loop relaxing once familiar, though horror elements create tension."
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Sensation3
"Atmospheric audio and visual design provide sensory stimulation and emotional engagement."
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Status-5
"No social recognition or status systems present."
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Story1
"Minimal narrative and lore elements; story is subtle and mostly atmospheric rather than plot-driven."
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Strategy3
"Requires planning routes, managing time and resources, and tactical avoidance of monsters."
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Thrill4
"Tension from monster encounters, time pressure from cat happiness, and jump scares provide thrills."
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Value4
"Players generally feel the game offers good value for its price and playtime."
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Violence-3
"Limited violence; focus is on avoidance and survival rather than combat or destruction."
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Survival4
"Core gameplay centers on avoiding death from monsters and managing cat happiness to survive each day."
Last update: 29/04/2026