Transmissions: Element 120 similar games & best alternatives

Transmissions: Element 120

PC (Microsoft Windows), Linux • 2016

Should you play it?

TE120 is a short single player experience set in the Half-Life Universe featuring a gravity defying weapon that allows you to jump buildings and sustain large falls. The story takes place at a mysterious date & location. Where are you? Why have you been sent?

What works
  • Free to play
  • Excellent atmosphere and lighting
  • Innovative gravity gun mechanic
  • Well-designed puzzles and levels
  • Faithful to half-life universe
Things to keep in mind
  • Very short gameplay duration
  • Lack of story depth
  • Some optimization and performance issues
  • No multiplayer or social features
  • Limited replay value

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Nightmare House: The Original Mod

  • Hog Hunter 2021

  • Pink Heaven

  • Raji: Prologue

  • Grimhook

  • Hands of Necromancy

  • HROT

  • Rogue Reaper

  • Cryptis

Hidden Gems

Less popular games with surprisingly high similarity

  • Hands of Necromancy

  • It Comes In Waves

  • The spy who shot me™

If you liked…

Recommendations by what you enjoyed most

  • Value

    Belko VR: An Escape Room Experiment

  • Creativity

    Half-Life 2

  • Escapism

    Voodoo Vince: Remastered

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Transmissions: Element 120: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Creativity, Value. It leans lower than usual among comparable games on Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore levels with unique gravity mechanics and choose how to approach combat, though gameplay loop is somewhat repetitive."

    Capsule for Guns and Nuns: Storming Hell Guns and Nuns: Storming Hell

    "Players can explore levels, solve puzzles, and use a unique gravity gun mechanic with some freedom in approach."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves solving puzzles and combat challenges that require skill and strategy, though some puzzles can be frustrating."

    Capsule for Alone in the Dark: The New Nightmare Alone in the Dark: The New Nightmare

    "The game involves puzzle solving, physics-based challenges, and combat requiring skillful use of new mechanics."

  • Competition

    Game with the same Competition vibe

    -4

    "Single-player experience focused on personal progress without competitive elements or leaderboards."

    Capsule for The Quest The Quest

    "Single-player experience focused on personal progress without competitive elements or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Game is short (3-7 hours), with limited replay value; players complete it quickly and desire more content."

    Capsule for Shadow Legend VR Shadow Legend VR

    "Short game (~1 hour) with limited replay value; players desire more content but generally complete it quickly."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no multiplayer or cooperative gameplay elements."

    Capsule for God of War God of War

    "Entirely single-player with no multiplayer or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players creatively use physics and gravity gun to solve puzzles and combat scenarios."

    Capsule for Half-Life 2 Half-Life 2

    "Introduces a novel gravity gun mechanic, uses darkness strategically, and features creative level design and puzzles."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or multiplayer dominance aspects; purely individual gameplay."

    Capsule for Half-Life 2: Lost Coast Half-Life 2: Lost Coast

    "No social or multiplayer dominance aspects; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong nostalgic appeal and immersive atmosphere provide escapism and stress relief."

    Capsule for Voodoo Vince: Remastered Voodoo Vince: Remastered

    "Strong immersive atmosphere and nostalgic Half-Life universe setting provide escapism and mood."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia, not due to obligation or pressure."

    Capsule for Jurassic World Evolution Jurassic World Evolution

    "Players engage voluntarily out of interest and nostalgia, not due to obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new weapons, exploring different strategies, and experimenting with environmental destruction."

    Capsule for KILL IT WITH FIRE! 2 KILL IT WITH FIRE! 2

    "Encourages experimentation with new weapon mechanics and environmental interactions."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore multiple detailed environments and uncover secrets as part of puzzle solving."

    Capsule for The House of Da Vinci 3 The House of Da Vinci 3

    "Players explore detailed, atmospheric environments with secrets, hidden areas, and QR code puzzles."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players use preset characters and environments without personalization."

    Capsule for Never Alone (Kisima Ingitchuna) Never Alone (Kisima Ingitchuna)

    "Limited customization; players use preset characters and environments without personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a sci-fi fictional universe with imaginative enemies and technologies."

    Capsule for Subterrain: Mines of Titan Subterrain: Mines of Titan

    "Set in a fictional sci-fi universe with supernatural elements and imaginative weaponry."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly solo play."

    Capsule for Two Digits Two Digits

    "No social or community features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and learn to master physics-based mechanics."

    Capsule for ABRISS - build to destroy ABRISS - build to destroy

    "Players learn new mechanics and improve skills in physics-based puzzles and combat."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for The Drifter The Drifter

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and engagement throughout the short playtime."

    Capsule for and Roger and Roger

    "Requires focused attention and active engagement throughout the short playtime."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual experience."

    Capsule for Hexcells Plus Hexcells Plus

    "No social or emotional relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player only."

    Capsule for Sneaky Sneaky Sneaky Sneaky

    "No leadership or group management roles; single-player only."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through levels, unlock collectibles and outfits, and complete achievements."

    Capsule for Lara Croft GO Lara Croft GO

    "Players progress through levels, unlock achievements, and acquire new weapons and abilities."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric and immersive experience provides moments of flow and tension release, though combat can be challenging."

    Capsule for Song of Iron Song of Iron

    "Atmospheric and immersive gameplay offers moments of flow and tension release, balanced with some combat challenge."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging visuals, lighting effects, and sound design provide sensory stimulation and emotional engagement."

    Capsule for Flicker of Hope Flicker of Hope

    "Engaging lighting effects, sound design, and physics provide sensory stimulation and emotional impact."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative delivered through environmental storytelling; story is secondary to gameplay."

    Capsule for COMPOUND COMPOUND

    "Minimal narrative with environmental storytelling and notes; story is vague and secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires tactical combat, puzzle solving, and planning weapon use; some strategic thinking needed."

    Capsule for Disney G-Force Disney G-Force

    "Requires puzzle solving, tactical use of darkness, and strategic combat with new weapon mechanics."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense in combat and stealth sections, but overall moderate tension."

    Capsule for A Blind Legend A Blind Legend

    "Some suspense from stealth in darkness and combat encounters, but overall moderate tension."

  • Value

    Game with the same Value vibe

    5

    "Free to play with high polish and quality, providing excellent value for time invested."

    Capsule for Belko VR: An Escape Room Experiment Belko VR: An Escape Room Experiment

    "Free to play with high quality content and polish, offering excellent value for time invested."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves attacking and defeating enemies, with satisfying physics-based effects."

    Capsule for Warcube Warcube

    "Combat involves shooting and destroying enemies and objects, including physics-based destruction."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage threats and resources to avoid defeat, though difficulty is moderate."

    Capsule for Plebby Quest: The Crusades Plebby Quest: The Crusades

    "Players must avoid damage and manage resources in hostile environments, though difficulty is moderate."

Last update: 01/06/2026