Transmissions: Element 120 similar games & best alternatives
Transmissions: Element 120
2016
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Quick resume
TE120 is a short single player experience set in the Half-Life Universe featuring a gravity defying weapon that allows you to jump buildings and sustain large falls. The story takes place at a mysterious date & location. Where are you? Why have you been sent?
Global score
94/100
Genres
Action, Free To Play, Indie, Shooter
Similar games
Pros
- Free to play
- Excellent atmosphere and lighting
- Innovative gravity gun mechanic
- Well-designed puzzles and levels
- Faithful to half-life universe
Cons
- Very short gameplay duration
- Lack of story depth
- Some optimization and performance issues
- No multiplayer or social features
- Limited replay value
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Continuation, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can explore levels, solve puzzles, and use a unique gravity gun mechanic with some freedom in approach."
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Competence3
"The game involves puzzle solving, physics-based challenges, and combat requiring skillful use of new mechanics."
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Competition-4
"Single-player experience focused on personal progress without competitive elements or leaderboards."
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Continuation-3
"Short game (~1 hour) with limited replay value; players desire more content but generally complete it quickly."
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Cooperation-5
"Entirely single-player with no multiplayer or cooperative gameplay elements."
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Creativity4
"Introduces a novel gravity gun mechanic, uses darkness strategically, and features creative level design and puzzles."
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Domination-5
"No social or multiplayer dominance aspects; purely individual experience."
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Escapism4
"Strong immersive atmosphere and nostalgic Half-Life universe setting provide escapism and mood."
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Expectation-4
"Players engage voluntarily out of interest and nostalgia, not due to obligation or pressure."
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Experimenting4
"Encourages experimentation with new weapon mechanics and environmental interactions."
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Exploration3
"Players explore detailed, atmospheric environments with secrets, hidden areas, and QR code puzzles."
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Expression-3
"Limited customization; players use preset characters and environments without personalization."
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Fantasy4
"Set in a fictional sci-fi universe with supernatural elements and imaginative weaponry."
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Fellowship-5
"No social or community features; strictly solo play."
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Growth3
"Players learn new mechanics and improve skills in physics-based puzzles and combat."
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Health-5
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle-4
"Requires focused attention and active engagement throughout the short playtime."
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Intimacy-5
"No social or emotional relationship building; purely individual experience."
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Leadership-5
"No leadership or group management roles; single-player only."
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Progression3
"Players progress through levels, unlock achievements, and acquire new weapons and abilities."
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Relaxation2
"Atmospheric and immersive gameplay offers moments of flow and tension release, balanced with some combat challenge."
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Sensation3
"Engaging lighting effects, sound design, and physics provide sensory stimulation and emotional impact."
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Status-5
"No social recognition or status systems present."
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Story1
"Minimal narrative with environmental storytelling and notes; story is vague and secondary to gameplay."
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Strategy3
"Requires puzzle solving, tactical use of darkness, and strategic combat with new weapon mechanics."
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Thrill2
"Some suspense from stealth in darkness and combat encounters, but overall moderate tension."
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Value5
"Free to play with high quality content and polish, offering excellent value for time invested."
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Violence3
"Combat involves shooting and destroying enemies and objects, including physics-based destruction."
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Survival2
"Players must avoid damage and manage resources in hostile environments, though difficulty is moderate."
Last update: 29/04/2026