Pentiment similar games & best alternatives
Pentiment
2022
Related articles
Quick resume
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Global score
95/100
Genres
Adventure, Casual, Role-playing (RPG), Puzzle
Similar games
Pros
- Exceptional historical accuracy and research
- Deep, meaningful narrative with impactful choices
- Unique and beautiful medieval manuscript art style
- Well-developed characters and emotional engagement
- Thought-provoking themes on history, religion, and society
Cons
- Slow pacing and heavy reading may deter some players
- Limited gameplay mechanics beyond dialogue and investigation
- Some minor bugs and occasional dialogue inconsistencies
- Lack of voice acting and reliance on text
- Linear main story with limited variation in endings
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Fantasy, Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players make meaningful choices affecting story and character relationships, with some freedom in investigation and dialogue, though main story beats remain fixed."
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Competence2
"Engages players in thoughtful decision-making and investigation rather than repetitive or predictable tasks; skill is more cognitive and interpretive."
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Competition-5
"Focuses entirely on personal narrative experience without competitive or ranked elements."
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Continuation3
"Players report long play sessions and desire for multiple playthroughs to explore different choices and outcomes."
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Cooperation-5
"Single-player experience focused on individual investigation and story progression without multiplayer or cooperative elements."
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Creativity4
"Players creatively explore dialogue options and shape character interactions; the game itself is a creative reinterpretation of medieval art and narrative."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are balanced and respectful."
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Escapism4
"Players immerse themselves in a richly detailed historical setting to escape modern life and explore philosophical and historical themes."
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Expectation-4
"Players engage voluntarily out of interest in history, narrative, and art; no indication of obligation or external pressure."
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Experimenting3
"Players explore different dialogue choices and investigation paths, encouraging experimentation with story outcomes."
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Exploration2
"Players explore a detailed town and interact with many characters, though environments are limited and familiar."
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Expression3
"Players express themselves through dialogue choices and character background selection; game features unique typographic expression."
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Fantasy-3
"Strongly grounded in realistic historical setting and events, with emphasis on plausible scenarios and accurate cultural depiction."
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Fellowship-5
"Single-player game with minimal social connection or community involvement."
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Growth3
"Players learn about history, philosophy, and character motivations; game encourages reflection and personal development."
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Health-5
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention on dialogue and investigation; not designed for background or casual play."
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Intimacy2
"Players form emotional connections with characters through dialogue and story, though interactions remain narrative-driven."
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Leadership-4
"Player acts individually without leading or managing others; no leadership mechanics present."
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Progression2
"Character background and skills influence dialogue and investigation options, but no traditional item or power accumulation."
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Relaxation3
"Slow-paced, contemplative gameplay encourages relaxation and thoughtful engagement rather than tension."
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Sensation3
"Unique art style, sound design, and typographic effects provide sensory stimulation and aesthetic enjoyment."
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Status-4
"No social recognition or ranking systems; focus is on personal narrative experience."
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Story5
"Strong narrative immersion with deep character development, meaningful choices, and historical storytelling."
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Strategy2
"Requires mental challenge in piecing together clues and making dialogue choices, though no complex strategy systems."
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Thrill-2
"Gameplay is slow and deliberate with low risk and minimal suspense; tension arises from narrative rather than gameplay."
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Value4
"Players perceive high value from story, art, and educational content relative to game length and price."
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Violence-4
"Minimal violence depicted; focus is on investigation and dialogue rather than combat or destruction."
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Survival-4
"Stable conditions with no survival mechanics or threats; gameplay centers on social and narrative challenges."
Where to buy
Last update: 29/04/2026