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Doctor Who: The Lonely Assassins similar games & best alternatives

Doctor Who: The Lonely Assassins

PC (Microsoft Windows), iOS, Xbox One, PlayStation 4, Android, Nintendo Switch • 2021

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Quick resume

Uncover the dark secrets of Wester Drumlins and confront a new evil in a thrilling found-phone mystery from the award-winning creators of Sara Is Missing and SIMULACRA.

Global score

89/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator, Puzzle

Similar games

    Pros

    • Immersive doctor who story and lore continuation
    • Engaging puzzles and investigation mechanics
    • Effective atmosphere with sound design and jump scares
    • Multiple endings and replay value
    • Accessible to both fans and newcomers

    Cons

    • Short game length
    • Limited gameplay complexity and creativity
    • No achievements or trading cards
    • Some minor plot inconsistencies
    • Interface better suited for mobile than pc

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Intimacy. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players investigate by exploring phone data and choosing dialogue responses, allowing some control over actions and multiple endings."

    • Competence
      2

      "Puzzles require logical thinking and information gathering but are generally straightforward and not highly challenging."

    • Competition
      -5

      "No competitive elements; gameplay is single-player and focused on personal investigation."

    • Continuation
      2

      "Short game length but with replay value due to multiple endings and collectible content encourages some habitual play."

    • Cooperation
      3

      "Player cooperates with in-game character Osgood to solve mysteries, creating a sense of teamwork."

    • Creativity
      1

      "Limited creativity; players follow a narrative and solve puzzles with some freedom in dialogue but minimal creation or modification."

    • Domination
      -5

      "No elements of exerting control or superiority over others; interactions are cooperative and narrative-driven."

    • Escapism
      4

      "Immersive story and atmosphere provide escape from real life, enhanced by horror and mystery elements."

    • Expectation
      -4

      "Players engage voluntarily out of interest in Doctor Who or puzzle games, with no obligation or external pressure."

    • Experimenting
      1

      "Some exploration of different dialogue choices and puzzle approaches, but mostly follows a guided narrative."

    • Exploration
      2

      "Players explore phone contents and uncover story elements, though within a limited and familiar environment."

    • Expression
      -3

      "Minimal customization or self-expression; players interact with preset characters and story."

    • Fantasy
      4

      "Strongly rooted in science fiction and horror fantasy, continuing Doctor Who lore and supernatural elements."

    • Fellowship
      1

      "Some sense of community through shared fandom and cooperative in-game relationship, but primarily single-player."

    • Growth
      2

      "Players develop investigative skills and learn story details, though gameplay complexity is moderate."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention to solve puzzles and follow story; not designed for casual or background play."

    • Intimacy
      2

      "Player forms a close narrative bond with Osgood and characters, though social interaction is limited to game context."

    • Leadership
      -5

      "No leadership roles; player follows guidance from Osgood and narrative structure."

    • Progression
      3

      "Progression through story and puzzle completion with some collectible achievements and multiple endings."

    • Relaxation
      1

      "Atmosphere balances tension and calm; some jump scares but overall moderate emotional pacing."

    • Sensation
      3

      "Effective use of sound design, voice acting, and visuals to create suspense and emotional engagement."

    • Status
      -5

      "No social status or recognition systems; gameplay is private and narrative-focused."

    • Story
      5

      "Strong narrative immersion with well-developed characters, plot, and integration into Doctor Who lore."

    • Strategy
      1

      "Requires some problem solving and logical deduction but puzzles are generally straightforward."

    • Thrill
      3

      "Includes suspenseful moments and jump scares that create tension and relief."

    • Value
      1

      "Generally considered good value for fans, though some note short length and recommend purchase on sale."

    • Violence
      -5

      "No combat or destructive gameplay; focus is on investigation and puzzle solving."

    • Survival
      2

      "Tension from avoiding threats like Weeping Angels creates a mild survival element."

    Where to buy

    Last update: 29/04/2026