Assassin’s Creed® Chronicles: China similar games & best alternatives
Assassin’s Creed® Chronicles: China
2015
Related articles
Quick resume
The first entry in the Assassin’s Creed Chronicles saga takes place in China, 1526, as the Ming dynasty starts to crumble. You embody Shao Jun, the last remaining Assassin of the Chinese Brotherhood, returning to her homeland with a vendetta.
Global score
74/100
Genres
Action, Adventure
Similar games
Pros
- Unique watercolor art style
- Engaging stealth mechanics
- Multiple playstyles and approaches
- Historical chinese setting
- Rewarding challenge and scoring system
Cons
- Short game length
- Awkward keyboard controls
- Linear level design
- Simplistic story
- Some technical issues with checkpoints
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Strategy, Competence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can choose different stealth or combat styles and have multiple routes to complete levels, showing some freedom in approach."
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Competence4
"The game rewards skillful stealth and combat, with a significant challenge and scoring system encouraging mastery."
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Competition-3
"Focus is on personal stealth and completion scores rather than direct competition or leaderboards."
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Continuation2
"Some players report replaying for better scores and achievements, but overall game length is short."
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Cooperation-5
"Single-player experience focused on individual stealth and assassination without multiplayer or cooperative elements."
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Creativity3
"Players can experiment with different gadgets and stealth tactics, and the artistic style is unique and creative."
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Domination-5
"No evidence of exerting control over others; gameplay is personal and stealth-focused."
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Escapism3
"Players enjoy immersive historical settings and stealth gameplay as a form of escape."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, not obligation."
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Experimenting3
"Multiple approaches to levels and stealth mechanics encourage experimentation."
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Exploration1
"Levels are linear but include some collectibles and alternate routes, offering limited exploration."
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Expression1
"Some customization through upgrades and playstyle choices, but limited character or environment personalization."
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Fantasy2
"Set in historical China with fictionalized story elements and a stylized art direction."
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Fellowship-5
"No social or community features; strictly single-player."
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Growth3
"Players develop skills in stealth and combat, and unlock upgrades based on performance."
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Health-5
"Typical sedentary gaming experience with no physical activity."
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Idle-4
"Requires focused attention and precise timing; not suited for idle or casual background play."
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Intimacy-5
"No evidence of close social relationships or emotional sharing."
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Leadership-5
"No leadership or group management elements present."
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Progression3
"Players accumulate points and unlock upgrades and skills as they progress through levels."
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Relaxation1
"Some players find the stealth gameplay engaging and satisfying, though some find it stressful due to difficulty."
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Sensation2
"Artistic visuals and soundtrack provide sensory enjoyment and atmosphere."
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Status-5
"No social recognition or status systems involved."
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Story2
"Narrative is simple but ties into the Assassin's Creed lore and features character-driven story elements."
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Strategy4
"Stealth and combat require planning, timing, and tactical decision-making."
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Thrill3
"Stealth gameplay and timed escape sequences create suspense and excitement."
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Value3
"Generally considered good value for price, especially as part of a bundle or on sale."
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Violence3
"Stealth assassinations and combat involve killing enemies, though emphasis is on avoiding direct combat."
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Survival3
"Players must avoid detection and survive enemy encounters through stealth and careful planning."
Last update: 29/04/2026