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Wildlife Park 2

PC (Microsoft Windows) • 2014

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Quick resume

Now’s the chance to build the Zoo of your dreams! Just like in a real Zoo, your animals must receive complete care. Feed them, train them, cure them and even relocate them. Observe their realistic interactions with one another, the landscape, the play equipment and even Zoo visitors.

Global score

72/100

Genres

Casual, Indie, Simulator, Strategy

Pros

  • Realistic animal behaviors and needs
  • High variety of animals including extinct and mythical
  • Detailed terrain and park customization
  • Engaging mission and sandbox modes
  • Affordable with many expansions

Cons

  • Outdated graphics and animations
  • Some bugs and glitches reported
  • Clunky terrain and water habitat tools
  • Limited map size and building options
  • No multiplayer or community features

Motivations

  • Autonomy
    4

    "Players have freedom to design zoos, choose animals, and manage park details without rigid grid constraints."

  • Competence
    3

    "Game involves managing complex systems like animal needs, terrain, and staff, requiring skill and learning."

  • Competition
    -4

    "Focus is on personal zoo management and creativity rather than competing against others."

  • Continuation
    4

    "Many players report long play sessions and nostalgia-driven repeated engagement."

  • Cooperation
    -5

    "Single-player experience focused on individual park management without multiplayer cooperation."

  • Creativity
    5

    "High creativity in zoo design, terrain shaping, animal breeding, and park customization."

  • Domination
    -5

    "No evidence of dominance or power over others; gameplay is solitary and management-focused."

  • Escapism
    4

    "Players use the game as a nostalgic and relaxing escape into zoo simulation and animal care."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia, not obligation or external pressure."

  • Experimenting
    4

    "Players experiment with terrain tools, animal combinations, and park layouts to optimize their zoo."

  • Exploration
    3

    "Exploration of different maps and environments is part of gameplay, though limited by map size."

  • Expression
    4

    "Players express themselves through park design, animal selection, and customization options."

  • Fantasy
    2

    "Includes some mythical and prehistoric animals, adding a light fantasy element to realistic simulation."

  • Fellowship
    -5

    "Minimal social interaction; primarily a solo experience without community integration."

  • Growth
    3

    "Players learn game mechanics, animal needs, and management strategies over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires active management and attention rather than passive or idle play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; gameplay is individual and task-focused."

  • Leadership
    3

    "Players lead and manage their zoo staff and operations, exercising leadership in park management."

  • Progression
    4

    "Progression through unlocking animals, buildings, and expansions is a core gameplay element."

  • Relaxation
    3

    "Generally relaxing gameplay with some challenge; players find it soothing and nostalgic."

  • Sensation
    1

    "Moderate sensory stimulation; graphics and sounds are dated but pleasant for fans."

  • Status
    -5

    "No social status or recognition mechanics; focus is on personal achievement."

  • Story
    2

    "Includes mission-based story mode with narrative elements, but main gameplay is sandbox."

  • Strategy
    3

    "Requires planning and problem solving in zoo layout, animal care, and resource management."

  • Thrill
    -2

    "Low suspense or risk; gameplay is predictable and steady without high tension."

  • Value
    4

    "Players feel good value from extensive content and expansions at affordable prices."

  • Violence
    -5

    "Focus on animal care and management; no enjoyment of combat or destruction."

  • Survival
    2

    "Some survival elements in managing animal needs and environmental challenges."

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    Last update: 06/03/2026