BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT Thumbnail

BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT similar games & best alternatives

BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT

Android, PC (Microsoft Windows) • 2025

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Quick resume

A BRAZILIAN BOOMER SHOOTER GAME MADE USING THE ID TECH 2 ENGINE! SHOOT, JUMP, EMBARK ON A JOURNEY THROUGHOUT THE STATE OF RIO DE JANEIRO, HELL AND EVEN HEAVEN! SAVE BRAZIL!

Global score

98/100

Genres

Action, Adventure, Indie, Shooter

Pros

  • Unique and creative cultural theme
  • Engaging fast-paced quake-style gameplay
  • Memorable and intense soundtrack
  • Strong escapist and sensory experience
  • Excellent value for price

Cons

  • Loud and overwhelming audiovisuals
  • Short game length
  • Janky and low-effort level design
  • Limited story clarity for non-brazilian players
  • Lack of achievements and progression depth

Motivations

  • Autonomy
    3

    "Players have freedom to explore levels, choose weapons, and navigate chaotic environments with some emergent gameplay elements, though the game follows Quake-like core mechanics."

  • Competence
    4

    "The game challenges players with fast-paced combat, requiring skillful aiming and movement reminiscent of Quake, with feedback on performance through combat and progression."

  • Competition
    -3

    "Focus is on single-player or cooperative experience with no evidence of competitive or ranked modes."

  • Continuation
    4

    "Many players report repeated playthroughs, speedruns, and habitual engagement despite short length, indicating strong desire to keep playing."

  • Cooperation
    2

    "Some mention of co-op campaign and playing with friends, but primary experience is individual gameplay."

  • Creativity
    4

    "Highly creative reskinning of Quake with unique Brazilian cultural references, surreal level design, and novel audiovisual style."

  • Domination
    -4

    "No indications of exerting control over others; interactions are mostly individual or cooperative without dominance."

  • Escapism
    5

    "Strong escapist appeal with psychedelic visuals, chaotic gameplay, and cultural immersion providing distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily out of curiosity, humor, and intrinsic interest rather than obligation or pressure."

  • Experimenting
    3

    "Players explore unusual level designs, audiovisual effects, and unconventional gameplay elements beyond standard shooter routines."

  • Exploration
    3

    "Levels encourage discovery of secrets and navigating surreal environments, though maps are relatively short and linear."

  • Expression
    3

    "Customization is limited to character and weapon reskins, but strong self-expression through embracing the game's unique style and humor."

  • Fantasy
    4

    "Game features imaginative fiction with demons, portals to hell, and surreal Brazilian drug dealer lore."

  • Fellowship
    2

    "Some social connection through co-op and shared cultural jokes, but mostly individual play."

  • Growth
    3

    "Players develop skills in fast-paced combat and learn cultural references, though overall learning curve is moderate."

  • Health
    -5

    "No physical activity involved; typical sedentary gaming experience."

  • Idle
    -4

    "Requires continuous attention and focus due to fast-paced action and chaotic audiovisual stimuli."

  • Intimacy
    -3

    "Limited social interaction; mostly surface-level or cooperative play without deep emotional connections."

  • Leadership
    -4

    "No evidence of leadership roles; gameplay is individual or cooperative without hierarchical dynamics."

  • Progression
    3

    "Players collect weapons, ammo, and complete levels with some progression, though game is relatively short and linear."

  • Relaxation
    -4

    "Game is intense, loud, and chaotic, inducing stress and sensory overload rather than relaxation."

  • Sensation
    5

    "Strong sensory stimulation with loud, distorted music, bright visuals, and frenetic gameplay."

  • Status
    -3

    "No social status or recognition systems; achievements are rare and not a major focus."

  • Story
    3

    "Contains a loose narrative with cultural references and surreal plot, but story is secondary to gameplay and humor."

  • Strategy
    2

    "Some tactical combat and resource management, but mostly straightforward run-and-gun gameplay."

  • Thrill
    4

    "High tension and excitement from fast-paced combat, unpredictable enemies, and chaotic audiovisuals."

  • Value
    5

    "Highly praised for its low price and rich, memorable experience; considered excellent value for money."

  • Violence
    4

    "Combat-focused gameplay with shooting, explosions, and enemy destruction."

  • Survival
    3

    "Players must avoid damage and manage resources to survive enemy encounters in hostile environments."

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    Last update: 06/03/2026