BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT similar games & best alternatives
BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT
2025
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Quick resume
A BRAZILIAN BOOMER SHOOTER GAME MADE USING THE ID TECH 2 ENGINE! SHOOT, JUMP, EMBARK ON A JOURNEY THROUGHOUT THE STATE OF RIO DE JANEIRO, HELL AND EVEN HEAVEN! SAVE BRAZIL!
Global score
98/100
Genres
Action, Adventure, Indie, Shooter
Similar games
Pros
- Unique and creative cultural theme
- Engaging fast-paced quake-style gameplay
- Memorable and intense soundtrack
- Strong escapist and sensory experience
- Excellent value for price
Cons
- Loud and overwhelming audiovisuals
- Short game length
- Janky and low-effort level design
- Limited story clarity for non-brazilian players
- Lack of achievements and progression depth
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to explore levels, choose weapons, and navigate chaotic environments with some emergent gameplay elements, though the game follows Quake-like core mechanics."
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Competence4
"The game challenges players with fast-paced combat, requiring skillful aiming and movement reminiscent of Quake, with feedback on performance through combat and progression."
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Competition-3
"Focus is on single-player or cooperative experience with no evidence of competitive or ranked modes."
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Continuation4
"Many players report repeated playthroughs, speedruns, and habitual engagement despite short length, indicating strong desire to keep playing."
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Cooperation2
"Some mention of co-op campaign and playing with friends, but primary experience is individual gameplay."
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Creativity4
"Highly creative reskinning of Quake with unique Brazilian cultural references, surreal level design, and novel audiovisual style."
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Domination-4
"No indications of exerting control over others; interactions are mostly individual or cooperative without dominance."
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Escapism5
"Strong escapist appeal with psychedelic visuals, chaotic gameplay, and cultural immersion providing distraction from real life."
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Expectation-4
"Players engage voluntarily out of curiosity, humor, and intrinsic interest rather than obligation or pressure."
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Experimenting3
"Players explore unusual level designs, audiovisual effects, and unconventional gameplay elements beyond standard shooter routines."
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Exploration3
"Levels encourage discovery of secrets and navigating surreal environments, though maps are relatively short and linear."
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Expression3
"Customization is limited to character and weapon reskins, but strong self-expression through embracing the game's unique style and humor."
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Fantasy4
"Game features imaginative fiction with demons, portals to hell, and surreal Brazilian drug dealer lore."
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Fellowship2
"Some social connection through co-op and shared cultural jokes, but mostly individual play."
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Growth3
"Players develop skills in fast-paced combat and learn cultural references, though overall learning curve is moderate."
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Health-5
"No physical activity involved; typical sedentary gaming experience."
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Idle-4
"Requires continuous attention and focus due to fast-paced action and chaotic audiovisual stimuli."
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Intimacy-3
"Limited social interaction; mostly surface-level or cooperative play without deep emotional connections."
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Leadership-4
"No evidence of leadership roles; gameplay is individual or cooperative without hierarchical dynamics."
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Progression3
"Players collect weapons, ammo, and complete levels with some progression, though game is relatively short and linear."
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Relaxation-4
"Game is intense, loud, and chaotic, inducing stress and sensory overload rather than relaxation."
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Sensation5
"Strong sensory stimulation with loud, distorted music, bright visuals, and frenetic gameplay."
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Status-3
"No social status or recognition systems; achievements are rare and not a major focus."
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Story3
"Contains a loose narrative with cultural references and surreal plot, but story is secondary to gameplay and humor."
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Strategy2
"Some tactical combat and resource management, but mostly straightforward run-and-gun gameplay."
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Thrill4
"High tension and excitement from fast-paced combat, unpredictable enemies, and chaotic audiovisuals."
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Value5
"Highly praised for its low price and rich, memorable experience; considered excellent value for money."
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Violence4
"Combat-focused gameplay with shooting, explosions, and enemy destruction."
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Survival3
"Players must avoid damage and manage resources to survive enemy encounters in hostile environments."
Last update: 29/04/2026