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Vigilantes similar games & best alternatives

Vigilantes

PC (Microsoft Windows), Mac, Linux • 2018

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Quick resume

Vigilantes is a combat focused, turn-based tactical RPG set in the crime riddled city of Reiker. The game offers hardcore squad-level combat in a gritty neo-noir setting, intel gathering through surveillance and interrogation, a detailed character system, base facilities, crafting, and more.

Global score

81/100

Genres

Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • Engaging turn-based tactical combat
    • Meaningful character progression and customization
    • Strategic base management adds depth
    • Strong noir atmosphere and soundtrack
    • Good value for price

    Cons

    • Repetitive combat and limited mission variety
    • Predictable and weak enemy ai
    • Limited character and cosmetic customization
    • Minimal story depth and character development
    • Ui and controls could be improved

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Fantasy, Expression, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose squad members, customize builds, and make tactical decisions in combat and base management, though some mission structures are fixed."

    • Competence
      4

      "Combat and character progression systems provide skill challenges and meaningful feedback; players feel effective overcoming tactical battles and managing upgrades."

    • Competition
      -3

      "Focus is on personal progression and tactical mastery without player-vs-player or leaderboard competition."

    • Continuation
      3

      "Many players report long play sessions and engagement with progression systems, though some find combat repetitive and may not replay extensively."

    • Cooperation
      -4

      "Gameplay centers on controlling a small squad with no multiplayer or cooperative modes; players act independently."

    • Creativity
      2

      "Players can customize character builds, upgrade weapons, and choose tactical approaches, but map and mission design is limited and repetitive."

    • Domination
      -4

      "Interactions are squad-based with no social dominance or power imposition; gameplay emphasizes balanced team roles."

    • Escapism
      4

      "The noir setting, tactical combat, and story provide immersive distraction from real life."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and interest rather than obligation or external pressure."

    • Experimenting
      3

      "Players experiment with different character builds, perks, and combat tactics, though mission variety is limited."

    • Exploration
      -2

      "The strategic city map offers limited exploration; most gameplay occurs in known tactical combat maps."

    • Expression
      -3

      "Limited character customization and no cosmetic personalization; expression mainly through tactical choices."

    • Fantasy
      -2

      "Setting is grounded in a gritty, realistic crime world with noir elements rather than high fantasy or science fiction."

    • Fellowship
      -4

      "Single-player experience with minimal social interaction or community involvement."

    • Growth
      4

      "Character leveling, skill development, and base upgrades provide clear personal growth and learning."

    • Health
      -4

      "Sedentary gameplay typical of turn-based strategy games; no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention during tactical combat and management; not designed for casual or background play."

    • Intimacy
      -4

      "Limited character interactions with no deep relationship building or emotional sharing."

    • Leadership
      3

      "Players lead a squad and manage base operations, making strategic decisions and directing team actions."

    • Progression
      4

      "Strong emphasis on accumulating experience, upgrading weapons, and improving base facilities."

    • Relaxation
      1

      "Some players find the tactical combat satisfying and immersive, though others find it repetitive and occasionally slow."

    • Sensation
      2

      "Sound effects and music contribute to atmosphere and enjoyment; visuals are modest but effective."

    • Status
      -4

      "No social recognition or ranking systems; achievements are personal and private."

    • Story
      2

      "Narrative and character arcs exist but are limited and sometimes uneven; story supports gameplay but is not deeply immersive."

    • Strategy
      4

      "Tactical combat and strategic base management require planning, positioning, and resource allocation."

    • Thrill
      2

      "Combat encounters provide some tension and excitement, though AI predictability reduces suspense."

    • Value
      4

      "Players report good value for price with many hours of gameplay and content."

    • Violence
      4

      "Combat involves shooting, melee attacks, and destruction; violence is central to gameplay."

    • Survival
      3

      "Players must manage resources, avoid defeat, and overcome threats in tactical battles."

    Last update: 29/04/2026