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Vigilantes

Mac, PC (Microsoft Windows), Linux • 2018

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Quick resume

Vigilantes is a combat focused, turn-based tactical RPG set in the crime riddled city of Reiker. The game offers hardcore squad-level combat in a gritty neo-noir setting, intel gathering through surveillance and interrogation, a detailed character system, base facilities, crafting, and more.

Global score

81/100

Genres

Indie, Role-playing (RPG), Strategy

Pros

  • Engaging turn-based tactical combat
  • Meaningful character progression and customization
  • Strategic base management adds depth
  • Strong noir atmosphere and soundtrack
  • Good value for price

Cons

  • Repetitive combat and limited mission variety
  • Predictable and weak enemy ai
  • Limited character and cosmetic customization
  • Minimal story depth and character development
  • Ui and controls could be improved

Motivations

  • Autonomy
    3

    "Players can choose squad members, customize builds, and make tactical decisions in combat and base management, though some mission structures are fixed."

  • Competence
    4

    "Combat and character progression systems provide skill challenges and meaningful feedback; players feel effective overcoming tactical battles and managing upgrades."

  • Competition
    -3

    "Focus is on personal progression and tactical mastery without player-vs-player or leaderboard competition."

  • Continuation
    3

    "Many players report long play sessions and engagement with progression systems, though some find combat repetitive and may not replay extensively."

  • Cooperation
    -4

    "Gameplay centers on controlling a small squad with no multiplayer or cooperative modes; players act independently."

  • Creativity
    2

    "Players can customize character builds, upgrade weapons, and choose tactical approaches, but map and mission design is limited and repetitive."

  • Domination
    -4

    "Interactions are squad-based with no social dominance or power imposition; gameplay emphasizes balanced team roles."

  • Escapism
    4

    "The noir setting, tactical combat, and story provide immersive distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and interest rather than obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different character builds, perks, and combat tactics, though mission variety is limited."

  • Exploration
    -2

    "The strategic city map offers limited exploration; most gameplay occurs in known tactical combat maps."

  • Expression
    -3

    "Limited character customization and no cosmetic personalization; expression mainly through tactical choices."

  • Fantasy
    -2

    "Setting is grounded in a gritty, realistic crime world with noir elements rather than high fantasy or science fiction."

  • Fellowship
    -4

    "Single-player experience with minimal social interaction or community involvement."

  • Growth
    4

    "Character leveling, skill development, and base upgrades provide clear personal growth and learning."

  • Health
    -4

    "Sedentary gameplay typical of turn-based strategy games; no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during tactical combat and management; not designed for casual or background play."

  • Intimacy
    -4

    "Limited character interactions with no deep relationship building or emotional sharing."

  • Leadership
    3

    "Players lead a squad and manage base operations, making strategic decisions and directing team actions."

  • Progression
    4

    "Strong emphasis on accumulating experience, upgrading weapons, and improving base facilities."

  • Relaxation
    1

    "Some players find the tactical combat satisfying and immersive, though others find it repetitive and occasionally slow."

  • Sensation
    2

    "Sound effects and music contribute to atmosphere and enjoyment; visuals are modest but effective."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal and private."

  • Story
    2

    "Narrative and character arcs exist but are limited and sometimes uneven; story supports gameplay but is not deeply immersive."

  • Strategy
    4

    "Tactical combat and strategic base management require planning, positioning, and resource allocation."

  • Thrill
    2

    "Combat encounters provide some tension and excitement, though AI predictability reduces suspense."

  • Value
    4

    "Players report good value for price with many hours of gameplay and content."

  • Violence
    4

    "Combat involves shooting, melee attacks, and destruction; violence is central to gameplay."

  • Survival
    3

    "Players must manage resources, avoid defeat, and overcome threats in tactical battles."

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    Last update: 06/03/2026