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POSTAL 2

Mac, PC (Microsoft Windows), Linux • 2012

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Quick resume

Live a week in the life of "The POSTAL Dude"; a hapless everyman just trying to check off some chores. Buying milk, returning an overdue library book, getting Gary Coleman's autograph, what could possibly go wrong?

Global score

97/100

Genres

Action, Adventure, Indie, Shooter

Pros

  • High player freedom and creativity
  • Dark humor and satire
  • Open world exploration
  • Ongoing developer support and mods
  • Unique and memorable gameplay

Cons

  • Aged graphics and mechanics
  • Some bugs and crashes
  • Limited multiplayer activity
  • Potentially offensive content
  • Navigation can be confusing

Motivations

  • Autonomy
    5

    "Players have full freedom to choose how to complete tasks, explore the open world, and decide their level of violence or pacifism."

  • Competence
    2

    "Gameplay involves some skill in combat and navigation, but also allows for simple, repetitive tasks and multiple approaches to objectives."

  • Competition
    -3

    "Focus is primarily on individual play and personal choices; multiplayer exists but is rarely active and not a core feature."

  • Continuation
    4

    "Players report long play sessions, replay value through achievements, mods, and exploration."

  • Cooperation
    -4

    "Gameplay is mostly single-player with no co-op campaign; multiplayer modes exist but are not prominent."

  • Creativity
    4

    "High creativity in player actions, including unconventional uses of items, weapon mods, and freedom to cause chaos or play peacefully."

  • Domination
    3

    "Players can exert power over NPCs and others through violence and intimidation, though multiplayer dominance is limited."

  • Escapism
    4

    "Players use the game as a stress relief outlet and to escape real-life frustrations through chaotic and darkly humorous gameplay."

  • Expectation
    -4

    "Players engage voluntarily for fun and personal interest, not due to obligation or external pressure."

  • Experimenting
    5

    "Strong encouragement to try different approaches, explore secrets, and experiment with game mechanics and weapons."

  • Exploration
    4

    "Open world with multiple areas to discover, secrets, and easter eggs rewarding curiosity."

  • Expression
    3

    "Players can customize character appearance with different outfits and modify weapons, expressing personal style."

  • Fantasy
    3

    "Game features exaggerated, absurd, and satirical fictional scenarios with dark humor and surreal elements."

  • Fellowship
    -3

    "Primarily a solo experience with limited social interaction; community exists but is niche."

  • Growth
    2

    "Players learn game mechanics, strategies, and achievement challenges, though core tasks are simple."

  • Health
    -4

    "Encourages sedentary play with no physical activity; content is violent and potentially stressful."

  • Idle
    -3

    "Requires active engagement and attention; some walking and combat involved, not a casual idle game."

  • Intimacy
    -4

    "Limited to no close social relationships formed in-game; interactions are mostly hostile or superficial."

  • Leadership
    -3

    "No significant leadership roles; player acts independently without managing others."

  • Progression
    3

    "Players collect weapons, items, and unlock achievements, progressing through days and DLC content."

  • Relaxation
    1

    "Some players find humor and chaos relaxing, but gameplay can be tense and challenging at higher difficulties."

  • Sensation
    3

    "Visual gore, sound effects, and absurd humor provide strong sensory stimulation and emotional reactions."

  • Status
    -2

    "Limited social recognition; achievements exist but social status is not a major motivator."

  • Story
    2

    "Has a loose narrative with satirical plot and characters, but story is secondary to gameplay freedom."

  • Strategy
    2

    "Some strategic planning possible in mission approaches and combat, but overall gameplay is straightforward."

  • Thrill
    3

    "Players enjoy the suspense and chaos of violent encounters and unpredictable NPC reactions."

  • Value
    4

    "Offers extensive content, replayability, and ongoing updates for a low price, seen as good value."

  • Violence
    5

    "Violence is a core and celebrated aspect, with graphic combat, dismemberment, and dark humor."

  • Survival
    3

    "Players must avoid threats and manage health in hostile environments, especially at higher difficulties."

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    Last update: 06/03/2026