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Card Shop Simulator Multiplayer

PC (Microsoft Windows) • 2025

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Quick resume

You and your friends are going to compete to see whose card shop can earn more money! Starting from a humble little shop, decorate your store, hire staff, formulate marketing strategies. Finally, use the coolest cards to engage in card battles, and win away your friends' precious cards!

Global score

86/100

Genres

Casual, Simulator, Strategy, Card & Board Game

Pros

  • Addictive card collection and pack opening
  • Extensive shop customization and decoration
  • Multiplayer with competitive and cooperative modes
  • Exploration elements with hidden cards
  • Active developer support and frequent updates

Cons

  • Some bugs and technical glitches reported
  • Simplistic card battle mechanics
  • Limited narrative or story content
  • No controller support at launch
  • Ai-generated art may be controversial for some players

Motivations

  • Autonomy
    4

    "Players have freedom to customize their shops, choose what cards to stock and sell, and decide how to manage employees and store layout."

  • Competence
    3

    "Players engage in managing inventory, pricing, and simple card battles that require some strategic deck building and decision-making."

  • Competition
    3

    "Multiplayer includes competitive elements such as battling friends, competing for sales, and leaderboards for card shops."

  • Continuation
    4

    "Many players report long play sessions, addictive pack openings, daily goals, and habitual play with friends."

  • Cooperation
    2

    "Game supports multiplayer with friends owning separate shops and a co-op mode where players can run a shop together."

  • Creativity
    4

    "Extensive shop customization, decoration options, and layout design allow for creative expression."

  • Domination
    -2

    "Interactions are mostly friendly competition and cooperation; no strong evidence of dominance or trash talk."

  • Escapism
    4

    "Players use the game as a relaxing, immersive escape with exploration, collection, and social play."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, not obligation or pressure."

  • Experimenting
    3

    "Players explore different deck builds, shop layouts, and strategies in card battles and store management."

  • Exploration
    3

    "Players explore the town to find hidden cards and special packs, adding discovery elements."

  • Expression
    4

    "Customization of shops, decorations, lighting, and employee appearances supports self-expression."

  • Fantasy
    2

    "The game features fictional card battles and stylized characters, though grounded in a shop simulation context."

  • Fellowship
    3

    "Strong multiplayer community aspects, playing with friends, trading, and social interaction."

  • Growth
    3

    "Players develop skills in shop management, card collection, and strategic battling over time."

  • Health
    -5

    "No physical activity involved; sedentary gameplay typical of simulation games."

  • Idle
    -3

    "Requires active management and attention; some downtime but generally engaging gameplay."

  • Intimacy
    1

    "Social interactions with friends and community exist but are casual and surface-level."

  • Leadership
    1

    "Players can manage employees but no strong leadership or authoritative roles emphasized."

  • Progression
    4

    "Clear progression through unlocking cards, shop expansions, and upgrades."

  • Relaxation
    4

    "Many players describe the game as chill, relaxing, and a good way to unwind."

  • Sensation
    3

    "Enjoyable visuals, sound effects, and satisfying pack openings provide sensory stimulation."

  • Status
    2

    "Recognition through multiplayer competition and achievements, but not a dominant social focus."

  • Story
    -3

    "Minimal narrative or plot; gameplay focuses on simulation and collection rather than story."

  • Strategy
    3

    "Card battles and shop management require planning and tactical decisions."

  • Thrill
    2

    "Some excitement from rare card pulls and competitive battles, though overall low risk."

  • Value
    4

    "Players feel the game offers good value for time and money, with many hours of content."

  • Violence
    -4

    "No destructive or violent gameplay; focus on constructive shop management and card battles."

  • Survival
    -3

    "No significant threat or failure conditions; gameplay is stable and low risk."

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    Last update: 06/03/2026