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Citystate II

PC (Microsoft Windows) • 2021

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Quick resume

Create your own Nation, build cities and bring prosperity to your people. Citystate II is a unique city-builder featuring realistic economics and complex political options. Slums or skyscrapers, experiment and bring about your vision of the ideal society.

Global score

74/100

Genres

Simulator, Strategy, Indie

Pros

  • Deep economic and political simulation
  • Unique blend of city building and policy management
  • Active developer support and frequent updates
  • Challenging and rewarding gameplay
  • Good graphics and immersive city views

Cons

  • Limited road and building variety restrict creativity
  • Ui and tutorial can be confusing and clunky
  • Some bugs and glitches reported
  • Lack of multiplayer or cooperative features
  • Game can become repetitive in late stages

Motivations

  • Autonomy
    4

    "Players have strong control over macroeconomic and political decisions shaping their cities and nation, with freedom to enact policies and manage economy."

  • Competence
    4

    "Game challenges players with complex economic and political systems requiring skillful balancing and strategic planning."

  • Competition
    -3

    "Focus is on personal management and city/nation building without emphasis on player-vs-player competition or leaderboards."

  • Continuation
    3

    "Players report long sessions and deep engagement, though some mention eventual repetitiveness and desire for more content."

  • Cooperation
    -4

    "Gameplay centers on individual city/nation management with limited multiplayer or cooperative elements."

  • Creativity
    -2

    "City building is grid-based with limited road shapes and building variety, restricting creative city design."

  • Domination
    -4

    "Interactions focus on managing own cities and policies rather than exerting control over other players."

  • Escapism
    3

    "Players enjoy the game as a complex simulation and distraction, though some find it mentally demanding rather than pure escapism."

  • Expectation
    -4

    "Players engage voluntarily out of interest in city building and political simulation, not out of obligation."

  • Experimenting
    4

    "Players experiment with different political ideologies, economic policies, and city layouts to find optimal strategies."

  • Exploration
    1

    "Some exploration of new cities and policies occurs, but maps and environments are mostly grid-based and familiar."

  • Expression
    -3

    "Limited customization and building variety restrict self-expression; mostly standardized building assets."

  • Fantasy
    1

    "Game simulates realistic political and economic scenarios with some imaginative elements in policy experimentation."

  • Fellowship
    -4

    "Minimal social or community features; players mostly play solo managing their own cities."

  • Growth
    4

    "Players learn complex economic and political systems and improve skills managing city stability and growth."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related mechanics."

  • Idle
    -4

    "Requires continuous attention and active management; players cannot easily disengage without consequences."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; gameplay is individual and task-focused."

  • Leadership
    3

    "Players lead their cities and nation through policy and economic decisions, acting as governors or presidents."

  • Progression
    3

    "Players accumulate wealth, unlock policies, and expand cities, showing clear progression mechanics."

  • Relaxation
    0

    "Mixed reports: some find it relaxing and therapeutic, others find it mentally challenging and tense."

  • Sensation
    1

    "Visuals are appreciated and charming but sensory stimulation is moderate and functional rather than intense."

  • Status
    -4

    "No social recognition or popularity mechanics; achievements are personal and not widely visible."

  • Story
    -3

    "No overarching narrative; gameplay focuses on simulation and management rather than story immersion."

  • Strategy
    5

    "Strong emphasis on strategic thinking, problem solving, and planning in economics, politics, and city management."

  • Thrill
    1

    "Some tension from managing crises and riots, but overall controlled and predictable simulation environment."

  • Value
    3

    "Players feel the game offers good value for price, especially given its depth and ongoing developer support."

  • Violence
    -5

    "No enjoyment of combat or destruction; focus is on constructive city and nation building."

  • Survival
    3

    "Players must avoid economic collapse and social unrest, managing threats to city stability."

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    Last update: 06/03/2026