Citystate II similar games & best alternatives

Citystate II

PC (Microsoft Windows) • 2021

Should you play it?

Create your own Nation, build cities and bring prosperity to your people. Citystate II is a unique city-builder featuring realistic economics and complex political options. Slums or skyscrapers, experiment and bring about your vision of the ideal society.

What works
  • Deep economic and political simulation
  • Unique blend of city building and policy management
  • Active developer support and frequent updates
  • Challenging and rewarding gameplay
  • Good graphics and immersive city views
Things to keep in mind
  • Limited road and building variety restrict creativity
  • Ui and tutorial can be confusing and clunky
  • Some bugs and glitches reported
  • Lack of multiplayer or cooperative features
  • Game can become repetitive in late stages

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Citystate

  • Planetbase

  • Endzone - A World Apart

  • Surviving Mars

  • Settlement Survival

  • MEMORIAPOLIS

  • Pharaoh™: A New Era

  • Cliff Empire

  • Pharaoh + Cleopatra

Hidden Gems

Less popular games with surprisingly high similarity

  • Over the Counter

  • Outlanders

  • Fate of the World: Tipping Point

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    SuperPower 2 Steam Edition

  • Autonomy

    Citystate

  • Competence

    China: Mao's legacy

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Citystate II: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Leadership, Survival. It leans lower than usual among comparable games on Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have high control over policies, economic and political decisions shaping their city-state, reflecting strong personal freedom in gameplay."

    Capsule for Citystate Citystate

    "Players have strong control over macroeconomic and political decisions shaping their cities and nation, with freedom to enact policies and manage economy."

  • Competence

    Game with the same Competence vibe

    4

    "The game challenges players with complex political and economic systems requiring skillful management and strategic thinking."

    Capsule for China: Mao's legacy China: Mao's legacy

    "Game challenges players with complex economic and political systems requiring skillful balancing and strategic planning."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal city building and management without direct player-vs-player competition or leaderboards."

    Capsule for Cities: Skylines Cities: Skylines

    "Focus is on personal management and city/nation building without emphasis on player-vs-player competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions and high engagement despite limited content; some mention habitual play and replayability."

    Capsule for Fortune's Run Fortune's Run

    "Players report long sessions and deep engagement, though some mention eventual repetitiveness and desire for more content."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on individual city management with limited multiplayer or cooperative elements."

    Capsule for Fabledom Fabledom

    "Gameplay centers on individual city/nation management with limited multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    -2

    "Gameplay revolves around predefined buildings and unit types with limited customization; strategic choices rather than creative building."

    Capsule for Mushroom Wars Mushroom Wars

    "City building is grid-based with limited road shapes and building variety, restricting creative city design."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are mostly internal management and survival rather than exerting control over other players or social dominance."

    Capsule for Goblins of Elderstone Goblins of Elderstone

    "Interactions focus on managing own cities and policies rather than exerting control over other players."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a mental challenge and distraction, enjoying the political simulation and city building as a form of escapism."

    Capsule for Citystate Citystate

    "Players enjoy the game as a complex simulation and distraction, though some find it mentally demanding rather than pure escapism."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in power management and simulation, not due to obligation."

    Capsule for Power to the People Power to the People

    "Players engage voluntarily out of interest in city building and political simulation, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different political strategies, laws, and city layouts to explore varied outcomes."

    Capsule for Frostpunk 2 Frostpunk 2

    "Players experiment with different political ideologies, economic policies, and city layouts to find optimal strategies."

  • Exploration

    Game with the same Exploration vibe

    1

    "Maps offer some variety and dynamic weather, but mostly familiar urban environments with limited discovery."

    Capsule for Hood Warfare Hood Warfare

    "Some exploration of new cities and policies occurs, but maps and environments are mostly grid-based and familiar."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal customization or self-expression; mostly standard equipment and preset building options."

    Capsule for Demolish & Build 2017 Demolish & Build 2017

    "Limited customization and building variety restrict self-expression; mostly standardized building assets."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "The game simulates political leadership realistically but allows players to create improbable or extreme political scenarios."

    Capsule for Democracy 4 Democracy 4

    "Game simulates realistic political and economic scenarios with some imaginative elements in policy experimentation."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social features; players mostly engage solo with limited community interaction within the game."

    Capsule for Going Medieval Going Medieval

    "Minimal social or community features; players mostly play solo managing their own cities."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn complex systems, develop strategies, and improve city management skills."

    Capsule for Frostpunk 2 Frostpunk 2

    "Players learn complex economic and political systems and improve skills managing city stability and growth."

  • Health

    Game with the same Health vibe

    -5

    "Game is sedentary with no physical activity or health-related mechanics."

    Capsule for Eriksholm: The Stolen Dream Eriksholm: The Stolen Dream

    "Game is sedentary with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -4

    "The game requires constant attention and micromanagement; players cannot easily disengage or play passively."

    Capsule for KAISERPUNK KAISERPUNK

    "Requires continuous attention and active management; players cannot easily disengage without consequences."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; gameplay is individual and task-focused."

    Capsule for Sniper Elite Sniper Elite

    "No evidence of close social relationships or emotional sharing; gameplay is individual and task-focused."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players act as city governors making strategic decisions and managing resources."

    Capsule for Caesar™ 3 Caesar™ 3

    "Players lead their cities and nation through policy and economic decisions, acting as governors or presidents."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate money, unlock store expansions, and acquire upgrades, showing clear progression."

    Capsule for Returns Outlet Simulator Returns Outlet Simulator

    "Players accumulate wealth, unlock policies, and expand cities, showing clear progression mechanics."

  • Relaxation

    Game with the same Relaxation vibe

    0

    "Mixed experience: some find it relaxing, others find it tense and mind-bending."

    Capsule for Pony Island Pony Island

    "Mixed reports: some find it relaxing and therapeutic, others find it mentally challenging and tense."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals are cute and pleasant but not intense; sensory stimulation is moderate."

    Capsule for THE GAME OF LIFE 2 THE GAME OF LIFE 2

    "Visuals are appreciated and charming but sensory stimulation is moderate and functional rather than intense."

  • Status

    Game with the same Status vibe

    -4

    "No focus on social recognition or popularity; achievements are personal and not widely visible."

    Capsule for Citadelum Citadelum

    "No social recognition or popularity mechanics; achievements are personal and not widely visible."

  • Story

    Game with the same Story vibe

    -3

    "No overarching narrative; gameplay centers on simulation and management without story immersion."

    Capsule for Bus Simulator 16 Bus Simulator 16

    "No overarching narrative; gameplay focuses on simulation and management rather than story immersion."

  • Strategy

    Game with the same Strategy vibe

    5

    "Strong emphasis on strategic planning, problem solving, and complex decision making."

    Capsule for SuperPower 2 Steam Edition SuperPower 2 Steam Edition

    "Strong emphasis on strategic thinking, problem solving, and planning in economics, politics, and city management."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension from managing crises and riots, but overall controlled and predictable gameplay."

    Capsule for Citystate Citystate

    "Some tension from managing crises and riots, but overall controlled and predictable simulation environment."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for price given its depth and ongoing development."

    Capsule for Tank Squad Tank Squad

    "Players feel the game offers good value for price, especially given its depth and ongoing developer support."

  • Violence

    Game with the same Violence vibe

    -5

    "No enjoyment of combat or destruction; focus is on constructive city building and resource management."

    Capsule for Nebuchadnezzar Nebuchadnezzar

    "No enjoyment of combat or destruction; focus is on constructive city and nation building."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage threats like resource shortages and infrastructure failures to maintain city stability and citizen wellbeing."

    Capsule for Workers & Resources: Soviet Republic Workers & Resources: Soviet Republic

    "Players must avoid economic collapse and social unrest, managing threats to city stability."

Last update: 01/06/2026