Death and Taxes similar games & best alternatives
Death and Taxes
2020
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Quick resume
In this 2D, short narrative-based game, you assume the role of the Grim Reaper... on an office job. Your job is to decide which people are going to live or die. The consequences of your choices are yours to bear, while the mystery of your incarnation awaits revelation!
Global score
86/100
Genres
Adventure, Casual, Indie, Simulator, Strategy, Visual Novel, Point-and-click, Role-playing (RPG), Puzzle
Pros
- Unique and engaging narrative with multiple endings
- Dark humor and charming art style
- Good voice acting and soundtrack
- Meaningful player choices and moral dilemmas
- High replayability with achievements and customization
Cons
- Gameplay can become repetitive and tedious over multiple runs
- Some achievements are difficult or rng-based
- Limited variation in dialogue and character depth
- Short playtime per run
- Small community and lack of extensive guides
Motivations
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Autonomy4
"Players have freedom to make moral choices about who lives or dies, and can follow or defy Fate's instructions, showing control over decisions."
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Competence2
"Gameplay involves decision making and balancing parameters, with some skill in managing outcomes and achievements, but not highly challenging."
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Competition-3
"Focus is on personal decision making and story progression without competitive elements or player comparison."
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Continuation3
"Multiple endings and achievements encourage repeated playthroughs and habitual engagement."
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Cooperation-4
"Gameplay is primarily single-player and independent, with no cooperative multiplayer or teamwork."
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Creativity3
"Players can customize their Grim Reaper's appearance and decorate their desk, expressing personal style."
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Domination-4
"Interactions are balanced and respectful; no evidence of exerting control or superiority over others."
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Escapism3
"Players enjoy a darkly humorous, fictional afterlife setting to escape real life stress and engage in moral dilemmas."
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Expectation-4
"Players engage voluntarily out of interest and intrinsic motivation, not obligation or external pressure."
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Experimenting4
"Multiple playthroughs with different choices and strategies encourage exploration of game mechanics and outcomes."
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Exploration2
"Players discover different story branches, endings, and character interactions, though environment is static."
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Expression3
"Character customization and desk decoration allow for self-expression within the game."
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Fantasy4
"Set in a fictional afterlife with grim reapers and supernatural elements, offering imaginative fiction."
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Fellowship-3
"Primarily a solo experience with limited social interaction or community involvement."
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Growth2
"Players learn to manage parameters and unlock achievements, gaining knowledge through repeated play."
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Health-5
"No physical activity involved; sedentary gameplay typical of desk job simulation."
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Idle-3
"Requires focused attention on decision making; not designed for passive or background play."
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Intimacy-4
"Social interactions are limited to scripted NPC dialogue without forming close relationships."
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Leadership-4
"Player does not lead others; role is individual decision maker within a bureaucratic system."
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Progression3
"Players accumulate items, upgrades, and achievements across playthroughs enhancing gameplay."
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Relaxation3
"Calm, jazzy soundtrack and slow-paced gameplay provide a relaxing experience despite moral tension."
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Sensation2
"Enjoyable art style and voice acting provide sensory pleasure, though stimulation is moderate and steady."
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Status-4
"Achievements exist but social recognition or popularity is not a core focus."
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Story4
"Narrative immersion with multiple endings, character interactions, and evolving plot based on choices."
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Strategy3
"Requires planning and balancing parameters to achieve desired endings and meet quotas."
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Thrill1
"Some suspense in decision consequences, but overall gameplay is low risk and controlled."
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Value3
"Good perceived value for price, especially with replayability and content depth for a short game."
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Violence2
"Game involves deciding who dies, with dark humor around death, but no graphic violence or destruction."
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Survival1
"Players must avoid failure by meeting quotas and balancing parameters, but threats are abstract and low tension."
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Last update: 06/03/2026