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New Arc Line

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2024

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Quick resume

Take a stand in the eternal conflict between Arcane Magic and Steampunk Revolution and tip the uneasy balance between sorcery, elves, dwarves and mysterious monsters on one side and steampunk gadgets, zeppelins, and tesla guns on the other in this single-player, party-based, story-rich RPG.

Global score

77/100

Genres

Role-playing (RPG), Early Access, Turn-based strategy (TBS), Tactical

Similar games

    Pros

    • Engaging story and worldbuilding
    • Unique steampunk fantasy setting
    • Meaningful player choices and faction alignment
    • Fun tactical combat and skill checks
    • Good value for price in early access

    Cons

    • Early access bugs and performance issues
    • Limited character customization and classes
    • Clunky inventory and ui
    • Some pacing and combat balance concerns
    • Lack of multiplayer or deep social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story, Exploration. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have meaningful choices affecting story and world, with faction alignment and multiple quest paths, though some quest order restrictions exist."

    • Competence
      3

      "Combat and skill checks provide challenge and feedback; some players find leveling and combat balance needing improvement."

    • Competition
      -4

      "Focus is on personal story progression and exploration without competitive or leaderboard elements."

    • Continuation
      4

      "Players report engaging story and world encouraging multiple playthroughs and long play sessions despite early access state."

    • Cooperation
      -3

      "Gameplay centers on single-player party management with limited multiplayer or cooperative features."

    • Creativity
      3

      "Players can craft spells and items, customize characters, and influence world state, though some systems are still limited in EA."

    • Domination
      -4

      "Interactions emphasize narrative and roleplay over exerting control or superiority over others."

    • Escapism
      4

      "Steampunk fantasy setting and immersive story provide strong escape from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest and nostalgia for Arcanum-style RPGs."

    • Experimenting
      3

      "Players explore different classes, faction alignments, and spell crafting, encouraging experimentation."

    • Exploration
      4

      "Game features detailed world with hidden quests and areas, rewarding curiosity."

    • Expression
      2

      "Character customization and some cosmetic options exist but are currently limited."

    • Fantasy
      4

      "Strong fantasy elements blended with steampunk technology create an imaginative setting."

    • Fellowship
      -3

      "Social interaction is limited to NPCs and companions; minimal multiplayer or community features."

    • Growth
      3

      "Players develop skills, learn mechanics, and improve character builds through play."

    • Health
      -5

      "Typical sedentary computer RPG gameplay with no physical activity elements."

    • Idle
      -3

      "Requires focused attention on story, combat, and exploration; not designed for casual or background play."

    • Intimacy
      -3

      "Interactions are mostly surface-level with companions and NPCs; no deep relationship mechanics noted."

    • Leadership
      2

      "Players manage party members and make strategic decisions, but no large-scale leadership or authority roles."

    • Progression
      4

      "Character leveling, item acquisition, and faction influence provide clear progression paths."

    • Relaxation
      2

      "Some players find pacing slow early on; overall balance of challenge and flow is moderate."

    • Sensation
      3

      "Visuals, music, and voice acting contribute to sensory enjoyment, though some technical issues noted."

    • Status
      -4

      "Game focuses on individual experience without social recognition or ranking systems."

    • Story
      5

      "Narrative immersion is a core strength with engaging plot, lore, and character development."

    • Strategy
      3

      "Combat and skill checks require planning and tactical thinking, though some find it straightforward."

    • Thrill
      1

      "Some suspense in story and combat, but overall moderate tension and risk."

    • Value
      4

      "Players perceive good value for price given content and potential, especially in early access."

    • Violence
      3

      "Combat involves tactical fighting and destruction, balanced with crafting and exploration."

    • Survival
      1

      "Some resource and combat management, but low threat level and forgiving mechanics."

    Last update: 29/04/2026