The Abbey of Crime Extensum similar games & best alternatives

The Abbey of Crime Extensum

PC (Microsoft Windows), Linux, Mac • 2016

Should you play it?

A free game inspired by Umberto Eco's novel and Jean-Jaques Annaud's film "The Name of the Rose", and based on the game "La abadía del crimen" by Paco Menéndez and Juan Delcán.

What works
  • Faithful and immersive narrative
  • Atmospheric pixel art and soundtrack
  • Free to play
  • Challenging puzzles and exploration
  • Nostalgic remake of a classic
Things to keep in mind
  • Slow pacing and frequent walking
  • Confusing camera angles
  • Steep learning curve for controls
  • Lack of in-game guidance
  • Some frustrating timed events

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Lost Lands: Mahjong

  • Absent

  • The Backroom - Lost and Found

  • Porcelain Tales

  • The Red Pearls Of Borneo

  • Scratches - Director's Cut

  • Terraformental

  • Happy's Humble Burger Barn

  • The Backrooms Game FREE Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • Terraformental

  • Left Alone

  • Lake Haven - Chrysalis

If you liked…

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Abbey of Crime Extensum: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Violence, Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    3

    "Players have freedom to explore, craft, and complete tasks at their own pace with some guidance but no strict routines."

    Capsule for Summer in Mara Prologue Summer in Mara Prologue

    "Players have freedom to explore the abbey and choose actions within the monastic routine, but must follow strict schedules and rules."

  • Competence

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    "The game challenges players with puzzles, resource management, and survival strategy that require skillful planning and execution."

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    "The game challenges players with puzzle-solving, managing schedules, and navigating complex environments, requiring skill and attention."

  • Competition

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    "No evidence of competitive elements; focus is on personal exploration and experience."

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    "No evidence of competitive elements; focus is on personal investigation and exploration."

  • Continuation

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    "Players report immersive atmosphere and story that encourage extended play sessions, though some find it slow."

    Capsule for Dark Fall: The Journal Dark Fall: The Journal

    "Players report immersive story and atmosphere encouraging continued play, though some find the slow pace challenging."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual investigation without multiplayer or cooperative play."

    Capsule for IMMORTALITY IMMORTALITY

    "Single-player experience focused on individual investigation without multiplayer or cooperative play."

  • Creativity

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    "Players follow a fixed narrative and environment with limited interaction; minor puzzle solving but no creation or modification."

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    "Players follow a fixed narrative and routine with limited creative modification; some exploration involved."

  • Domination

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    "No elements of exerting control over others; interactions are narrative-driven and equal."

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    "No elements of exerting control over others; interactions are balanced and narrative-driven."

  • Escapism

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    "Strong immersion in a fictional paranormal mystery world, providing escape from real life."

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  • Expectation

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    "Players engage voluntarily out of interest and desire to experience the story and puzzles."

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    "Players engage voluntarily out of interest in the story, mystery, and nostalgia."

  • Experimenting

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    "Exploration and puzzle solving encourage some experimentation, though gameplay is straightforward."

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    "Exploration and puzzle-solving encourage some experimentation within the game’s systems."

  • Exploration

    Game with the same Exploration vibe

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    "Large, varied environments encourage discovery and navigation of new areas."

    Capsule for The Land of Pain The Land of Pain

    "Large, complex abbey environment encourages discovery and navigation of new areas."

  • Expression

    Game with the same Expression vibe

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    "Limited customization; players experience a fixed environment and character."

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    "Limited customization; players experience fixed characters and environments faithful to source material."

  • Fantasy

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    "Set in a fictionalized 15th century abbey with some supernatural and meta elements, blending historical fiction and imaginative narrative."

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    "Set in a fictionalized medieval abbey with mystery elements inspired by a novel and film."

  • Fellowship

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    "No social or community features; strictly single-player."

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  • Growth

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    "Players learn game mechanics and story progression through repeated play and puzzle solving."

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    "Players learn game mechanics, controls, and story progression through exploration and puzzle-solving."

  • Health

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    "No physical activity or health-related gameplay elements."

    Capsule for 80 Days 80 Days

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

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    "Gameplay involves waiting and slow pacing, including repetitive tasks and waiting for events."

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    "Gameplay involves slow-paced exploration and waiting for scheduled events, allowing for intermittent attention."

  • Intimacy

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    "No close social relationships or emotional sharing; interactions are narrative and task-focused."

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  • Leadership

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    "No leadership or group management; player acts independently."

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  • Progression

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    "Progression through story and puzzle completion; some item collection and use involved."

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  • Relaxation

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    "Atmospheric and immersive but includes tense moments and quick time events that create suspense."

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    "Atmospheric and immersive but includes tense moments and challenging timed events."

  • Sensation

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    "Enjoyable pixel art visuals and soothing soundtrack provide sensory pleasure."

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    "Enjoyable pixel art visuals and medieval soundtrack provide sensory engagement."

  • Status

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    "No social recognition or ranking systems present."

    Capsule for AMID EVIL AMID EVIL

    "No social recognition or ranking systems present."

  • Story

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    5

    "Strong narrative immersion based on a novel with deep characters and a bleak setting."

    Capsule for Marauder Marauder

    "Strong narrative immersion based on Umberto Eco’s novel and its film adaptation."

  • Strategy

    Game with the same Strategy vibe

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    "Requires planning routes, managing resources, and timing to solve puzzles efficiently."

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    "Requires planning and problem solving to manage schedules, avoid detection, and solve puzzles."

  • Thrill

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    "Includes suspenseful and tense moments, especially in stealth and survival sections."

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    "Includes suspenseful stealth and timed events, but overall a contemplative experience."

  • Value

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    "Free to play with high perceived entertainment value and quality content."

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  • Violence

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    "No combat or destruction; focus on exploration and atmosphere."

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    "No combat or destruction; focus on investigation and exploration."

  • Survival

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    "Players must avoid detection and failure, adding survival-like tension."

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Last update: 01/06/2026