how do you Do It? similar games & best alternatives
how do you Do It?
2015
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Quick resume
"how do you Do It?" puts players in the role of an 11-year-old girl whose mother has just stepped out for an errand. The girl immediately grabs her dolls and furtively attempts to figure out how sex works using these plastic surrogates.
Global score
85/100
Genres
Free To Play, Indie
Similar games
Pros
- Unique and poignant exploration of childhood curiosity
- Free and accessible
- Simple, humorous gameplay
- Emotional and thematic depth
- Nostalgic and relatable experience
Cons
- Very short gameplay
- Limited replay value
- No multiplayer or social features
- Minimal customization
- Basic graphics and sound
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Progression, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players control doll movements freely to experiment with positions and timing, reflecting personal exploration and decision-making."
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Competence2
"Players engage in a simple skill test of manipulating dolls and timing to avoid being caught, with some feedback on performance."
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Competition-4
"No competitive elements or comparison to others; focus is on personal experimentation and discovery."
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Continuation1
"Short gameplay with some players replaying to improve scores, but overall brief sessions and limited attachment."
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Cooperation-5
"Entirely single-player experience focused on individual play without collaboration."
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Creativity3
"Players creatively experiment with doll positioning and movement to discover different outcomes and humorous scenarios."
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Domination-5
"No elements of exerting control over others; interactions are with inanimate dolls only."
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Escapism3
"Players use the game as a lighthearted diversion and nostalgic escape from more serious or stressful games."
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Expectation-4
"Players engage voluntarily out of curiosity and personal interest, not obligation or external pressure."
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Experimenting4
"Core gameplay encourages trying new doll positions and timing to explore the mechanics and outcomes."
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Exploration1
"Limited spatial exploration but some discovery in experimenting with doll interactions and endings."
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Expression-3
"No character customization or personalization; players use fixed dolls and settings."
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Fantasy-3
"Grounded in realistic childhood curiosity and innocence rather than imaginative or fictional fantasy."
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Fellowship-5
"No social or community features; purely individual experience."
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Growth2
"Players learn through trial and error about timing and positioning, gaining modest skill development."
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Health-5
"No physical activity involved; sedentary gameplay."
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Idle-3
"Requires focused attention during short sessions; not designed for background or idle play."
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Intimacy-4
"No social or emotional bonding with others; interactions limited to dolls and internal narrative."
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Leadership-5
"No leadership or group management elements present."
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Progression-4
"No item collection or upgrades; static gameplay with score tracking only."
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Relaxation2
"Simple, low-pressure gameplay with humorous tone offers light relaxation and amusement."
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Sensation1
"Basic audiovisual feedback with simple MIDI music and ragdoll sounds; mild sensory stimulation."
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Status-5
"No social recognition or ranking systems; achievements are personal and private."
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Story3
"Narrative conveys childhood innocence and curiosity about sex, adding emotional and thematic depth."
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Strategy1
"Minimal strategic planning; mostly timing and positioning with simple trial and error."
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Thrill1
"Some tension from avoiding being caught by mother, but overall low stakes and lighthearted."
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Value5
"Free to play with no ads; provides unique, brief, and meaningful experience for zero cost."
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Violence-5
"No violence or destruction; gameplay centers on playful doll interaction."
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Survival1
"Avoiding being caught by mother adds a mild survival element within a safe, low-risk environment."
Last update: 29/04/2026