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I am Setsuna

PlayStation 4, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows) • 2016

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Quick resume

Inspired by the timeless classic Chrono Trigger, I am Setsuna is a great homage to the JRPG masterpieces of yesteryear. Journey with Setsuna as she prepares to make the ultimate sacrifice and save the people of her land.

Global score

72/100

Genres

Role-playing (RPG), Adventure

Pros

  • Engaging story and characters
  • Beautiful piano soundtrack
  • Nostalgic classic jrpg combat system
  • Detailed snowy environments
  • Strategic skill and combo customization

Cons

  • Very linear gameplay and story
  • Limited exploration and map features
  • Some complex and poorly explained mechanics
  • Short game length
  • Overpriced at full price

Motivations

  • Autonomy
    -3

    "The game is very linear with a fixed story path and limited impact from player dialogue choices, indicating less player control over the narrative."

  • Competence
    3

    "Combat system involves skillful timing with momentum boosts and strategic use of combos and equipment, though some mechanics are complex and not well explained."

  • Competition
    -4

    "Focus is on single player experience without competitive modes or leaderboards; gameplay is personal and story-driven."

  • Continuation
    2

    "Players report engaging story and combat that encourage continued play, though the game is relatively short and some find it repetitive."

  • Cooperation
    -5

    "Entirely a single-player game with no multiplayer or cooperative elements."

  • Creativity
    1

    "Some customization in skills and equipment, but limited character customization and mostly predefined story and environments."

  • Domination
    -5

    "No evidence of dominance or power over others; interactions are single-player and narrative-focused."

  • Escapism
    4

    "The melancholic story, immersive snowy world, and piano soundtrack provide a strong emotional escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia for classic JRPGs, not out of obligation."

  • Experimenting
    2

    "Players can experiment with different skill and combo setups, but the gameplay loop and story are quite fixed."

  • Exploration
    -2

    "Game world is mostly linear and snowy with limited variety; no maps and little incentive for exploration."

  • Expression
    1

    "Some ability to rename characters and customize skills, but limited avatar or environment personalization."

  • Fantasy
    4

    "Set in a fictional snowy world with fantasy elements like magic, monsters, and sacrifice rituals."

  • Fellowship
    -5

    "No social or community features; strictly single-player experience."

  • Growth
    3

    "Players develop characters through leveling, skill acquisition, and equipment upgrades, though some systems are complex."

  • Health
    Insufficient data
  • Idle
    -3

    "Requires focused attention due to combat timing and story progression; not a casual or idle experience."

  • Intimacy
    -3

    "Character interactions exist but are limited to scripted dialogue without deep emotional connection or socializing."

  • Leadership
    Insufficient data
  • Progression
    4

    "Strong emphasis on acquiring and upgrading weapons, skills, and abilities to progress through the game."

  • Relaxation
    3

    "The piano soundtrack and steady pacing create a melancholic but calming atmosphere."

  • Sensation
    2

    "Enjoyable visual and auditory experience with detailed snowy environments and piano music, though repetitive."

  • Status
    -5

    "No social recognition or multiplayer status elements."

  • Story
    3

    "Engaging narrative with emotional moments, though somewhat predictable and linear."

  • Strategy
    3

    "Combat requires planning combos, timing momentum boosts, and managing skills and equipment."

  • Thrill
    1

    "Some challenge in boss fights and combat, but overall a calm and steady experience."

  • Value
    -2

    "Some players feel the game is overpriced for its length and content, recommending purchase on sale."

  • Violence
    2

    "Combat involves defeating monsters and bosses with attacks and combos, but no excessive gore or destruction."

  • Survival
    1

    "Players manage resources and tactics to survive battles, but the game is not focused on survival mechanics."

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    Last update: 06/03/2026