I am Setsuna Thumbnail

I am Setsuna similar games & best alternatives

I am Setsuna

PC (Microsoft Windows), Nintendo Switch, PlayStation 4, PlayStation Vita • 2016

Related articles

Quick resume

Inspired by the timeless classic Chrono Trigger, I am Setsuna is a great homage to the JRPG masterpieces of yesteryear. Journey with Setsuna as she prepares to make the ultimate sacrifice and save the people of her land.

Global score

72/100

Genres

Role-playing (RPG), Adventure

Similar games

    Pros

    • Engaging story and characters
    • Beautiful piano soundtrack
    • Nostalgic classic jrpg combat system
    • Detailed snowy environments
    • Strategic skill and combo customization

    Cons

    • Very linear gameplay and story
    • Limited exploration and map features
    • Some complex and poorly explained mechanics
    • Short game length
    • Overpriced at full price

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Autonomy, Value, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      -3

      "The game is very linear with a fixed story path and limited impact from player dialogue choices, indicating less player control over the narrative."

    • Competence
      3

      "Combat system involves skillful timing with momentum boosts and strategic use of combos and equipment, though some mechanics are complex and not well explained."

    • Competition
      -4

      "Focus is on single player experience without competitive modes or leaderboards; gameplay is personal and story-driven."

    • Continuation
      2

      "Players report engaging story and combat that encourage continued play, though the game is relatively short and some find it repetitive."

    • Cooperation
      -5

      "Entirely a single-player game with no multiplayer or cooperative elements."

    • Creativity
      1

      "Some customization in skills and equipment, but limited character customization and mostly predefined story and environments."

    • Domination
      -5

      "No evidence of dominance or power over others; interactions are single-player and narrative-focused."

    • Escapism
      4

      "The melancholic story, immersive snowy world, and piano soundtrack provide a strong emotional escape from reality."

    • Expectation
      -4

      "Players engage voluntarily out of interest and nostalgia for classic JRPGs, not out of obligation."

    • Experimenting
      2

      "Players can experiment with different skill and combo setups, but the gameplay loop and story are quite fixed."

    • Exploration
      -2

      "Game world is mostly linear and snowy with limited variety; no maps and little incentive for exploration."

    • Expression
      1

      "Some ability to rename characters and customize skills, but limited avatar or environment personalization."

    • Fantasy
      4

      "Set in a fictional snowy world with fantasy elements like magic, monsters, and sacrifice rituals."

    • Fellowship
      -5

      "No social or community features; strictly single-player experience."

    • Growth
      3

      "Players develop characters through leveling, skill acquisition, and equipment upgrades, though some systems are complex."

    • Health
      Insufficient data
    • Idle
      -3

      "Requires focused attention due to combat timing and story progression; not a casual or idle experience."

    • Intimacy
      -3

      "Character interactions exist but are limited to scripted dialogue without deep emotional connection or socializing."

    • Leadership
      Insufficient data
    • Progression
      4

      "Strong emphasis on acquiring and upgrading weapons, skills, and abilities to progress through the game."

    • Relaxation
      3

      "The piano soundtrack and steady pacing create a melancholic but calming atmosphere."

    • Sensation
      2

      "Enjoyable visual and auditory experience with detailed snowy environments and piano music, though repetitive."

    • Status
      -5

      "No social recognition or multiplayer status elements."

    • Story
      3

      "Engaging narrative with emotional moments, though somewhat predictable and linear."

    • Strategy
      3

      "Combat requires planning combos, timing momentum boosts, and managing skills and equipment."

    • Thrill
      1

      "Some challenge in boss fights and combat, but overall a calm and steady experience."

    • Value
      -2

      "Some players feel the game is overpriced for its length and content, recommending purchase on sale."

    • Violence
      2

      "Combat involves defeating monsters and bosses with attacks and combos, but no excessive gore or destruction."

    • Survival
      1

      "Players manage resources and tactics to survive battles, but the game is not focused on survival mechanics."

    Last update: 29/04/2026