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Introvert: A Teenager Simulator

PC (Microsoft Windows) • 2021

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Quick resume

One of the new guys in school tells you he’s going to shoot up the school if he doesn’t make friends in 5 days. Discover the decisions, people, situations you will encounter while playing and trying to make friends of your own and living your own life.

Global score

72/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Simulator, Free To Play, Fighting

Pros

  • Unique and emotional narrative
  • Free to play
  • Atmospheric music and art style
  • Multiple endings
  • Thought-provoking themes

Cons

  • Short gameplay length
  • Some bugs and glitches
  • Limited player agency
  • Inconsistent tone with humor and serious themes
  • Minimal gameplay depth

Motivations

  • Autonomy
    2

    "Players have some choices affecting minor story elements but overall the narrative is linear and outcomes are mostly fixed, indicating limited personal control."

  • Competence
    -2

    "Gameplay is simple and involves basic walking and dialogue choices with minimal skill or challenge."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on individual experience and story."

  • Continuation
    1

    "Short playtime (~30-45 minutes) with some replay value due to multiple endings, but limited long-term engagement."

  • Cooperation
    -4

    "Single player experience focused on individual narrative; no multiplayer or teamwork."

  • Creativity
    1

    "Some exploration and minor customization (e.g., collecting hats), but mostly predefined story and environments."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative-driven."

  • Escapism
    4

    "Players use the game to explore heavy emotional themes and personal reflection, providing a form of emotional escape."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest in story and themes, not due to obligation or pressure."

  • Experimenting
    1

    "Some minor experimentation with choices and exploration, but limited impact on overall story."

  • Exploration
    2

    "Players can explore the town and discover secrets, though the map is small and exploration is limited."

  • Expression
    1

    "Minor character customization (e.g., hats) allows some self-expression, but mostly standardized presentation."

  • Fantasy
    3

    "Includes surreal and imaginative elements (e.g., werewolves, monsters) mixed with realistic themes."

  • Fellowship
    -3

    "Focus on solitary experience with limited social connection; no multiplayer or community features."

  • Growth
    2

    "Players learn about characters and story through multiple playthroughs, gaining insight and reflection."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires active attention to progress; no background or idle gameplay elements."

  • Intimacy
    1

    "Some emotional connection to characters and story, but limited deep relationship building."

  • Leadership
    -5

    "No leadership or management roles; player follows a set narrative."

  • Progression
    -2

    "Minimal progression mechanics; story advances linearly with few collectables."

  • Relaxation
    3

    "Chill music and atmosphere provide a relaxing experience despite heavy themes."

  • Sensation
    1

    "Some sensory stimulation from music and visuals, but overall subdued and calm presentation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Strong narrative focus with emotional and thematic depth driving player engagement."

  • Strategy
    -3

    "Limited strategic or problem-solving elements; gameplay is straightforward and choice-driven."

  • Thrill
    2

    "Some suspense and emotional tension from story events, but no high-risk gameplay."

  • Value
    5

    "Free game with meaningful content and emotional impact, providing high value for time invested."

  • Violence
    3

    "Game includes themes of school shooting and violence as narrative elements, though not player-driven combat."

  • Survival
    1

    "Some elements of avoiding negative outcomes in story, but no traditional survival mechanics."

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    Last update: 06/03/2026