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The Boba Teashop

PC (Microsoft Windows) • 2025

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Quick resume

A cozy horror game where you own and manage a boba tea shop. Prepare boba teas, serve customers, and expand your menu to grow your business.

Global score

94/100

Genres

Action, Adventure, Casual, Indie, Simulator

Pros

  • Unique blend of cozy simulation and psychological horror
  • Engaging and satisfying drink-making gameplay
  • Effective atmosphere and jump scares
  • Strong narrative with a surprising twist
  • Affordable price point

Cons

  • Short game length
  • Limited replayability without an endless mode
  • Some players found the ending abrupt or confusing
  • Lack of multiplayer or social features
  • Minor translation and polish issues

Motivations

  • Autonomy
    3

    "Players control the preparation of drinks and manage the shop, with some freedom in how they handle tasks, but within a structured daily routine."

  • Competence
    3

    "Making boba drinks involves learning recipes and timed tasks that increase in complexity, providing a moderate skill challenge."

  • Competition
    -4

    "The game focuses on personal experience and story progression without competitive elements or player comparison."

  • Continuation
    1

    "Players enjoy the short, engaging experience and some express desire for an endless mode, indicating moderate attachment."

  • Cooperation
    -5

    "The game is a single-player experience focused on individual tasks without multiplayer or cooperative features."

  • Creativity
    1

    "Players create various drink combinations, but within predefined recipes and limited customization."

  • Domination
    -5

    "No elements of exerting control over others; interactions are neutral or narrative-driven."

  • Escapism
    4

    "Players use the game as a cozy yet tense escape from reality, enjoying the blend of horror and simulation."

  • Expectation
    -4

    "Engagement is voluntary and driven by personal interest in horror and cozy simulation genres."

  • Experimenting
    2

    "Some experimentation with drink recipes and managing tasks, though largely following set patterns."

  • Exploration
    -3

    "The game is set in a fixed environment with limited new areas to discover; exploration is minimal."

  • Expression
    -2

    "Limited character or environment customization; expression mainly through gameplay choices."

  • Fantasy
    3

    "The game blends realistic café simulation with supernatural horror elements and psychological themes."

  • Fellowship
    -5

    "No social or community features; the experience is solitary."

  • Growth
    2

    "Players learn drink recipes and improve task efficiency, gaining some skill development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires active attention to prepare drinks and respond to events; not suitable for passive play."

  • Intimacy
    -4

    "Interactions with customers are brief and surface-level, with limited emotional connection."

  • Leadership
    -5

    "No leadership or management of others beyond personal shop tasks."

  • Progression
    3

    "Progression through days and unlocking new drink recipes provides a sense of advancement."

  • Relaxation
    2

    "The game balances cozy simulation with horror tension, offering moments of relaxation and stress."

  • Sensation
    3

    "Atmospheric visuals and sound design create sensory engagement and emotional responses."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    4

    "Strong narrative immersion with psychological horror and character development."

  • Strategy
    2

    "Requires some planning and time management to fulfill orders and handle events."

  • Thrill
    4

    "Effective jump scares and building tension provide suspense and excitement."

  • Value
    3

    "Players find the game worth its low price due to quality, atmosphere, and unique blend of genres."

  • Violence
    -3

    "Minimal violence; horror is psychological and supernatural rather than physical combat."

  • Survival
    1

    "Some pressure to complete tasks on time and avoid failure, but no traditional survival mechanics."

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    Last update: 06/03/2026