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Dead Signal

PC (Microsoft Windows) • 2023

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Quick resume

Monitor camera feeds, report valuable info, and hand-deliver shady packages. An hourly quota of reports will test your keen eye to spot the differences, while timed deliveries will force you outside unexpectedly. Until you clock out for the night almost nowhere is safe.

Global score

89/100

Genres

Simulator, Indie

Pros

  • Intense suspense and horror atmosphere
  • Accessible gameplay compared to previous titles
  • Engaging multitasking and strategy
  • Well-designed enemy mechanics
  • Good value for price

Cons

  • Performance and optimization issues
  • Some frustrating rng elements
  • Bugs affecting gameplay
  • Slow elevator mechanic
  • Lack of customization options

Motivations

  • Autonomy
    4

    "Players have freedom to manage multiple tasks, choose when to check cameras, deliver packages, and decide how to handle threats."

  • Competence
    4

    "Game requires skillful multitasking, attention to detail, and learning enemy behaviors to succeed."

  • Competition
    -4

    "Focus is on personal progress and survival rather than competing against others."

  • Continuation
    4

    "Players report long sessions and repeated attempts to beat the game, indicating strong attachment."

  • Cooperation
    -5

    "Single-player experience with no cooperative gameplay elements."

  • Creativity
    2

    "Some strategic choices and use of upgrades, but mostly working within established game mechanics."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is solitary and survival-focused."

  • Escapism
    4

    "Players use the game for intense suspense and stress relief through immersive horror experience."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting
    3

    "Players try different strategies and learn enemy patterns to improve performance."

  • Exploration
    2

    "Exploration of multiple camera feeds and environments, though within a fixed setting."

  • Expression
    -5

    "No customization or personalization options reported."

  • Fantasy
    3

    "Game features fictional horror elements and characters, creating an imaginative thriller atmosphere."

  • Fellowship
    -5

    "Minimal social interaction; primarily a solo experience."

  • Growth
    4

    "Players develop skills and knowledge about game mechanics and enemy behaviors over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires continuous attention and focus to manage tasks and threats."

  • Intimacy
    -5

    "No close social relationships or emotional sharing involved."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    3

    "Players accumulate upgrades and complete tasks to meet quotas and advance."

  • Relaxation
    -4

    "High tension and stress throughout gameplay; not relaxing."

  • Sensation
    4

    "Strong sensory stimulation through horror atmosphere, sound design, and jump scares."

  • Status
    -5

    "No social recognition or status systems reported."

  • Story
    2

    "Some narrative elements and character interactions enrich the experience."

  • Strategy
    4

    "Requires planning, multitasking, and problem solving to survive and meet objectives."

  • Thrill
    5

    "Game is designed to create suspense, fear, and adrenaline rushes."

  • Value
    4

    "Players feel the game offers good entertainment value for the price."

  • Violence
    4

    "Gameplay involves threats, attacks, and violent deaths from enemies."

  • Survival
    5

    "Core gameplay revolves around avoiding death and managing threats to survive until morning."

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