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Medieval II: Total War™ Kingdoms

Mac, PC (Microsoft Windows), Linux • 2007

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Quick resume

Medieval II: Total War Kingdoms is the official expansion to last year's award-winning Medieval II: Total War, presenting players with all-new territories to explore, troops to command, and enemies to conquer.

Global score

95/100

Genres

Strategy, Turn-based strategy (TBS), Tactical

Pros

  • Extensive and varied campaigns
  • Strong modding community
  • Deep strategic gameplay
  • High replayability
  • Immersive historical and fantasy settings

Cons

  • Dated graphics
  • Occasional bugs and ai issues
  • Limited multiplayer features
  • Steep learning curve
  • Some campaigns less balanced

Motivations

  • Autonomy
    4

    "Players have freedom to choose factions, campaigns, and strategies; modding community enhances personal control."

  • Competence
    4

    "Game involves strategic skill in managing campaigns and real-time battles; players overcome complex challenges."

  • Competition
    1

    "Some multiplayer and modded competitive play exist but main focus is on single-player campaigns and personal progress."

  • Continuation
    5

    "Highly addictive with long play sessions and extensive replayability, especially due to mods."

  • Cooperation
    1

    "Mainly single-player focused; some multiplayer and team play possible but not core experience."

  • Creativity
    4

    "Strong modding community allows extensive customization and creation of new content."

  • Domination
    2

    "Players exert control over territories and enemies, but interactions are balanced and respectful."

  • Escapism
    4

    "Players use the game to immerse themselves in medieval and fantasy worlds, escaping real life."

  • Expectation
    -4

    "Engagement is driven by intrinsic interest and enjoyment rather than obligation."

  • Experimenting
    4

    "Players explore different campaigns, factions, and mods, experimenting with strategies and scenarios."

  • Exploration
    3

    "Campaigns offer discovery of new regions and historical settings, though within defined maps."

  • Expression
    3

    "Modding and faction choice allow some degree of self-expression and personalization."

  • Fantasy
    3

    "Historical setting with some imaginative elements, especially through mods like Lord of the Rings."

  • Fellowship
    1

    "Some community interaction via mods and multiplayer, but mostly individual play."

  • Growth
    4

    "Players develop strategic skills and knowledge over time; learning curve noted."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during battles and strategic planning; not suited for casual idle play."

  • Intimacy
    -4

    "Limited social interaction; mostly surface-level or community-based rather than close relationships."

  • Leadership
    3

    "Players lead armies and manage factions, making strategic decisions and guiding outcomes."

  • Progression
    4

    "Strong progression through campaigns, unlocking units, territories, and upgrades."

  • Relaxation
    2

    "Some players find flow and relaxation in strategic gameplay, though battles can be intense."

  • Sensation
    2

    "Visual and auditory elements provide stimulation, but graphics are dated and not highly sensory."

  • Status
    1

    "Some recognition through multiplayer and modding community, but not a major focus."

  • Story
    3

    "Campaigns have historical narratives and events, enhanced by mods with rich lore."

  • Strategy
    5

    "Core gameplay revolves around complex strategic planning and tactical problem solving."

  • Thrill
    3

    "Battles and campaigns provide suspense and excitement, especially in challenging scenarios."

  • Value
    4

    "High perceived value due to extensive content, replayability, and mod support."

  • Violence
    4

    "Combat and warfare are central, with large-scale battles and destruction."

  • Survival
    3

    "Players manage threats and resources to maintain and expand their factions."

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    Last update: 06/03/2026