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Voor De Kroon

PC (Microsoft Windows) • 2022

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Quick resume

Fight for control during the Friso-Hollandic Wars. Set in the medieval 13th century, the game features a strategy campaign and historical battles. Fight with your army in 3rd person battles and command your troops.

Global score

88/100

Genres

Action, Indie, Role-playing (RPG), Simulator, Strategy, Early Access

Pros

  • Immersive and realistic medieval combat
  • Strong customization and mod support
  • Active and responsive developer
  • Unique historical dutch setting
  • Engaging leadership and strategy elements

Cons

  • Early access with limited content
  • Clunky controls and ui issues
  • Small campaign map and unit limits
  • Lack of multiplayer or co-op
  • Some bugs and pathfinding problems

Motivations

  • Autonomy
    4

    "Players can direct their own actions in battles and campaign, with custom faction and campaign creation options."

  • Competence
    3

    "Combat requires skill and strategy; players report a learning curve and tactical decision-making."

  • Competition
    -2

    "Focus is on personal progression and campaign play; no multiplayer or ranked modes currently."

  • Continuation
    3

    "Players report addictive gameplay and long sessions despite early access state."

  • Cooperation
    -3

    "Game is primarily single-player with no multiplayer or co-op modes; limited collaboration."

  • Creativity
    4

    "Strong customization with faction creation, custom campaigns, and mod support."

  • Domination
    -3

    "Interactions are balanced; no evidence of dominance or trash talk in reviews."

  • Escapism
    4

    "Players use the game to immerse in medieval fantasy and escape real life stress."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting
    3

    "Players explore mechanics, test custom factions and campaigns, and experiment with strategies."

  • Exploration
    2

    "Some exploration of campaign map and custom content; limited by small map size currently."

  • Expression
    4

    "Customization of units, banners, and campaigns allows self-expression."

  • Fantasy
    3

    "Medieval setting with historical accuracy but also cinematic and immersive fantasy elements."

  • Fellowship
    -3

    "Mostly solo play; small community but limited social interaction."

  • Growth
    4

    "Players develop leadership, strategy, and combat skills; game encourages learning."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention; not suitable for background or idle play."

  • Intimacy
    -4

    "Minimal social or emotional connection; interactions are surface-level."

  • Leadership
    5

    "Players take on leadership roles managing armies, resources, and strategic decisions."

  • Progression
    4

    "Players accumulate troops, upgrades, and build settlements progressing through campaigns."

  • Relaxation
    1

    "Some players find immersion relaxing, but combat can be intense and challenging."

  • Sensation
    3

    "Enjoyment from immersive graphics, sound design, and visceral battle experiences."

  • Status
    -3

    "Limited social recognition; achievements mostly personal and community small."

  • Story
    2

    "Campaign and historical setting provide narrative context, though story depth is limited."

  • Strategy
    4

    "Strong emphasis on tactical planning, resource management, and battlefield strategy."

  • Thrill
    3

    "Players enjoy intense, suspenseful battles with realistic combat tension."

  • Value
    0

    "Mixed opinions on value; some find it worth supporting early access, others find content lacking."

  • Violence
    4

    "Enjoyment of brutal, realistic medieval combat with gore and dismemberment."

  • Survival
    3

    "Players manage threats and resources to survive battles and campaigns."

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    Last update: 06/03/2026