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Gorky 17 similar games & best alternatives

Gorky 17

PC (Microsoft Windows), Mac, Linux • 2013

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Quick resume

November 2008. NATO intelligence services report that, for reasons unknown, the Russian military has destroyed GORKY 17, one of the old Soviet "Secret Cities". A year later NATO takes over a former Russian secret base built on Polish soil. Diggers discover a laboratory complex in the completely demolished town.

Global score

81/100

Genres

Role-playing (RPG), Strategy, Adventure, Point-and-click, Tactical

Similar games

    Pros

    • Engaging tactical turn-based combat
    • Strong atmospheric horror and sci-fi setting
    • Character progression and squad management
    • Intriguing story with voice acting
    • Good value for price

    Cons

    • Dated graphics and technical issues on modern systems
    • Short and linear gameplay
    • Limited character customization
    • Some bugs and crashes reported
    • No multiplayer or social features

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Expression, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players control a small squad with freedom to choose movement and actions each turn, including tactical positioning and weapon use."

    • Competence
      4

      "Game challenges players with tactical turn-based combat requiring careful planning, resource management, and skillful execution."

    • Competition
      -3

      "Focuses on single-player experience with no multiplayer or ranked modes; players compete against game challenges rather than others."

    • Continuation
      2

      "Players report engaging gameplay and atmosphere encouraging long play sessions, though the game is relatively short and linear."

    • Cooperation
      3

      "Players manage a squad of up to five characters working together tactically to complete objectives."

    • Creativity
      1

      "Limited player creativity mainly in tactical combat and character progression; no building or extensive customization."

    • Domination
      -4

      "Interactions are balanced within the squad; no evidence of exerting control over others or social dominance."

    • Escapism
      4

      "Strong atmospheric horror and sci-fi setting provide immersive escape from reality."

    • Expectation
      -4

      "Players engage voluntarily out of interest and nostalgia; no obligation or external pressure noted."

    • Experimenting
      2

      "Players experiment with different tactics and weapon uses in combat, though overall gameplay is structured and linear."

    • Exploration
      2

      "Exploration of several large map areas with some freedom, but mostly linear progression with limited discovery."

    • Expression
      -3

      "Minimal character customization; players mainly use preset characters with fixed appearances."

    • Fantasy
      4

      "Game features imaginative sci-fi horror elements with mutants and secret experiments, creating a strong fantasy atmosphere."

    • Fellowship
      -3

      "Primarily a single-player experience with limited social interaction or community involvement."

    • Growth
      3

      "Character progression through leveling and weapon skill improvement provides learning and development."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -4

      "Requires focused attention during tactical combat; not suitable for casual or background play."

    • Intimacy
      -4

      "Limited social or emotional connections; interactions mostly between player and game characters."

    • Leadership
      3

      "Player leads and commands a squad, making tactical decisions and managing team actions."

    • Progression
      3

      "Players accumulate weapons, ammo, and character upgrades through combat and exploration."

    • Relaxation
      -2

      "Game is challenging and tense, with resource scarcity and difficult battles creating sustained pressure."

    • Sensation
      2

      "Atmospheric music and horror elements provide emotional engagement, though graphics are dated and simple."

    • Status
      -5

      "No social recognition or multiplayer status systems; focus is on individual gameplay."

    • Story
      3

      "Narrative with characters, plot twists, and voice-acted dialogues provides story immersion."

    • Strategy
      5

      "Core gameplay revolves around tactical turn-based combat requiring planning, positioning, and resource management."

    • Thrill
      3

      "Challenging combat and horror atmosphere create suspense and excitement."

    • Value
      4

      "Low price and nostalgic value provide good return on investment for players."

    • Violence
      3

      "Combat involves shooting, melee attacks, and destruction of mutant enemies."

    • Survival
      4

      "Players must manage scarce resources and avoid character death to survive challenging encounters."

    Last update: 29/04/2026