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Oblivious Garden ~Carmina Burana

PC (Microsoft Windows) • 2014

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Quick resume

This is a sumptuous palace built for the seven princesses. It is a "birdcage" glorified with the name "garden"… Irell Reis was once a famous general leading thousands of soldiers. However, the defeat three years ago cost him everything. Now, he is summoned by the Emperor of Celantu again...

Global score

89/100

Genres

Adventure, Casual, Indie

Pros

  • Engaging and unique storylines
  • Beautiful art style and music
  • Chinese voice acting
  • Multiple endings and replayability
  • Tea brewing minigame adds novelty

Cons

  • Poor english translation
  • Some story inconsistencies and abrupt transitions
  • Limited meaningful player choices
  • Low resolution and 4:3 aspect ratio
  • Voice acting quality and audio issues

Motivations

  • Autonomy
    -2

    "The game is a visual novel with branching paths but limited meaningful choices; players mostly follow a set narrative with some minor decision points."

  • Competence
    1

    "Some skill involved in the tea brewing minigame and making correct choices, but overall gameplay is mostly reading and clicking."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on personal story experience."

  • Continuation
    3

    "Players report spending many hours completing multiple routes and achievements, indicating habitual engagement."

  • Cooperation
    -5

    "Single-player visual novel experience with no cooperative or multiplayer features."

  • Creativity
    1

    "Players can experiment with tea recipes in a minigame, but overall follow predefined storylines and character routes."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative-driven."

  • Escapism
    4

    "Players use the game as a form of emotional engagement and escape, enjoying the fantasy setting and story."

  • Expectation
    -4

    "Players engage out of personal interest and intrinsic motivation; no obligation or external pressure noted."

  • Experimenting
    1

    "Some exploration of different story routes and tea recipes, but mostly following established paths."

  • Exploration
    0

    "Limited exploration; players visit set locations in the garden but no open-world discovery."

  • Expression
    0

    "No character customization or personal expression beyond choice of dialogue options."

  • Fantasy
    4

    "Strong fantasy elements with gods, magic, princesses, and a fictional world setting."

  • Fellowship
    -5

    "Primarily a solo experience with minimal social interaction or community feeling."

  • Growth
    2

    "Players learn story details and tea recipes over multiple playthroughs, gaining knowledge and mastery."

  • Health
    -5

    "Sedentary gameplay typical of visual novels; no physical activity involved."

  • Idle
    -3

    "Requires focused reading and attention; not a background or idle game."

  • Intimacy
    3

    "Romantic storylines and character relationships foster emotional connection and intimacy."

  • Leadership
    -5

    "No leadership or group management roles; player follows narrative alone."

  • Progression
    3

    "Progression through story routes, unlocking endings, achievements, and tea recipes."

  • Relaxation
    3

    "Music and art create a relaxing atmosphere; reading and story immersion provide flow."

  • Sensation
    2

    "Pleasant music and art provide sensory enjoyment, though not intense stimulation."

  • Status
    -5

    "No social status or recognition systems; achievements are personal."

  • Story
    4

    "Strong narrative focus with multiple distinct storylines and character arcs."

  • Strategy
    0

    "Minimal strategic challenge; choices affect story but no complex planning required."

  • Thrill
    0

    "Low suspense or risk; story is mostly calm with emotional moments."

  • Value
    1

    "Generally perceived as good value especially on sale; some complaints about price vs. content."

  • Violence
    -5

    "No enjoyment of combat or destruction; story and gameplay are non-violent."

  • Survival
    -5

    "No survival or threat elements; stable narrative environment."

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    Last update: 06/03/2026