Omen Exitio: Plague similar games & best alternatives
Omen Exitio: Plague
2018
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Quick resume
Investigate a paranormal disease that threatens to eradicate humanity in this unsettling Lovecraftian adventure, inspired by the choose-your-own-adventure gamebooks of the 80s and 90s. Your choices will determine the story, your character’s destiny… and the future of humanity.
Global score
85/100
Genres
Adventure, Casual, Indie, Role-playing (RPG)
Similar games
Pros
- Strong lovecraftian narrative and atmosphere
- Meaningful player choices with consequences
- Skill progression system adds depth
- Good soundtrack and art style
- Engaging story with replay value
Cons
- Limited replayability due to linearity
- No manual save system, only autosave
- Minor grammatical and translation errors
- Lack of visual novel features like skip text
- No multiplayer or social features
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Expression, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players make meaningful choices that affect the story and character development, with some freedom in skill allocation and decision paths."
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Competence3
"Skill checks and stat upgrades influence success in choices, providing a moderate challenge and feedback on performance."
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Competition-5
"No evidence of competitive elements; gameplay is single-player and focused on personal story progression."
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Continuation2
"Players show interest in replaying to explore different choices and endings, though some find replayability limited or tedious."
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Cooperation-5
"Entirely single-player experience with no multiplayer or cooperative gameplay."
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Creativity2
"Players can customize character stats and make choices that affect story outcomes, but within a structured narrative framework."
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Domination-5
"No social dominance or power over others; interactions are narrative and personal."
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Escapism4
"Strong immersion in a Lovecraftian horror narrative provides escape from reality and engrossing storytelling."
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Expectation-4
"Players engage voluntarily out of interest in story and genre, with no indication of obligation or external pressure."
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Experimenting3
"Players experiment with different choices and skill builds to explore alternate story paths and endings."
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Exploration2
"Some exploration of different locations and story branches, though within a mostly linear narrative."
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Expression1
"Limited self-expression through character stat allocation and choice of actions, but no avatar customization."
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Fantasy4
"Strong Lovecraftian fantasy and horror themes with supernatural and cosmic elements."
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Fellowship-5
"No social or community features; experience is solitary."
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Growth3
"Character skill progression and learning from choices provide a sense of growth and development."
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Health-5
"No physical activity or health-related gameplay elements."
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Idle-3
"Requires focused reading and decision-making; not suitable for casual or background play."
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Intimacy0
"Some narrative includes relationships and emotional elements, but no social interaction with other players."
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Leadership-5
"No leadership or group management mechanics present."
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Progression3
"Experience points and skill upgrades provide measurable progression through the story."
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Relaxation2
"Atmospheric and immersive, but some tension and suspense maintain engagement rather than pure relaxation."
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Sensation2
"Soundtrack and art contribute to mood and atmosphere, providing sensory stimulation appropriate to horror genre."
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Status-5
"No social recognition or status systems."
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Story5
"Narrative-driven game with strong emphasis on story, character, and player choice impact."
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Strategy2
"Players must allocate skills and make strategic choices to influence outcomes, though within a guided narrative."
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Thrill3
"Suspense and horror elements create tension and emotional engagement."
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Value2
"Generally considered good value especially on sale, with some complaints about replayability and price."
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Violence1
"Some combat elements and violent narrative moments, but not a focus on destruction or chaos."
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Survival1
"Some survival elements in story and skill checks, but no death or failure states; player cannot die."
Last update: 29/04/2026