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Omen Exitio: Plague

Nintendo Switch, Mac, PC (Microsoft Windows), Linux • 2018

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Quick resume

Investigate a paranormal disease that threatens to eradicate humanity in this unsettling Lovecraftian adventure, inspired by the choose-your-own-adventure gamebooks of the 80s and 90s. Your choices will determine the story, your character’s destiny… and the future of humanity.

Global score

85/100

Genres

Adventure, Casual, Indie, Role-playing (RPG)

Pros

  • Strong lovecraftian narrative and atmosphere
  • Meaningful player choices with consequences
  • Skill progression system adds depth
  • Good soundtrack and art style
  • Engaging story with replay value

Cons

  • Limited replayability due to linearity
  • No manual save system, only autosave
  • Minor grammatical and translation errors
  • Lack of visual novel features like skip text
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players make meaningful choices that affect the story and character development, with some freedom in skill allocation and decision paths."

  • Competence
    3

    "Skill checks and stat upgrades influence success in choices, providing a moderate challenge and feedback on performance."

  • Competition
    -5

    "No evidence of competitive elements; gameplay is single-player and focused on personal story progression."

  • Continuation
    2

    "Players show interest in replaying to explore different choices and endings, though some find replayability limited or tedious."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players can customize character stats and make choices that affect story outcomes, but within a structured narrative framework."

  • Domination
    -5

    "No social dominance or power over others; interactions are narrative and personal."

  • Escapism
    4

    "Strong immersion in a Lovecraftian horror narrative provides escape from reality and engrossing storytelling."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and genre, with no indication of obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different choices and skill builds to explore alternate story paths and endings."

  • Exploration
    2

    "Some exploration of different locations and story branches, though within a mostly linear narrative."

  • Expression
    1

    "Limited self-expression through character stat allocation and choice of actions, but no avatar customization."

  • Fantasy
    4

    "Strong Lovecraftian fantasy and horror themes with supernatural and cosmic elements."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    3

    "Character skill progression and learning from choices provide a sense of growth and development."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -3

    "Requires focused reading and decision-making; not suitable for casual or background play."

  • Intimacy
    0

    "Some narrative includes relationships and emotional elements, but no social interaction with other players."

  • Leadership
    -5

    "No leadership or group management mechanics present."

  • Progression
    3

    "Experience points and skill upgrades provide measurable progression through the story."

  • Relaxation
    2

    "Atmospheric and immersive, but some tension and suspense maintain engagement rather than pure relaxation."

  • Sensation
    2

    "Soundtrack and art contribute to mood and atmosphere, providing sensory stimulation appropriate to horror genre."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    5

    "Narrative-driven game with strong emphasis on story, character, and player choice impact."

  • Strategy
    2

    "Players must allocate skills and make strategic choices to influence outcomes, though within a guided narrative."

  • Thrill
    3

    "Suspense and horror elements create tension and emotional engagement."

  • Value
    2

    "Generally considered good value especially on sale, with some complaints about replayability and price."

  • Violence
    1

    "Some combat elements and violent narrative moments, but not a focus on destruction or chaos."

  • Survival
    1

    "Some survival elements in story and skill checks, but no death or failure states; player cannot die."

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    Last update: 06/03/2026