Vampire Legends: The True Story of Kisilova similar games & best alternatives

Vampire Legends: The True Story of Kisilova

PC (Microsoft Windows), Android, Linux, Mac • 2015

Should you play it?

Discover the source of dreadful evil!

What works
  • Engaging vampire-themed story based on historical events
  • Varied and accessible puzzles and hidden object scenes
  • Atmospheric graphics and music
  • Bonus chapter with alternate endings
  • Helpful hint system and map
Things to keep in mind
  • Short overall gameplay length
  • Some puzzles and voice acting considered weak or low quality
  • Dated graphics and resolution issues
  • Limited character development and story depth
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Cursed

  • Lost Lands: The Four Horsemen Collector's Edition

  • Grim Legends 2: Song of the Dark Swan

  • Enigmatis 3: The Shadow of Karkhala

  • Theatre Of The Absurd

  • Hope Lake

  • Dark Arcana: The Carnival

  • 9 Clues: The Secret of Serpent Creek

  • MechaNika

Hidden Gems

Less popular games with surprisingly high similarity

  • Lost Lands: The Four Horsemen Collector's Edition

  • Theatre Of The Absurd

  • Hope Lake

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    MOMO.EXE

  • Autonomy

    The Coma 2: Vicious Sisters

  • Escapism

    The Long Reach

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Vampire Legends: The True Story of Kisilova: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Expression, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore multiple locations, choose how thoroughly to explore, and decide how to approach puzzles and survival, though within a structured narrative."

    Capsule for The Coma 2: Vicious Sisters The Coma 2: Vicious Sisters

    "Players have some freedom in exploring locations, solving puzzles, and choosing one of two endings in the bonus chapter."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles and hidden object scenes provide some challenge but are generally easy, allowing players to feel effective without high difficulty."

    Capsule for 9 Clues: The Secret of Serpent Creek 9 Clues: The Secret of Serpent Creek

    "Puzzles and hidden object scenes provide some challenge but are generally easy; some players found puzzles frustrating or requiring hints."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; gameplay is single-player and focused on personal progress."

    Capsule for Rewind Or Die Rewind Or Die

    "No evidence of competitive elements; gameplay is single-player and focused on personal progress."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game encourages replay for multiple endings, but limited content and length reduce long-term habitual play."

    Capsule for The Little Red Lie The Little Red Lie

    "Short main game with a bonus chapter; some players replayed to see alternate endings, but overall limited length reduces habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Castle of Illusion Castle of Illusion

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some creative puzzle mechanics and item combinations, but mostly follows established hidden object game structures."

    Capsule for Dracula's Legacy Dracula's Legacy

    "Standard hidden object and puzzle mechanics with some variety; limited player creation or modification."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; purely single-player experience."

    Capsule for Eternal Senia Eternal Senia

    "No player dominance or power over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    3

    "Immersive horror atmosphere and story provide distraction and escapism from real life."

    Capsule for The Long Reach The Long Reach

    "Atmospheric vampire story and immersive setting provide distraction and escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and interest in the story; no obligation or external pressure noted."

    Capsule for Cross of the Dutchman Cross of the Dutchman

    "Players engage voluntarily for enjoyment and interest in the genre and story; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some novelty in puzzle types and hidden object scenes, but largely follows genre conventions."

    Capsule for Mythic Wonders: The Philosopher's Stone Mythic Wonders: The Philosopher's Stone

    "Some exploration of different puzzles and hidden object scenes; limited novelty beyond genre conventions."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore multiple locations and revisit areas, though environments are familiar and limited."

    Capsule for Stranded In Time Stranded In Time

    "Players explore multiple locations and revisit areas, including new locations in the bonus chapter."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or player expression features reported."

    Capsule for Lost in Vivo Lost in Vivo

    "No character customization or player-driven expression reported."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game is based on an urban legend with supernatural horror elements and fictional narrative."

    Capsule for MOMO.EXE MOMO.EXE

    "Game is based on vampire mythology and supernatural fiction, though loosely tied to historical events."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; single-player only."

    Capsule for Aim Hero Aim Hero

    "No social or community features; single-player only."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and progress through story, but limited depth or complexity."

    Capsule for Unhack Unhack

    "Players develop puzzle-solving skills and progress through story; limited depth or complexity."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity."

    Capsule for Evoland Evoland

    "Typical sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to find objects and solve puzzles; not designed for background or idle play."

    Capsule for Frankenstein: Master of Death Frankenstein: Master of Death

    "Requires focused attention to find objects and solve puzzles; some players left game running in background but generally active play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship building; solitary gameplay."

    Capsule for Aooni Aooni

    "No close social interactions or relationship building; solitary gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, solve puzzles, and unlock achievements."

    Capsule for 1 Moment Of Time: Silentville 1 Moment Of Time: Silentville

    "Players collect items, solve puzzles, and unlock achievements and bonus content."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Atmospheric and immersive experience provides relaxation and flow, though some tension in puzzles."

    Capsule for The Gallery - Episode 1: Call of the Starseed The Gallery - Episode 1: Call of the Starseed

    "Atmospheric and immersive experience provides relaxation and flow; puzzles balance challenge and accessibility."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and music create a moody atmosphere; not highly stimulating but engaging sensory experience."

    Capsule for Sacra Terra: Angelic Night Sacra Terra: Angelic Night

    "Visuals and music create moody, spooky atmosphere; some sensory stimulation but not intense."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Alan Wake Alan Wake

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    3

    "Narrative with multiple endings and character arcs; story is simple but engaging for fans of the genre."

    Capsule for Fallen ~Makina and the City of Ruins~ Fallen ~Makina and the City of Ruins~

    "Narrative driven with historical vampire mystery and multiple endings; story considered basic but engaging by many."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle solving and logical thinking required but overall straightforward gameplay."

    Capsule for Adam Wolfe Adam Wolfe

    "Some puzzle solving and logical thinking required; overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    1

    "Mild suspense and mystery elements, but no high-risk or intense thrill moments."

    Capsule for Twin Mirror Twin Mirror

    "Mild suspense and mystery elements; not highly thrilling or tense."

  • Value

    Game with the same Value vibe

    3

    "Good value especially on sale; short length balanced by quality and replayability."

    Capsule for Insanely Twisted Shadow Planet Insanely Twisted Shadow Planet

    "Good value especially when purchased on sale; short length balanced by quality and bonus content."

  • Violence

    Game with the same Violence vibe

    1

    "Violence is thematic (werewolf, zombies) but gameplay focuses on containment and puzzle solving."

    Capsule for Don't Escape Trilogy Don't Escape Trilogy

    "Some thematic violence related to vampire attacks but gameplay focuses on investigation and puzzles rather than combat."

  • Survival

    Game with the same Survival vibe

    1

    "Players must avoid failure in puzzles and uncover mysteries, but no direct survival mechanics."

    Capsule for 9 Clues 2: The Ward 9 Clues 2: The Ward

    "Players investigate threats and solve mysteries; no real-time survival mechanics."

Last update: 01/06/2026