Overgrowth similar games & best alternatives

Overgrowth

PC (Microsoft Windows), Linux, Mac • 2017

Should you play it?

Feel like the star of a martial arts film in Overgrowth, as you jump, kick, throw, and slash your way to victory. Free the rabbits from their evil overlords in the main story, then play through the prequel story, and finally, try out nine years of mods developed by the community, or create your own!

What works
  • Innovative physics-based combat
  • Robust level editor and mod support
  • Unique anthropomorphic animal setting
  • Challenging parkour and fighting mechanics
  • Active community and local multiplayer
Things to keep in mind
  • Short base campaigns
  • Lack of online multiplayer
  • Performance and optimization issues
  • Some bugs and crashes
  • Price considered high by some players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Warcube

  • The Slimeking's Tower

  • Guacamelee! Super Turbo Championship Edition

  • Clone Drone in the Danger Zone

  • Guacamelee! Gold Edition

  • Guacamelee! 2

  • Megabyte Punch

  • Warhammer 40,000: Inquisitor - Martyr

  • Pixel Privateers

Hidden Gems

Less popular games with surprisingly high similarity

  • Warcube

  • Steel Phantom

  • I Am The Hero

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Wargroove 2

  • Violence

    Dead Island 2

  • Autonomy

    I Wanna Maker

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Overgrowth: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Leadership, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have extensive freedom to create and customize levels with a powerful editor and choose their own play styles."

    Capsule for I Wanna Maker I Wanna Maker

    "Players have freedom to choose combat style, use parkour, and create or modify levels with a powerful editor."

  • Competence

    Game with the same Competence vibe

    4

    "Combat system is skill-based with combos and counters; stealth and puzzle-solving add varied challenges; difficulty is easy to learn but hard to master."

    Capsule for Batman: Arkham Asylum Game of the Year Edition Batman: Arkham Asylum Game of the Year Edition

    "Combat system is skill-based with timing, physics, and complex AI requiring mastery; challenging platforming also demands skill."

  • Competition

    Game with the same Competition vibe

    1

    "Includes team versus mode and boss fights with AI opponents, but no online multiplayer or ranked modes."

    Capsule for Burnin' Rubber 5 HD Burnin' Rubber 5 HD

    "Includes versus mode and arena fights against AI and players locally, but no online ranked competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report spending many hours in campaigns and DLCs, though some mention losing interest due to repetitive missions or weak multiplayer."

    Capsule for Sudden Strike 4 Sudden Strike 4

    "Players report spending many hours in arena mode, modded content, and level editor, though base campaigns are short."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Includes local split-screen co-op but no online multiplayer; cooperation is limited and optional."

    Capsule for Destroy All Humans! 2 - Reprobed Destroy All Humans! 2 - Reprobed

    "Split-screen multiplayer exists, and community collaboration via mods is strong, but no online co-op yet."

  • Creativity

    Game with the same Creativity vibe

    5

    "Robust map and campaign editor allows extensive customization."

    Capsule for Wargroove 2 Wargroove 2

    "Robust level editor and mod support allow extensive creation and customization of maps, campaigns, and characters."

  • Domination

    Game with the same Domination vibe

    -3

    "Community and gameplay focus on shared experiences and cooperation rather than dominance or trash talk."

    Capsule for Zombie Estate 2 Zombie Estate 2

    "Focus is on balanced combat and skill rather than trash talk or power imposition; community is collaborative."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fun distraction and stress relief through immersive parkour and aesthetics."

    Capsule for Vectromirror 0™ Vectromirror 0™

    "Players enjoy immersive combat and parkour in a unique anthropomorphic animal world, providing engaging distraction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment of the unique combat system."

    Capsule for Iron Danger Iron Danger

    "Players buy and play out of intrinsic interest and passion for the unique combat and sandbox features."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Varied level design, multiple ways to complete objectives, and mod support encourage experimentation and exploration of game mechanics."

    Capsule for A Hat in Time A Hat in Time

    "Encouraged by physics-based combat, parkour, and extensive modding and level creation possibilities."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore intricately designed maps and environments, though maps are limited in number."

    Capsule for Panoptic Panoptic

    "Game features large maps and parkour exploration, though some players find level design sparse and not fully utilized."

  • Expression

    Game with the same Expression vibe

    4

    "Customization through Workshop characters and map building allows for player self-expression."

    Capsule for Realistic Ragdoll Sandbox Realistic Ragdoll Sandbox

    "Customization of characters and maps via editor and mods supports player self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Imaginative kung fu combat with exaggerated moves and cinematic style inspired by martial arts movies."

    Capsule for Kung Fu Strike - The Warrior's Rise Kung Fu Strike - The Warrior's Rise

    "Anthropomorphic animals with martial arts combat create a stylized, imaginative setting."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community sharing of custom maps and playing with friends fosters group identity, though player base is small."

    Capsule for BlasterBeat BlasterBeat

    "Community sharing of mods and maps fosters group identity; local multiplayer supports social play."

  • Growth

    Game with the same Growth vibe

    3

    "Skill acquisition, leveling, and learning parkour and combat mechanics provide strong personal development."

    Capsule for Dying Light 2 Stay Human: Reloaded Edition Dying Light 2 Stay Human: Reloaded Edition

    "Learning complex combat mechanics and mastering parkour provide personal development opportunities."

  • Health

    Game with the same Health vibe

    -5

    "Primarily sedentary gameplay with no physical activity component."

    Capsule for It Takes Two It Takes Two

    "Primarily sedentary gameplay with no physical activity component."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during platforming and combat; not suitable for passive or background play."

    Capsule for Songs for a Hero - Definitive Edition Songs for a Hero - Definitive Edition

    "Requires focused attention during combat and platforming; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are limited to multiplayer matches and forums; no close or emotional relationships described."

    Capsule for Ancestors Legacy Ancestors Legacy

    "Social interactions are limited to local multiplayer and community forums; no deep personal relationships described."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    2

    "Some progression through ability usage and combat mastery, but no extensive item collection or upgrades."

    Capsule for TheDawn TheDawn

    "Some progression through campaigns and combat skill, but no extensive item or upgrade accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and immersive, but combat can be challenging and tense."

    Capsule for MechWarrior 5: Clans MechWarrior 5: Clans

    "Combat can be tense and challenging, but some players find arena mode and sandbox play relaxing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual gore, sound effects, and intense action provide sensory stimulation and excitement."

    Capsule for Alien Shooter Alien Shooter

    "Visual gore, blood effects, and fluid animations provide strong sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -3

    "Game focuses on personal experience rather than social recognition or popularity."

    Capsule for Boyfriend Dungeon Boyfriend Dungeon

    "Game focuses on individual skill and modding rather than social recognition or popularity."

  • Story

    Game with the same Story vibe

    1

    "Contains some lore and scenario-based narrative, but story is minimal and secondary to gameplay."

    Capsule for First Cut: Samurai Duel First Cut: Samurai Duel

    "Story is minimal and sometimes criticized, but some campaigns and lore exist; story is secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat requires timing, positioning, and combo planning; enemy AI demands tactical approaches."

    Capsule for River City Ransom: Underground River City Ransom: Underground

    "Combat requires tactical thinking, timing, and adapting to AI behavior; some platforming challenges require planning."

  • Thrill

    Game with the same Thrill vibe

    3

    "High stakes combat with risk of instant death creates suspense and thrill."

    Capsule for RUNNING WITH RIFLES RUNNING WITH RIFLES

    "High stakes combat with instant death mechanics and physics-based unpredictability create suspense and excitement."

  • Value

    Game with the same Value vibe

    0

    "Mixed player opinions on value; some recommend buying on sale due to limited content and quality."

    Capsule for Destiny's Princess: A War Story, A Love Story Destiny's Princess: A War Story, A Love Story

    "Mixed opinions on price; many recommend buying on sale due to limited base content but strong mod support."

  • Violence

    Game with the same Violence vibe

    5

    "Extremely violent with detailed gore, dismemberment, and brutal melee combat as core features."

    Capsule for Dead Island 2 Dead Island 2

    "Brutal, physics-based melee combat with blood, gore, and lethal attacks is a core feature."

  • Survival

    Game with the same Survival vibe

    1

    "Combat involves avoiding death and managing resources, but no survival mechanics or resource scarcity."

    Capsule for Quantum Break Quantum Break

    "Combat involves avoiding lethal hits and managing positioning, but no survival or resource management mechanics."

Last update: 01/06/2026