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Quarantine Circular

Nintendo Switch, PC (Microsoft Windows), Mac • 2018

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Quick resume

First, do no harm. From the award-winning team behind Thomas Was Alone and Subsurface Circular comes another experimental short, the next mutation in text-based adventure. In the middle of a world-ending pandemic, a group of scientists discover the galaxy has been watching.

Global score

88/100

Genres

Adventure, Casual, Indie, Puzzle

Pros

  • Thought-provoking narrative
  • Multiple endings and replayability
  • Well-written dialogue and characters
  • Immersive sci-fi setting
  • Affordable price

Cons

  • Short game length
  • Limited character animation
  • Some players find perspective shifts jarring
  • Lack of save points for replay convenience
  • Anticlimactic endings

Motivations

  • Autonomy
    3

    "Players make meaningful dialogue choices affecting story outcomes and character interactions, but within a structured narrative and preset characters."

  • Competence
    2

    "Engages players in dialogue puzzles and decision-making with some challenge, but overall gameplay is simple and predictable."

  • Competition
    -4

    "Focus is on personal narrative experience and choices without comparison or competition against others."

  • Continuation
    2

    "Short game length but encourages replay to explore multiple endings and dialogue branches."

  • Cooperation
    1

    "Players interact with multiple characters and perspectives, but gameplay is single-player and cooperative elements are narrative-based."

  • Creativity
    2

    "Players creatively explore different dialogue paths and character viewpoints, though within predefined story structure."

  • Domination
    -3

    "Interactions emphasize mutual understanding and dialogue rather than exerting control or superiority over others."

  • Escapism
    3

    "Provides immersive sci-fi narrative experience that allows players to escape real-world concerns through story engagement."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest in narrative and moral dilemmas, not obligation."

  • Experimenting
    3

    "Encourages trying different dialogue options and replaying to explore alternate endings and story branches."

  • Exploration
    2

    "Players discover new story outcomes and character perspectives through branching dialogue, though environment exploration is minimal."

  • Expression
    -2

    "Limited character customization; expression mainly through dialogue choices within preset characters."

  • Fantasy
    3

    "Engages players in a speculative sci-fi setting with alien contact and pandemic themes, blending imaginative fiction."

  • Fellowship
    -3

    "Single-player experience focused on individual narrative engagement with minimal social or community interaction."

  • Growth
    3

    "Players develop understanding of characters, story, and moral dilemmas through repeated play and exploration."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention on dialogue and choices; not suited for passive or background play."

  • Intimacy
    1

    "Narrative fosters emotional connection to characters but lacks social interaction or relationship building with others."

  • Leadership
    -2

    "Players follow preset storylines and character roles rather than leading or managing groups."

  • Progression
    2

    "Progression through story advancement and unlocking multiple endings, but no item or upgrade accumulation."

  • Relaxation
    2

    "Calm, thoughtful pacing with some tension from moral dilemmas but overall relaxing narrative flow."

  • Sensation
    1

    "Visuals and soundtrack provide moderate sensory stimulation supporting the story without intense excitement."

  • Status
    -4

    "Focus on personal narrative experience without social recognition or status competition."

  • Story
    5

    "Core gameplay is narrative-driven with deep immersion in story, characters, and moral choices."

  • Strategy
    2

    "Requires thoughtful decision-making and problem solving in dialogue choices, though puzzles are minimal."

  • Thrill
    1

    "Some tension from story stakes and moral dilemmas but overall controlled and steady emotional experience."

  • Value
    4

    "Highly praised for quality narrative and replayability at a low price point, considered good value."

  • Violence
    -4

    "Focus on dialogue and cooperation; no combat or destructive gameplay elements."

  • Survival
    3

    "Story involves survival themes and decision-making under threat of extinction, though gameplay is non-action."

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    Last update: 06/03/2026