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The Solitaire Conspiracy similar games & best alternatives

The Solitaire Conspiracy

PC (Microsoft Windows), Mac, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2020

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Quick resume

We need your help, Spymaster. Join a world of near-future spies and take on a supervillain in this supercharged take on classic Solitaire. Precision engineered for replayable espionage action.

Global score

89/100

Genres

Indie, Strategy, Simulator, Puzzle, Card & Board Game

Similar games

    Pros

    • Unique and strategic solitaire gameplay
    • High production values with fmv and music
    • Engaging cyberpunk spy theme
    • Multiple game modes and customization
    • Addictive and replayable

    Cons

    • Short campaign length
    • Story is predictable and campy
    • Some players find certain crew powers frustrating
    • Lack of multiplayer or social features
    • Small text and ui scaling issues on some devices

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Fellowship, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players choose missions, crews, and strategies freely, with multiple modes and customization options."

    • Competence
      3

      "The game offers strategic challenges and skillful use of card powers, especially in harder modes and countdown."

    • Competition
      3

      "Leaderboards and daily challenges encourage comparison with others, though casual modes exist."

    • Continuation
      4

      "Many players report addictive gameplay with a strong "just one more round" feeling and replayability."

    • Cooperation
      -5

      "The game is strictly single-player with no cooperative multiplayer elements."

    • Creativity
      3

      "Players experiment with different crew powers and combinations, unlocking new color schemes and strategies."

    • Domination
      -5

      "No evidence of exerting control over others; interactions are individual and respectful."

    • Escapism
      4

      "The cyberpunk spy theme, story, and immersive music provide a strong escape from reality."

    • Expectation
      -4

      "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

    • Experimenting
      4

      "Players try new crew abilities, strategies, and game modes, exploring different tactical approaches."

    • Exploration
      -2

      "Exploration is limited to unlocking new crews and color schemes; no open-world or discovery elements."

    • Expression
      3

      "Customization of UI color schemes and crew selection allows some personal expression."

    • Fantasy
      3

      "The spy narrative and cyberpunk setting provide an imaginative fiction overlay on classic solitaire."

    • Fellowship
      -5

      "No social or community features; gameplay is solitary."

    • Growth
      3

      "Players learn to use crew powers and improve strategic thinking through campaign and challenges."

    • Health
      -5

      "Sedentary card game with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention and strategic thinking, especially in timed and limited-turn modes."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing; single-player experience."

    • Leadership
      -5

      "No leadership or group management elements; player acts independently."

    • Progression
      4

      "Leveling up unlocks new crews, color schemes, and game modes, providing a sense of advancement."

    • Relaxation
      3

      "Many players find the game relaxing and enjoyable, though some modes add tension and challenge."

    • Sensation
      3

      "Vibrant neon visuals, dynamic music, and slick UI provide strong sensory stimulation."

    • Status
      2

      "Leaderboards and achievements offer some recognition, but social status is limited."

    • Story
      3

      "The game features a campy spy narrative with FMV cutscenes that engage players during progression."

    • Strategy
      4

      "Strategic use of crew powers and planning moves is central to gameplay, especially in harder modes."

    • Thrill
      2

      "Timed modes and limited-turn challenges add suspense and excitement, though core gameplay is calm."

    • Value
      4

      "Players report good value for time and money, especially on sale, with replayability and polish."

    • Violence
      -5

      "No combat or destructive elements; gameplay focuses on constructive card sorting."

    • Survival
      2

      "Limited-turn and countdown modes require avoiding failure and managing resources carefully."

    Last update: 29/04/2026