The Solitaire Conspiracy similar games & best alternatives

The Solitaire Conspiracy

Mac, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox Series X|S • 2020

Should you play it?

We need your help, Spymaster. Join a world of near-future spies and take on a supervillain in this supercharged take on classic Solitaire. Precision engineered for replayable espionage action.

What works
  • Unique and strategic solitaire gameplay
  • High production values with fmv and music
  • Engaging cyberpunk spy theme
  • Multiple game modes and customization
  • Addictive and replayable
Things to keep in mind
  • Short campaign length
  • Story is predictable and campy
  • Some players find certain crew powers frustrating
  • Lack of multiplayer or social features
  • Small text and ui scaling issues on some devices

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

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Hidden Gems

Less popular games with surprisingly high similarity

  • Next Space Rebels

  • Heading Out

  • Tadpole Treble

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Far Cry® 6

  • Continuation

    Ding Dong XL

  • Escapism

    Beyond Sunset

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Solitaire Conspiracy: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Violence, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose playstyle, weapons, vehicles, and approach to missions with multiple options and customization."

    Capsule for Far Cry® 6 Far Cry® 6

    "Players choose missions, crews, and strategies freely, with multiple modes and customization options."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful card play and strategic use of power-ups with increasing difficulty and challenges."

    Capsule for Faerie Solitaire Faerie Solitaire

    "The game offers strategic challenges and skillful use of card powers, especially in harder modes and countdown."

  • Competition

    Game with the same Competition vibe

    3

    "Leaderboards and weekly challenges encourage comparing performance with others, though casual play is also common."

    Capsule for Vampire Hunters Vampire Hunters

    "Leaderboards and daily challenges encourage comparison with others, though casual modes exist."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many reviews mention addictive gameplay and the 'just one more round' feeling leading to extended play sessions."

    Capsule for Ding Dong XL Ding Dong XL

    "Many players report addictive gameplay with a strong "just one more round" feeling and replayability."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is strictly single-player with no cooperative multiplayer elements."

    Capsule for Solar Settlers Solar Settlers

    "The game is strictly single-player with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can experiment with different character builds, equipment combinations, and playstyles."

    Capsule for Touhou Blooming Chaos 2 Touhou Blooming Chaos 2

    "Players experiment with different crew powers and combinations, unlocking new color schemes and strategies."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are individual and respectful."

    Capsule for A Dance of Fire and Ice A Dance of Fire and Ice

    "No evidence of exerting control over others; interactions are individual and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong cyberpunk setting, immersive atmosphere, and synthwave soundtrack provide a compelling escape from reality."

    Capsule for Beyond Sunset Beyond Sunset

    "The cyberpunk spy theme, story, and immersive music provide a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

    Capsule for Idle Pixel Fantasy Idle Pixel Fantasy

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different weapons, tactics, and crew configurations to find effective strategies."

    Capsule for Boat Crew Boat Crew

    "Players try new crew abilities, strategies, and game modes, exploring different tactical approaches."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Exploration is limited to building and managing known environments; no discovery of new areas or secrets."

    Capsule for SimCasino SimCasino

    "Exploration is limited to unlocking new crews and color schemes; no open-world or discovery elements."

  • Expression

    Game with the same Expression vibe

    3

    "Color palette customization and character selection allow for some personal expression."

    Capsule for UNDER NIGHT IN-BIRTH Exe:Late[cl-r] UNDER NIGHT IN-BIRTH Exe:Late[cl-r]

    "Customization of UI color schemes and crew selection allows some personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features a fictional spy conspiracy narrative with comic book style and cinematic elements, providing imaginative fiction."

    Capsule for XIII - Classic XIII - Classic

    "The spy narrative and cyberpunk setting provide an imaginative fiction overlay on classic solitaire."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn and develop mastery over complex mechanics, crew abilities, and strategic planning across runs."

    Capsule for Void War Void War

    "Players learn to use crew powers and improve strategic thinking through campaign and challenges."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary card game with no physical activity or health-related features."

    Capsule for Koi-Koi Japan [Hanafuda playing cards] Koi-Koi Japan [Hanafuda playing cards]

    "Sedentary card game with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and strategic decision-making throughout turns."

    Capsule for ZEPHON ZEPHON

    "Requires focused attention and strategic thinking, especially in timed and limited-turn modes."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; single-player experience."

    Capsule for A.I.L.A A.I.L.A

    "No evidence of close social relationships or emotional sharing; single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; player acts independently."

    Capsule for Hi-Fi RUSH Hi-Fi RUSH

    "No leadership or group management elements; player acts independently."

  • Progression

    Game with the same Progression vibe

    4

    "Leveling up unlocks characters, levels, and themes, providing a clear sense of advancement."

    Capsule for Roll'd Roll'd

    "Leveling up unlocks new crews, color schemes, and game modes, providing a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and nostalgic, though some modes are challenging."

    Capsule for FATE: Undiscovered Realms FATE: Undiscovered Realms

    "Many players find the game relaxing and enjoyable, though some modes add tension and challenge."

  • Sensation

    Game with the same Sensation vibe

    3

    "Bright neon visuals and electronic soundtrack provide stimulating sensory experience."

    Capsule for Cube Runner Cube Runner

    "Vibrant neon visuals, dynamic music, and slick UI provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and achievements offer some recognition, but social status is limited."

    Capsule for Force Reboot Force Reboot

    "Leaderboards and achievements offer some recognition, but social status is limited."

  • Story

    Game with the same Story vibe

    3

    "The game includes a storyline with cutscenes and character dialogue that engage players."

    Capsule for Garbage: Hobo Prophecy Garbage: Hobo Prophecy

    "The game features a campy spy narrative with FMV cutscenes that engage players during progression."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong emphasis on tactical planning, squad coordination, and problem solving in missions."

    Capsule for Tom Clancy's Ghost Recon: Future Soldier™ Tom Clancy's Ghost Recon: Future Soldier™

    "Strategic use of crew powers and planning moves is central to gameplay, especially in harder modes."

  • Thrill

    Game with the same Thrill vibe

    2

    "Timed modes provide some tension and excitement, though overall gameplay is controlled and predictable."

    Capsule for Bejeweled® 3 Bejeweled® 3

    "Timed modes and limited-turn challenges add suspense and excitement, though core gameplay is calm."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for money with long playtime and replayability."

    Capsule for New York Mysteries: Secrets of the Mafia Collector's Edition New York Mysteries: Secrets of the Mafia Collector's Edition

    "Players report good value for time and money, especially on sale, with replayability and polish."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; gameplay centers on constructive card play and deckbuilding."

    Capsule for Balatro Balatro

    "No combat or destructive elements; gameplay focuses on constructive card sorting."

  • Survival

    Game with the same Survival vibe

    2

    "Player must avoid failure and death in some sequences, managing resources like clues and time."

    Capsule for Blade Runner: Enhanced Edition Blade Runner: Enhanced Edition

    "Limited-turn and countdown modes require avoiding failure and managing resources carefully."

Last update: 01/06/2026