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Realities similar games & best alternatives

Realities

PC (Microsoft Windows), SteamVR • 2016

Related articles

Quick resume

Explore what was out of reach before - travel to mesmerizing real world places and discover their stories!

Global score

75/100

Genres

Adventure, Free To Play, Simulator

Similar games

    Pros

    • Highly immersive photogrammetry environments
    • Educational narrated audio guides
    • Free to download and use
    • Relaxing and calming vr experience
    • Good introduction to vr for non-gamers

    Cons

    • Limited number of locations and content
    • Clunky and sometimes frustrating navigation controls
    • Variable quality and graphical glitches in some scenes
    • Lack of multiplayer or social features
    • Large download size relative to content

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Fantasy, Progression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can freely choose locations to visit and move around within limited areas using teleportation or roomscale movement, though some navigation is constrained."

    • Competence
      -2

      "Exploration involves simple navigation and interaction with audio guides; minimal skill or challenge is required."

    • Competition
      -5

      "No competitive elements or comparison with others; focus is on personal exploration."

    • Continuation
      1

      "Some users report spending time exploring multiple locations, but limited content reduces habitual long sessions."

    • Cooperation
      -5

      "Experience is single-player with no cooperative or multiplayer features."

    • Creativity
      -3

      "Users explore predefined photogrammetry scenes with minimal ability to modify or create content themselves."

    • Domination
      -5

      "No social dominance or power dynamics; purely individual experience."

    • Escapism
      4

      "Users use the app to virtually travel and escape real life, enjoying immersive environments and relaxation."

    • Expectation
      -4

      "Players engage voluntarily out of interest in VR exploration and education, not out of obligation."

    • Experimenting
      2

      "Some novelty in exploring new virtual places and interacting with audio guides, but limited gameplay variety."

    • Exploration
      5

      "Core motivation is discovering and visiting new photogrammetry-mapped locations around the world."

    • Expression
      -5

      "No character or environment customization; users experience fixed scenes."

    • Fantasy
      -5

      "Focus on realistic, real-world locations captured via photogrammetry; no fictional or fantastical elements."

    • Fellowship
      -5

      "No social or community features; experience is solitary."

    • Growth
      3

      "Users learn about historical and cultural information through narrated audio and info leaflets."

    • Health
      -5

      "Primarily sedentary VR experience with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention to explore and listen to narration; not designed for background or idle play."

    • Intimacy
      -5

      "No social interaction or relationship building; purely individual experience."

    • Leadership
      -5

      "No leadership or group management roles present."

    • Progression
      -4

      "No accumulation of items or upgrades; static exploration of locations without progression systems."

    • Relaxation
      4

      "Many users find the experience calming and immersive, suitable for relaxation and stress relief."

    • Sensation
      3

      "Visual and auditory immersion with detailed photogrammetry and ambient sounds provide sensory enjoyment."

    • Status
      -5

      "No social recognition or status systems involved."

    • Story
      3

      "Narrated audio guides and historical context provide some narrative immersion within locations."

    • Strategy
      -5

      "No strategic or problem-solving gameplay elements."

    • Thrill
      -5

      "No suspense or risk; experience is calm and predictable."

    • Value
      4

      "Free to play with high-quality content; users appreciate the value especially given no cost."

    • Violence
      -5

      "No combat or destructive elements; focus on constructive exploration."

    • Survival
      -5

      "No survival or threat avoidance mechanics; stable and safe environments."

    Last update: 29/04/2026