Realities similar games & best alternatives

Realities

PC (Microsoft Windows), SteamVR • 2016

Should you play it?

Explore what was out of reach before - travel to mesmerizing real world places and discover their stories!

What works
  • Highly immersive photogrammetry environments
  • Educational narrated audio guides
  • Free to download and use
  • Relaxing and calming vr experience
  • Good introduction to vr for non-gamers
Things to keep in mind
  • Limited number of locations and content
  • Clunky and sometimes frustrating navigation controls
  • Variable quality and graphical glitches in some scenes
  • Lack of multiplayer or social features
  • Large download size relative to content

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Body VR: Journey Inside a Cell

  • The Test: Secrets of the Soul 2

  • How To Cope With Boredom and Loneliness

  • Google Earth VR

  • Aurora Nights

  • Portal 2 - The Final Hours

  • Apollo 11 VR

  • The Test: Reality Check

  • Lawnmower Game

Hidden Gems

Less popular games with surprisingly high similarity

  • The Test: Secrets of the Soul 2

  • Aurora Nights

  • The Test: Reality Check

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Realities: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Fantasy, Progression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players choose where to teleport next and aim freely within fixed spots, allowing some control but limited movement."

    Capsule for Gal*Gun 2 Gal*Gun 2

    "Players can freely choose locations to visit and move around within limited areas using teleportation or roomscale movement, though some navigation is constrained."

  • Competence

    Game with the same Competence vibe

    -2

    "Gameplay is simple walking and exploration with minimal technical challenge or skill tests."

    Capsule for Firewatch Firewatch

    "Exploration involves simple navigation and interaction with audio guides; minimal skill or challenge is required."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison with others; focus is on personal exploration."

    Capsule for Mitoza Mitoza

    "No competitive elements or comparison with others; focus is on personal exploration."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players enjoy repeated short sessions and achievement hunting, but many find limited content reduces long-term engagement."

    Capsule for BEHEMOTH BEHEMOTH

    "Some users report spending time exploring multiple locations, but limited content reduces habitual long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The experience is single-player focused with no cooperative or multiplayer elements."

    Capsule for Caput Mortum Caput Mortum

    "Experience is single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Players interact with predefined scenes and objects with minimal customization or creation."

    Capsule for Escape Rosecliff Island Escape Rosecliff Island

    "Users explore predefined photogrammetry scenes with minimal ability to modify or create content themselves."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; purely individual experience."

    Capsule for Monument Valley Monument Valley

    "No social dominance or power dynamics; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Users use it to immerse in realistic flight scenarios, escape real life, and relieve stress."

    Capsule for X-Plane 10 Global - 64 Bit X-Plane 10 Global - 64 Bit

    "Users use the app to virtually travel and escape real life, enjoying immersive environments and relaxation."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and passion for space history and VR, not out of obligation."

    Capsule for Apollo 11 VR Apollo 11 VR

    "Players engage voluntarily out of interest in VR exploration and education, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some exploration of VR mechanics and object interactions, though within a limited scope."

    Capsule for VR Flush VR Flush

    "Some novelty in exploring new virtual places and interacting with audio guides, but limited gameplay variety."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core motivation is discovering real-world locations, flying over cities, landmarks, and diverse environments worldwide."

    Capsule for Microsoft Flight Simulator (2020) 40th Anniversary Edition Microsoft Flight Simulator (2020) 40th Anniversary Edition

    "Core motivation is discovering and visiting new photogrammetry-mapped locations around the world."

  • Expression

    Game with the same Expression vibe

    -5

    "No character or environment customization; players interact with fixed scenes."

    Capsule for Tiny Lands Tiny Lands

    "No character or environment customization; users experience fixed scenes."

  • Fantasy

    Game with the same Fantasy vibe

    -5

    "Realistic photographic images of birds; no fantasy or fictional elements."

    Capsule for Pixel Puzzles 2: Birds Pixel Puzzles 2: Birds

    "Focus on realistic, real-world locations captured via photogrammetry; no fictional or fantastical elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

    Capsule for Griptape Backbone Griptape Backbone

    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn about Iranian history and culture through story and collectible content."

    Capsule for 1979 Revolution: Black Friday 1979 Revolution: Black Friday

    "Users learn about historical and cultural information through narrated audio and info leaflets."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary VR experience with no physical activity or health-related features."

    Capsule for Ayahuasca Ayahuasca

    "Primarily sedentary VR experience with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to dialogue and exploration; not designed for background or idle play."

    Capsule for Mutazione Mutazione

    "Requires focused attention to explore and listen to narration; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interaction or relationship building; purely individual experience."

    Capsule for Doorways: Old Prototype Doorways: Old Prototype

    "No social interaction or relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    -4

    "No accumulation of items or upgrades; static experience focused on exploration."

    Capsule for Britannic: Patroness of the Mediterranean Britannic: Patroness of the Mediterranean

    "No accumulation of items or upgrades; static exploration of locations without progression systems."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many users describe the experience as calming, atmospheric, and soothing."

    Capsule for Project Eagle: A 3D Interactive Mars Base Project Eagle: A 3D Interactive Mars Base

    "Many users find the experience calming and immersive, suitable for relaxation and stress relief."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual and auditory sensory experience with detailed environment and sound design."

    Capsule for Rainy Season Rainy Season

    "Visual and auditory immersion with detailed photogrammetry and ambient sounds provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems involved."

    Capsule for MADiSON MADiSON

    "No social recognition or status systems involved."

  • Story

    Game with the same Story vibe

    3

    "Narrative is present through notes and environment, providing context and immersion."

    Capsule for Last Will Last Will

    "Narrated audio guides and historical context provide some narrative immersion within locations."

  • Strategy

    Game with the same Strategy vibe

    -5

    "No strategic or problem-solving gameplay elements."

    Capsule for NEKOPARA Vol. 3 NEKOPARA Vol. 3

    "No strategic or problem-solving gameplay elements."

  • Thrill

    Game with the same Thrill vibe

    -5

    "No suspense or risk; experience is calm and predictable."

    Capsule for your sisters your sisters

    "No suspense or risk; experience is calm and predictable."

  • Value

    Game with the same Value vibe

    4

    "Free to play with quality music and gameplay; players appreciate the value despite limited content."

    Capsule for Sound Slide Sound Slide

    "Free to play with high-quality content; users appreciate the value especially given no cost."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on constructive exploration."

    Capsule for SpaceEngine SpaceEngine

    "No combat or destructive elements; focus on constructive exploration."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable and safe environments."

    Capsule for Unpacking Unpacking

    "No survival or threat avoidance mechanics; stable and safe environments."

Last update: 01/06/2026