As Far As The Eye similar games & best alternatives
As Far As The Eye
2020
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Quick resume
Build a mobile village and travel with your tribe toward the center of the world, called The Eye. This roguelike turn-based resource-management game is made of procedural situations, natural events, skill-trees and hard choices. Ready to move?
Global score
72/100
Genres
Indie, Simulator, Strategy, Turn-based strategy (TBS)
Similar games
Pros
- Challenging and rewarding gameplay
- Beautiful art style and relaxing music
- Unique blend of roguelike and resource management
- Deep strategic planning and progression
- Immersive fantasy world and lore
Cons
- Steep learning curve and difficulty
- Some ui and clarity issues
- Random events can feel punishing
- Limited tutorial and in-game explanations
- Lack of save/load flexibility in campaign
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Violence, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to assign roles, choose paths, and manage resources with strategic planning and adaptation."
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Competence4
"The game is challenging, requiring skillful resource management, planning, and overcoming random events."
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Competition-3
"Focus is on personal progress and survival rather than direct comparison or ranked competition."
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Continuation3
"Players engage in repeated runs with a desire to improve and overcome difficulty despite frequent failures."
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Cooperation-4
"Gameplay centers on managing a small tribe independently, with limited multiplayer or cooperative elements."
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Creativity3
"Players customize their tribe's skills, assign roles, and choose strategic paths, but within defined game mechanics."
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Domination-5
"Interactions are balanced and cooperative within the tribe; no evidence of exerting control over others."
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Escapism4
"The game offers a unique fantasy world and immersive experience that distracts from real-life concerns."
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Expectation-4
"Players engage voluntarily, driven by intrinsic interest and challenge rather than obligation."
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Experimenting3
"Players try different strategies, paths, and role assignments to adapt to random maps and events."
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Exploration4
"Exploration of procedurally generated maps and discovery of resources and secrets is a core gameplay element."
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Expression2
"Some character customization through naming and role specialization, but limited cosmetic modification."
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Fantasy4
"The game features shapeshifting animal spirits and a mystical journey in a fictional world."
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Fellowship-4
"Gameplay is focused on solo play managing a tribe, with minimal social or community interaction."
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Growth4
"Players develop skills, knowledge, and strategies over multiple runs, learning from failures."
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Health-4
"The game involves sedentary play with no physical activity or health-related mechanics."
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Idle-3
"Requires constant attention and planning; players must actively manage resources and actions each turn."
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Intimacy-4
"Limited social interaction; relationships are minimal and mostly functional within the tribe."
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Leadership3
"Players lead and manage their tribe, assigning tasks and guiding progression."
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Progression4
"Strong progression through skill trees, upgrades, and unlocking new content over multiple runs."
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Relaxation1
"The game has a relaxing art style and music but also involves tension and challenge."
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Sensation3
"Enjoyable visual and auditory experience with charming art and soothing soundtrack."
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Status-4
"Achievements and progress are personal; no emphasis on social recognition or leaderboards."
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Story3
"Narrative elements and lore are present, especially in the campaign/tutorial, enhancing immersion."
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Strategy5
"Core gameplay revolves around mental challenge, planning, and problem solving."
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Thrill3
"Tension arises from time limits, random events, and resource scarcity, creating suspense."
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Value3
"Players report good value for time spent, enjoying the depth and replayability."
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Violence-5
"No combat or destruction; gameplay focuses on constructive resource management and survival."
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Survival5
"Survival against threats, resource scarcity, and disasters is a central gameplay theme."
Last update: 29/04/2026