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As Far As The Eye

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2020

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Quick resume

Build a mobile village and travel with your tribe toward the center of the world, called The Eye. This roguelike turn-based resource-management game is made of procedural situations, natural events, skill-trees and hard choices. Ready to move?

Global score

72/100

Genres

Indie, Simulator, Strategy, Turn-based strategy (TBS)

Pros

  • Challenging and rewarding gameplay
  • Beautiful art style and relaxing music
  • Unique blend of roguelike and resource management
  • Deep strategic planning and progression
  • Immersive fantasy world and lore

Cons

  • Steep learning curve and difficulty
  • Some ui and clarity issues
  • Random events can feel punishing
  • Limited tutorial and in-game explanations
  • Lack of save/load flexibility in campaign

Motivations

  • Autonomy
    4

    "Players have freedom to assign roles, choose paths, and manage resources with strategic planning and adaptation."

  • Competence
    4

    "The game is challenging, requiring skillful resource management, planning, and overcoming random events."

  • Competition
    -3

    "Focus is on personal progress and survival rather than direct comparison or ranked competition."

  • Continuation
    3

    "Players engage in repeated runs with a desire to improve and overcome difficulty despite frequent failures."

  • Cooperation
    -4

    "Gameplay centers on managing a small tribe independently, with limited multiplayer or cooperative elements."

  • Creativity
    3

    "Players customize their tribe's skills, assign roles, and choose strategic paths, but within defined game mechanics."

  • Domination
    -5

    "Interactions are balanced and cooperative within the tribe; no evidence of exerting control over others."

  • Escapism
    4

    "The game offers a unique fantasy world and immersive experience that distracts from real-life concerns."

  • Expectation
    -4

    "Players engage voluntarily, driven by intrinsic interest and challenge rather than obligation."

  • Experimenting
    3

    "Players try different strategies, paths, and role assignments to adapt to random maps and events."

  • Exploration
    4

    "Exploration of procedurally generated maps and discovery of resources and secrets is a core gameplay element."

  • Expression
    2

    "Some character customization through naming and role specialization, but limited cosmetic modification."

  • Fantasy
    4

    "The game features shapeshifting animal spirits and a mystical journey in a fictional world."

  • Fellowship
    -4

    "Gameplay is focused on solo play managing a tribe, with minimal social or community interaction."

  • Growth
    4

    "Players develop skills, knowledge, and strategies over multiple runs, learning from failures."

  • Health
    -4

    "The game involves sedentary play with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires constant attention and planning; players must actively manage resources and actions each turn."

  • Intimacy
    -4

    "Limited social interaction; relationships are minimal and mostly functional within the tribe."

  • Leadership
    3

    "Players lead and manage their tribe, assigning tasks and guiding progression."

  • Progression
    4

    "Strong progression through skill trees, upgrades, and unlocking new content over multiple runs."

  • Relaxation
    1

    "The game has a relaxing art style and music but also involves tension and challenge."

  • Sensation
    3

    "Enjoyable visual and auditory experience with charming art and soothing soundtrack."

  • Status
    -4

    "Achievements and progress are personal; no emphasis on social recognition or leaderboards."

  • Story
    3

    "Narrative elements and lore are present, especially in the campaign/tutorial, enhancing immersion."

  • Strategy
    5

    "Core gameplay revolves around mental challenge, planning, and problem solving."

  • Thrill
    3

    "Tension arises from time limits, random events, and resource scarcity, creating suspense."

  • Value
    3

    "Players report good value for time spent, enjoying the depth and replayability."

  • Violence
    -5

    "No combat or destruction; gameplay focuses on constructive resource management and survival."

  • Survival
    5

    "Survival against threats, resource scarcity, and disasters is a central gameplay theme."

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    Last update: 06/03/2026