As Far As The Eye similar games & best alternatives
As Far As The Eye
2020
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Quick resume
Build a mobile village and travel with your tribe toward the center of the world, called The Eye. This roguelike turn-based resource-management game is made of procedural situations, natural events, skill-trees and hard choices. Ready to move?
Global score
72/100
Genres
Indie, Simulator, Strategy, Turn-based strategy (TBS)
Pros
- Challenging and rewarding gameplay
- Beautiful art style and relaxing music
- Unique blend of roguelike and resource management
- Deep strategic planning and progression
- Immersive fantasy world and lore
Cons
- Steep learning curve and difficulty
- Some ui and clarity issues
- Random events can feel punishing
- Limited tutorial and in-game explanations
- Lack of save/load flexibility in campaign
Motivations
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Autonomy4
"Players have freedom to assign roles, choose paths, and manage resources with strategic planning and adaptation."
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Competence4
"The game is challenging, requiring skillful resource management, planning, and overcoming random events."
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Competition-3
"Focus is on personal progress and survival rather than direct comparison or ranked competition."
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Continuation3
"Players engage in repeated runs with a desire to improve and overcome difficulty despite frequent failures."
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Cooperation-4
"Gameplay centers on managing a small tribe independently, with limited multiplayer or cooperative elements."
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Creativity3
"Players customize their tribe's skills, assign roles, and choose strategic paths, but within defined game mechanics."
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Domination-5
"Interactions are balanced and cooperative within the tribe; no evidence of exerting control over others."
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Escapism4
"The game offers a unique fantasy world and immersive experience that distracts from real-life concerns."
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Expectation-4
"Players engage voluntarily, driven by intrinsic interest and challenge rather than obligation."
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Experimenting3
"Players try different strategies, paths, and role assignments to adapt to random maps and events."
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Exploration4
"Exploration of procedurally generated maps and discovery of resources and secrets is a core gameplay element."
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Expression2
"Some character customization through naming and role specialization, but limited cosmetic modification."
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Fantasy4
"The game features shapeshifting animal spirits and a mystical journey in a fictional world."
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Fellowship-4
"Gameplay is focused on solo play managing a tribe, with minimal social or community interaction."
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Growth4
"Players develop skills, knowledge, and strategies over multiple runs, learning from failures."
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Health-4
"The game involves sedentary play with no physical activity or health-related mechanics."
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Idle-3
"Requires constant attention and planning; players must actively manage resources and actions each turn."
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Intimacy-4
"Limited social interaction; relationships are minimal and mostly functional within the tribe."
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Leadership3
"Players lead and manage their tribe, assigning tasks and guiding progression."
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Progression4
"Strong progression through skill trees, upgrades, and unlocking new content over multiple runs."
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Relaxation1
"The game has a relaxing art style and music but also involves tension and challenge."
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Sensation3
"Enjoyable visual and auditory experience with charming art and soothing soundtrack."
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Status-4
"Achievements and progress are personal; no emphasis on social recognition or leaderboards."
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Story3
"Narrative elements and lore are present, especially in the campaign/tutorial, enhancing immersion."
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Strategy5
"Core gameplay revolves around mental challenge, planning, and problem solving."
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Thrill3
"Tension arises from time limits, random events, and resource scarcity, creating suspense."
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Value3
"Players report good value for time spent, enjoying the depth and replayability."
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Violence-5
"No combat or destruction; gameplay focuses on constructive resource management and survival."
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Survival5
"Survival against threats, resource scarcity, and disasters is a central gameplay theme."
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Last update: 06/03/2026