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Alpha Protocol™

Xbox 360, PlayStation 3, OnLive Game System, PC (Microsoft Windows) • 2010

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Quick resume

Loyalty carries a price and no one knows this more than agent Michael Thorton. A talented young agent cast out by his government, Thorton is the only one with the information needed to stop an impending international catastrophe.

Global score

81/100

Genres

Action, Role-playing (RPG), Shooter

Pros

  • Deep branching narrative with meaningful choices
  • High replay value with multiple endings
  • Customizable character skills and appearance
  • Immersive spy thriller atmosphere
  • Engaging dialogue system with timed responses

Cons

  • Clunky and sometimes frustrating combat and stealth mechanics
  • Dated graphics and animations
  • Buggy ai and occasional glitches
  • Limited exploration and linear mission design
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have significant freedom in dialogue choices, mission order, and playstyle (stealth, combat, tech), influencing story and gameplay."

  • Competence
    3

    "Skill trees and character progression affect effectiveness; combat and stealth require some mastery but can be clunky."

  • Competition
    -4

    "Focus is on single-player experience with no competitive multiplayer or leaderboards; play at personal pace."

  • Continuation
    4

    "High replay value due to branching storylines and multiple endings encourages multiple playthroughs."

  • Cooperation
    -3

    "Single-player game with limited NPC interaction; cooperation is narrative-based rather than multiplayer teamwork."

  • Creativity
    3

    "Players customize character skills, appearance, and approach to missions; dialogue style affects relationships and outcomes."

  • Domination
    -4

    "Interactions emphasize relationship building and consequences rather than exerting control or superiority over others."

  • Escapism
    4

    "Immersive spy narrative and roleplaying provide strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for story and gameplay; no evidence of obligation or external pressure."

  • Experimenting
    4

    "Multiple dialogue options, mission orders, and playstyles encourage trying new approaches."

  • Exploration
    1

    "Game features multiple hubs and mission order choice, but environments are mostly linear and limited."

  • Expression
    3

    "Character customization includes appearance and dialogue style, allowing self-expression."

  • Fantasy
    3

    "Spy thriller setting with some exaggerated elements but grounded in realistic espionage fiction."

  • Fellowship
    -3

    "Primarily a solo experience with limited social interaction beyond NPC relationships."

  • Growth
    4

    "Character development through skill trees and learning enemy weaknesses supports personal growth."

  • Health
    -4

    "Standard sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention during missions and dialogue; not designed for casual or background play."

  • Intimacy
    2

    "Relationships with NPCs are significant and can be romantic, but emotional depth is limited to scripted interactions."

  • Leadership
    -4

    "Player acts individually without leading or managing groups."

  • Progression
    4

    "Strong emphasis on leveling up, acquiring skills, weapons, and perks."

  • Relaxation
    1

    "Game can be tense due to timed dialogue and stealth elements but also offers moments of flow."

  • Sensation
    2

    "Engaging audio and visual elements enhance immersion but graphics are dated."

  • Status
    -3

    "No social status or recognition mechanics; focus is on personal story and reputation with NPCs."

  • Story
    5

    "Narrative and branching dialogue are core strengths, with meaningful player impact on story."

  • Strategy
    4

    "Requires planning dialogue style, mission order, and skill builds to optimize outcomes."

  • Thrill
    3

    "Spy thriller atmosphere with suspenseful moments and consequences for choices."

  • Value
    4

    "High replayability and unique narrative provide good value for time and money."

  • Violence
    1

    "Combat and stealth involve violence but also non-lethal options; violence is part of spy genre."

  • Survival
    2

    "Missions involve avoiding detection and surviving combat encounters; some resource management."

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    Last update: 06/03/2026