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Orwell: Ignorance is Strength

Nintendo Switch, Nintendo Switch 2, PC (Microsoft Windows), Linux, Mac • 2018

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Quick resume

Step into the shoes of a government official in a top-secret department of the Orwell surveillance program. Given the power to both uncover and fabricate "the truth", how far will you go in the service of your country? Season 2 of Orwell, the award-winning surveillance thriller.

Global score

76/100

Genres

Adventure, Indie, Simulator, Visual Novel, Point-and-click, Puzzle

Pros

  • Engaging narrative and story
  • Innovative investigative gameplay
  • Multiple endings and replayability
  • Voice acting enhances immersion
  • Stylish art and interface

Cons

  • Shorter length than predecessor
  • Episodic release frustrating for some
  • Some gameplay feels hand-holding
  • Time pressure can be stressful
  • Limited player agency in some choices

Motivations

  • Autonomy
    2

    "Players have some freedom to choose which information to upload and influence the story, but are also constrained by time limits and directives from a superior."

  • Competence
    3

    "Players engage in investigative tasks requiring attention to detail and decision-making, though gameplay is relatively simple and involves scanning highlighted data."

  • Competition
    -4

    "Focus is on individual investigation and narrative experience without competitive elements or comparison to others."

  • Continuation
    3

    "Players report replayability due to branching storylines and multiple endings, though some find the episodic release frustrating."

  • Cooperation
    -3

    "Gameplay centers on solo investigation with limited collaboration; player works under a supervisor but no multiplayer or teamwork."

  • Creativity
    2

    "Players can choose which data to upload and influence narratives, but within a structured investigative framework."

  • Domination
    -4

    "Interactions are balanced with no evidence of exerting superiority or authority over others; focus on narrative choices."

  • Escapism
    3

    "Players engage in a dystopian surveillance narrative that provides distraction and immersion from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest in the story and investigative gameplay, with no external pressure."

  • Experimenting
    2

    "Branching storylines and multiple endings encourage trying different choices and exploring alternate paths."

  • Exploration
    3

    "Players explore various data sources, websites, and communications to uncover new information and story elements."

  • Expression
    -3

    "Limited customization or personalization; focus is on narrative and investigative choices rather than self-expression."

  • Fantasy
    3

    "Set in a fictional dystopian world with conspiracy themes, though grounded in plausible surveillance scenarios."

  • Fellowship
    -4

    "Single-player experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop investigative skills and understanding of complex narratives through gameplay."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to read and analyze information; not suitable for background or idle play."

  • Intimacy
    -4

    "Minimal social connection; interactions are limited to narrative and character dialogues without emotional sharing."

  • Leadership
    -3

    "Player follows directives from a supervisor; no evidence of leading others or managing groups."

  • Progression
    2

    "Progression through unlocking story branches and accumulating information, though no item or upgrade collection."

  • Relaxation
    -2

    "Time pressure and tension from investigative choices create some stress rather than pure relaxation."

  • Sensation
    1

    "Stylish art and voice acting provide some sensory engagement, but overall sensory stimulation is moderate."

  • Status
    -4

    "Achievements and outcomes are personal; no social recognition or status elements."

  • Story
    5

    "Strong narrative focus with immersive story, branching plots, and character development."

  • Strategy
    3

    "Players must analyze information, make decisions under time constraints, and plan investigative actions."

  • Thrill
    2

    "Tension arises from time limits and consequences of choices, though not high-risk or adrenaline-driven."

  • Value
    3

    "Generally considered worth the price, especially on sale, with good narrative and replayability value."

  • Violence
    -5

    "No combat or destruction; gameplay centers on investigation and information management."

  • Survival
    -3

    "No direct survival mechanics; low-risk environment focused on information gathering."

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    Last update: 06/03/2026