King of Dragon Pass similar games & best alternatives

King of Dragon Pass

PC (Microsoft Windows), Android, Mac, iOS • 2015

Should you play it?

Create your own epic saga of survival, mythology and diplomacy! Rule your clan, make strategic decisions that affect the game world, win battles and expand your influence in this unique mix of RPG, strategy and story-telling.

What works
  • Deep and immersive lore
  • High replayability with varied events
  • Unique blend of strategy and narrative
  • Meaningful player choices
  • Rich fantasy setting
Things to keep in mind
  • Mobile-centric ui awkward on pc
  • Steep learning curve with heavy reading
  • Randomness can frustrate strategic planning
  • Lack of manual save and limited interface options
  • Dated graphics and presentation

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Caves of Qud

  • Wasteland 3

  • STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™

  • Craft The World

  • Solasta: Crown of the Magister

  • Chroma Squad

  • Vampire: The Masquerade - Redemption

  • Dead Age 2: The Zombie Survival RPG

  • Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars

Hidden Gems

Less popular games with surprisingly high similarity

  • Star Wolves 3: Civil War

  • Queen's Wish: The Conqueror

  • Age of Wonders II: The Wizard's Throne

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Lords of Magic: Special Edition

  • Story

    Sunless Skies: Sovereign Edition

  • Autonomy

    House of Legacy

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

King of Dragon Pass: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Story. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players manage their clan and make strategic decisions about marriages, education, business, and politics, with freedom to choose different play styles and approaches."

    Capsule for House of Legacy House of Legacy

    "Players have freedom to make diverse strategic and narrative decisions shaping their clan's fate."

  • Competence

    Game with the same Competence vibe

    3

    "The game requires strategic thinking, adapting to RNG, and mastering mechanics; skill improves with experience but randomness affects outcomes."

    Capsule for Armello Armello

    "Requires learning complex mechanics and strategic thinking, though some randomness limits full mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal clan management and story progression rather than direct competition or leaderboards."

    Capsule for Six Ages: Ride Like the Wind Six Ages: Ride Like the Wind

    "Focuses on personal clan management and story progression rather than direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Long sessions with deep engagement and high replayability encourage habitual play and investment."

    Capsule for AI War 2 AI War 2

    "High replayability with long sessions and deep engagement encourages habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Game supports alliances and cooperative play, but main gameplay is individual base building and attacking."

    Capsule for Battle Islands Battle Islands

    "Game involves managing relationships and alliances with other clans, implying cooperative dynamics."

  • Creativity

    Game with the same Creativity vibe

    3

    "Customization of characters and playstyles, including clan powers and cosmetics, allows creative expression within gameplay."

    Capsule for Vampire: The Masquerade - Bloodhunt Vampire: The Masquerade - Bloodhunt

    "Players customize clan traits, choose gods, and shape narrative outcomes, enabling creative expression."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions emphasize balanced diplomacy and mutual respect rather than dominance or trash talk."

    Capsule for Knights of Honor II: Sovereign Knights of Honor II: Sovereign

    "Interactions emphasize diplomacy and balanced relations rather than exerting superiority or control over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive fantasy world and story provide strong escape from real life."

    Capsule for Darksiders II Deathinitive Edition Darksiders II Deathinitive Edition

    "Immersive fantasy world and storytelling provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest and curiosity about the story and mechanics."

    Capsule for Sultan's Game Sultan's Game

    "Players engage voluntarily driven by intrinsic interest and curiosity about the lore and strategy."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Randomized events and multiple choices encourage trying new strategies and exploring different outcomes."

    Capsule for March of the Living March of the Living

    "Random events and multiple strategic paths encourage trying new approaches and learning."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of new lands, discovering native villages, treasures, and map areas is a key gameplay element."

    Capsule for Sid Meier's Civilization IV: Colonization Sid Meier's Civilization IV: Colonization

    "Exploring new lands and discovering events is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    3

    "Players customize their clan's settlement and manage individual clanfolk, expressing personal style."

    Capsule for Clanfolk Clanfolk

    "Players express themselves through clan customization and narrative choices."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in high fantasy with magic, mythical creatures, and a rich lore."

    Capsule for Lords of Magic: Special Edition Lords of Magic: Special Edition

    "Strongly rooted in a rich fantasy world with gods, magic, mythical creatures, and folklore."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some sense of community through NPC interactions, but primarily a solo experience."

    Capsule for Webbed Webbed

    "Some sense of community through clan and tribe interactions, but largely a solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, knowledge of lore, and character builds over long play sessions and multiple playthroughs."

    Capsule for Dragon Age™ Inquisition Dragon Age™ Inquisition

    "Players develop skills in strategy and understanding lore, improving over multiple playthroughs."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity elements."

    Capsule for Baldur's Gate 3 Baldur's Gate 3

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and decision-making rather than casual or background play."

    Capsule for Six Ages: Ride Like the Wind Six Ages: Ride Like the Wind

    "Requires focused attention and decision making rather than casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited social interaction depth; mostly surface-level multiplayer engagement."

    Capsule for Cricket 26 - The Official Game of the Ashes Cricket 26 - The Official Game of the Ashes

    "Limited social interaction; mostly individual engagement with game content."

  • Leadership

    Game with the same Leadership vibe

    4

    "Players lead clans, manage members, and make strategic decisions."

    Capsule for A.I.M.2 Clan Wars A.I.M.2 Clan Wars

    "Players lead their clan and make strategic decisions guiding their community."

  • Progression

    Game with the same Progression vibe

    4

    "Strong focus on accumulating resources, unlocking technologies, and growing the clan."

    Capsule for Clanfolk Clanfolk

    "Progression through resource management, clan growth, and narrative advancement."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "While engaging and immersive, the game can be intense and challenging, creating some tension."

    Capsule for Sid Meier's Alpha Centauri™ Planetary Pack Sid Meier's Alpha Centauri™ Planetary Pack

    "While challenging, the game offers a contemplative and immersive experience rather than high tension."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visual and auditory elements are modest but effective; focus is more on narrative and strategy."

    Capsule for Heads Will Roll: Reforged Heads Will Roll: Reforged

    "Visual and auditory elements are pleasant but understated; focus is on narrative and strategy."

  • Status

    Game with the same Status vibe

    -3

    "Achievements and progress are personal; little social recognition or visibility"

    Capsule for Vagrus - The Riven Realms Vagrus - The Riven Realms

    "Achievements and progress are personal; social recognition is minimal or absent."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is central; rich lore, character interactions, and branching storylines drive the experience."

    Capsule for Sunless Skies: Sovereign Edition Sunless Skies: Sovereign Edition

    "Narrative immersion and branching storylines are central to the experience."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires complex problem solving, planning, and resource allocation strategies."

    Capsule for IXION IXION

    "Requires complex decision-making, resource management, and long-term planning."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense from difficult encounters and consequences, but generally controlled gameplay"

    Capsule for Griftlands Griftlands

    "Some suspense from random events and consequences, but overall controlled and thoughtful gameplay."

  • Value

    Game with the same Value vibe

    4

    "High replayability and content volume provide strong value for time and money."

    Capsule for Monster Prom 2: Monster Camp Monster Prom 2: Monster Camp

    "High content volume and replayability provide strong value for time and money."

  • Violence

    Game with the same Violence vibe

    1

    "Combat exists but is simplistic and not a major focus"

    Capsule for Total Miner Total Miner

    "Combat exists but is abstracted and not the main focus; more emphasis on management and diplomacy."

  • Survival

    Game with the same Survival vibe

    3

    "Managing resources and clan survival against threats is a core gameplay element."

    Capsule for Six Ages: Ride Like the Wind Six Ages: Ride Like the Wind

    "Managing resources and avoiding clan failure is a key gameplay element."

Last update: 01/06/2026