Offworld Trading Company similar games & best alternatives

Offworld Trading Company

PC (Microsoft Windows), Mac • 2016

Should you play it?

Mars has been colonized, and Earth's corporate titans fight to dominate this new market. Competition is fierce in this fast-paced economic RTS from Civilization IV Lead Designer, Soren Johnson.

What works
  • Unique economic rts gameplay
  • Challenging ai and multiplayer
  • Fast-paced matches
  • Deep strategic depth
  • Polished interface and visuals
Things to keep in mind
  • Steep learning curve
  • Limited multiplayer population
  • Some ui and tutorial shortcomings
  • Short campaign length
  • Price considered high by some

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Gazillionaire

  • GearCity

  • Interloper

  • Imagine Earth

  • Railroad Tycoon II Platinum

  • Space Warlord Organ Trading Simulator

  • Evolution Board Game

  • City Game Studio: Your Game Dev Adventure Begins

  • Weedcraft Inc

Hidden Gems

Less popular games with surprisingly high similarity

  • Gazillionaire

  • Evolution Board Game

  • Capitalism 2

If you liked…

Recommendations by what you enjoyed most

  • Competition

    TowerFall Ascension

  • Strategy

    Creeper World 4

  • Autonomy

    Overland

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Offworld Trading Company: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. It leans lower than usual among comparable games on Violence, Cooperation, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players make strategic decisions on movement, resource management, and risk-taking with freedom to choose paths and tactics."

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    "Players make strategic decisions on resource management, market manipulation, and expansion with freedom to adapt to changing conditions."

  • Competence

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    "The game offers challenging AI and complex strategic decisions requiring skill and planning."

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    "Game requires mastering complex economic systems, market timing, and strategic planning with challenging AI and multiplayer opponents."

  • Competition

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    "Core gameplay is competitive multiplayer with ranked-like modes and intense player versus player battles."

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    "Core gameplay is about competing against other players or AI to buy out opponents via stock market and economic dominance."

  • Continuation

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    "Addictive gameplay with short matches encourages repeated play sessions."

    Capsule for Splendor Splendor

    "Short matches and fast-paced gameplay encourage repeated play sessions and ongoing engagement."

  • Cooperation

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    "Gameplay focuses on individual strategy and competition; limited evidence of cooperative or team-based play."

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    "Gameplay focuses on individual economic competition; limited cooperation mostly in team multiplayer modes."

  • Creativity

    Game with the same Creativity vibe

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    "Players create unique strategies and choose different ways to win, including war, diplomacy, or economic dominance."

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    "Players experiment with different strategies, factions, and market manipulations to find unique paths to victory."

  • Domination

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    "Players often aim to dominate markets and competitors, buying out rivals and controlling resources to assert superiority."

    Capsule for Capitalism 2 Capitalism 2

    "Players aim to exert economic control by buying out competitors and sabotaging rivals through black market actions."

  • Escapism

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    "Players use the game as a mental challenge and distraction, enjoying immersion in futuristic sport."

    Capsule for Frozen Cortex Frozen Cortex

    "Provides distraction and immersion in a futuristic economic setting, though with strong focus on competitive challenge."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of passion and intrinsic interest in classic RTS gameplay."

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    "Players engage voluntarily driven by interest in economic strategy and unique RTS gameplay."

  • Experimenting

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    "Diverse factions and random maps encourage trying new strategies and exploring different playstyles."

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    "High value on trying new tactics, adapting to random maps, and exploring faction strengths and market dynamics."

  • Exploration

    Game with the same Exploration vibe

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    "Includes exploration of maps, discovery of resources, and uncovering new strategic opportunities."

    Capsule for Imperiums: Greek Wars Imperiums: Greek Wars

    "Map scanning and resource discovery are important early steps influencing strategy and expansion."

  • Expression

    Game with the same Expression vibe

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    "Limited cosmetic customization; focus is on strategic choices rather than avatar or environment personalization."

    Capsule for Evil Bank Manager Evil Bank Manager

    "Limited cosmetic customization; focus is on strategic choices rather than avatar or environment personalization."

  • Fantasy

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    "Fictional post-apocalyptic setting with imaginative storytelling and sci-fi elements like Mars colonization."

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    "Futuristic Mars colonization and corporate warfare provide a fictional and imaginative setting."

  • Fellowship

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    "Community and multiplayer modes foster social interaction, though solo play is common."

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    "Community and multiplayer modes foster social interaction, though gameplay is primarily competitive."

  • Growth

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    "Players develop skills in economic management, political balancing, and strategic planning over time."

    Capsule for Tropico 4 Tropico 4

    "Players develop skills in economic management, market analysis, and strategic adaptation over time."

  • Health

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    "Sedentary gameplay typical of RTS games with no physical activity component."

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    "Sedentary gameplay typical of RTS games with no physical activity involved."

  • Idle

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    "Requires focused attention during matches; not suited for passive or background play."

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    "Requires constant attention and decision making during matches; not suited for passive or background play."

  • Intimacy

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    "Minimal social bonding or emotional sharing; interactions are mostly competitive and surface-level."

    Capsule for Greed Corp Greed Corp

    "Limited social bonding; interactions are mostly competitive and transactional rather than emotional."

  • Leadership

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    "Players lead and manage their own businesses and employees, making strategic decisions."

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  • Progression

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    "Clear progression through contracts, upgrading tools, expanding warehouse and business."

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    "Progression through upgrading headquarters, acquiring more claims, and expanding production capabilities."

  • Relaxation

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    "Fast-paced and intense gameplay creates tension rather than relaxation or flow."

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    "Fast-paced and competitive gameplay creates tension rather than relaxation or flow."

  • Sensation

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    "Visuals and sound provide moderate sensory stimulation; gameplay excitement adds emotional engagement."

    Capsule for Enemy On Board Enemy On Board

    "Visuals and soundtrack provide moderate sensory stimulation; gameplay excitement comes from strategic tension."

  • Status

    Game with the same Status vibe

    3

    "Leaderboards and multiplayer rankings provide social recognition and status among players."

    Capsule for Jetborne Racing Jetborne Racing

    "Multiplayer rankings and leaderboards provide recognition and social status among players."

  • Story

    Game with the same Story vibe

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    "Campaign mode offers some narrative context, but main gameplay is context-free competitive matches."

    Capsule for Star Realms Star Realms

    "Minimal narrative; campaign mode offers some context but gameplay is largely context-free economic competition."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around mental challenge, resource management, and tactical problem solving."

    Capsule for Creeper World 4 Creeper World 4

    "Core of the game is mental challenge involving market manipulation, resource management, and tactical decisions."

  • Thrill

    Game with the same Thrill vibe

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    "High suspense and tension from deception, risk of execution, and shifting alliances."

    Capsule for Throne of Lies®: Medieval Politics Throne of Lies®: Medieval Politics

    "High tension and suspense from economic battles, sabotage, and stock market takeovers."

  • Value

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    "Players perceive good value through nostalgia and gameplay hours, though some feel price is high for current content."

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    "Players perceive good value from unique gameplay and replayability, though some find price high for content."

  • Violence

    Game with the same Violence vibe

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    "No direct combat; some elements of sabotage and assassination exist but are strategic rather than violent."

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    "No direct combat or destruction; sabotage is economic and non-lethal in nature."

  • Survival

    Game with the same Survival vibe

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    "Players must avoid bankruptcy and manage resources carefully to stay in business."

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Last update: 01/06/2026