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Offworld Trading Company

PC (Microsoft Windows), Mac • 2016

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Quick resume

Mars has been colonized, and Earth's corporate titans fight to dominate this new market. Competition is fierce in this fast-paced economic RTS from Civilization IV Lead Designer, Soren Johnson.

Global score

77/100

Genres

Indie, Simulator, Strategy, Real Time Strategy (RTS)

Pros

  • Unique economic rts gameplay
  • Challenging ai and multiplayer
  • Fast-paced matches
  • Deep strategic depth
  • Polished interface and visuals

Cons

  • Steep learning curve
  • Limited multiplayer population
  • Some ui and tutorial shortcomings
  • Short campaign length
  • Price considered high by some

Motivations

  • Autonomy
    4

    "Players make strategic decisions on resource management, market manipulation, and expansion with freedom to adapt to changing conditions."

  • Competence
    4

    "Game requires mastering complex economic systems, market timing, and strategic planning with challenging AI and multiplayer opponents."

  • Competition
    5

    "Core gameplay is about competing against other players or AI to buy out opponents via stock market and economic dominance."

  • Continuation
    3

    "Short matches and fast-paced gameplay encourage repeated play sessions and ongoing engagement."

  • Cooperation
    -3

    "Gameplay focuses on individual economic competition; limited cooperation mostly in team multiplayer modes."

  • Creativity
    3

    "Players experiment with different strategies, factions, and market manipulations to find unique paths to victory."

  • Domination
    4

    "Players aim to exert economic control by buying out competitors and sabotaging rivals through black market actions."

  • Escapism
    2

    "Provides distraction and immersion in a futuristic economic setting, though with strong focus on competitive challenge."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in economic strategy and unique RTS gameplay."

  • Experimenting
    4

    "High value on trying new tactics, adapting to random maps, and exploring faction strengths and market dynamics."

  • Exploration
    3

    "Map scanning and resource discovery are important early steps influencing strategy and expansion."

  • Expression
    -2

    "Limited cosmetic customization; focus is on strategic choices rather than avatar or environment personalization."

  • Fantasy
    3

    "Futuristic Mars colonization and corporate warfare provide a fictional and imaginative setting."

  • Fellowship
    2

    "Community and multiplayer modes foster social interaction, though gameplay is primarily competitive."

  • Growth
    4

    "Players develop skills in economic management, market analysis, and strategic adaptation over time."

  • Health
    -4

    "Sedentary gameplay typical of RTS games with no physical activity involved."

  • Idle
    -3

    "Requires constant attention and decision making during matches; not suited for passive or background play."

  • Intimacy
    -4

    "Limited social bonding; interactions are mostly competitive and transactional rather than emotional."

  • Leadership
    3

    "Players lead their own corporations and make executive decisions impacting game outcomes."

  • Progression
    4

    "Progression through upgrading headquarters, acquiring more claims, and expanding production capabilities."

  • Relaxation
    -2

    "Fast-paced and competitive gameplay creates tension rather than relaxation or flow."

  • Sensation
    2

    "Visuals and soundtrack provide moderate sensory stimulation; gameplay excitement comes from strategic tension."

  • Status
    3

    "Multiplayer rankings and leaderboards provide recognition and social status among players."

  • Story
    1

    "Minimal narrative; campaign mode offers some context but gameplay is largely context-free economic competition."

  • Strategy
    5

    "Core of the game is mental challenge involving market manipulation, resource management, and tactical decisions."

  • Thrill
    4

    "High tension and suspense from economic battles, sabotage, and stock market takeovers."

  • Value
    2

    "Players perceive good value from unique gameplay and replayability, though some find price high for content."

  • Violence
    -4

    "No direct combat or destruction; sabotage is economic and non-lethal in nature."

  • Survival
    3

    "Players must manage debt and resources to avoid being bought out and eliminated from the game."

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    Last update: 06/03/2026