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The Huntsman: Winter's Curse

PlayStation 4, PC (Microsoft Windows), Mac • 2016

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Quick resume

The Huntsman: Winter’s Curse is a narrative-driven, interactive fantasy fiction game with a card based combat system set in the universe of Snow White and the Huntsman.

Global score

72/100

Genres

Adventure, Casual, Indie, Role-playing (RPG)

Pros

  • Beautiful and unique art style
  • Engaging fairy tale story with meaningful choices
  • Strategic turn-based card combat
  • Character customization via equipment and skills
  • Free first chapter to try

Cons

  • Short length of chapters and overall game
  • Repetitive combat and limited enemy variety
  • Paid dlc model can be costly for full story
  • Linear gameplay with limited exploration
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players make choices affecting experience, items, and encounters, with equipment and skill tree customization allowing personal strategy."

  • Competence
    3

    "Combat requires strategic card selection and equipment management, offering a moderate challenge especially on higher difficulties."

  • Competition
    -4

    "Focus is on single-player story and personal progression without multiplayer or leaderboard competition."

  • Continuation
    2

    "Players express interest in continuing through episodic chapters and replaying for different choices, though some find combat repetitive."

  • Cooperation
    -5

    "Game is single-player with no cooperative multiplayer elements."

  • Creativity
    3

    "Customization of characters via equipment and skill trees influences combat style and strategy."

  • Domination
    -5

    "No evidence of dominance or power over other players; interactions are narrative-driven and cooperative in story only."

  • Escapism
    4

    "Players use the game as a relaxing, immersive fairy tale escape with engaging story and art."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and story interest, with no obligation or external pressure noted."

  • Experimenting
    3

    "Players try different equipment and skill combinations to find effective strategies in combat."

  • Exploration
    -3

    "Game is mostly linear with limited side quests and no open-world exploration."

  • Expression
    2

    "Character appearance changes with equipment, allowing some visual customization."

  • Fantasy
    5

    "Set in a dark fairy tale universe with fantasy characters, magic, and mythical creatures."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    3

    "Players develop characters via leveling, skill trees, and equipment upgrades."

  • Health
    -5

    "Standard sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during combat and story progression; not designed for idle play."

  • Intimacy
    -5

    "No close social or emotional relationships formed with other players; narrative interactions only."

  • Leadership
    -5

    "No leadership or group management mechanics present."

  • Progression
    4

    "Character progression through experience, skill perks, and acquiring new equipment."

  • Relaxation
    3

    "Many players find the game relaxing and enjoyable, with a pleasant art style and music."

  • Sensation
    2

    "Visuals and music provide sensory enjoyment, though combat is slower paced and less intense."

  • Status
    -5

    "No social recognition or status systems; achievements are personal."

  • Story
    4

    "Strong narrative focus with character-driven plot and player choices influencing story elements."

  • Strategy
    4

    "Combat involves strategic card play, equipment selection, and turn order manipulation."

  • Thrill
    1

    "Some tension in combat and boss fights, but overall gameplay is calm and story-driven."

  • Value
    0

    "Mixed opinions on value; free first chapter praised, but paid DLC considered short and pricey by some."

  • Violence
    1

    "Combat involves fighting enemies with cards and weapons, but violence is mild and stylized."

  • Survival
    0

    "Combat requires managing health and turn order but no complex survival mechanics."

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    Last update: 06/03/2026